AD 1842 (0)
480 gold for demanded Dye
474 gold for demanded Gems
Zulus want to meet. Senate signs a cease fire.
Set-up troops for ship chaining on Project Russian Tee.
Lots of rush buying done. Mostly markets to help keep people happy and give us more cash during this high tax phase.
Greeks develop Explosives
Greeks acquire Steel from Vikings
2 Greek Calvary die attacking our troops on Mountains.
Mongol destroyer dies attacking Macao.
Russians change to Fundamentalist
Russians acquire Steel from Zulus
Zulus acquire Fundamentalism from Russians
Russian Destroyer dies attacking Cruiser
Russian Alpine lands near Roma
Zulus acquire Espionage from Russians
Russians acquire The Corporation from Zulus
Vikings develop Theory of Gravity
Spanish request audience:
They threaten us then leave.
The general plan for these turns is to:
Establish a focal point of action between the Greeks and Russians
Continue the reduce the Zulus
Expand our cities capacity and growth with the plan to allow a faster rebuild once new technology gives us better weapons to work with.
AD 1844 (1)
Cruiser kills two stacks of Vikings. Spy unloaded and runs around the Viking continent on rails to get updated reports on what they have.
Mongols change to Communism
Russians acquire Machine Tools from Greeks
Greeks acquire Fundamentalism from Russians
Spanish acquire Machine Tools from Vikings
Mongols acquire Machine Tools from Spanish
AD 1846 (2)
Stack of Greek units killed. Stack of Russian naval units killed. Multiple Shore bombings happen to the Vikings. Spies on passing boats are used to Sabotage Spanish ships. Even though we have a cease-fire with them it is allowed and doesnt hurt our rep. If they survive the ship is damaged to 50% and the Spy is made Vet.
A special force is sent to try and recapture Blenheim Palace.
All injured Artillery are left to rebuild in a nearby Barracks.
203 Gold for local Oil delivery
1260 for demand Dye to Russians (even though they are in Fundy)
A quick check of the Russians cities nearby shows that each has around 7 defenders, basically every city improvement built and the cities were all building Cruisers.
To try and establish superiority in the seas around the Russians a Battleship is IPRB in the city closest to them. Many marketplaces rush built. Some Freight IPRB.
Several attacks by the Greeks are repulsed.
Russians develop Guerilla Warfare. Russian Cruiser ends turn right next to city that just rushed our Battleship.
The Zulus want to meet. They swear to drive out our Armies. Zulus change governments. They then break the Cease-fire and attack a stack of units in a fort on a hill. Attacking Calvary kills Calvary. Attacking Cannon dies to Rifleman.
Vikings develop Fundamentalism
Spanish develop Democracy
We discover Mass Production
Flight
Genetic Engineering
Mobile Warfare
Recycling
AD 1848 (3)
Battleship kills Russian Cruiser and becomes Vet.
Zulus cities of Isipezi, Isandhlwana, and Bapedi are emptied. Two Artillery are lost in the assault. Bapedi is not occupied because the crude terrain (no roads) will not allow us to occupy any spots that Partisans may appear. Isipezi and Isandhlwana are liberated and talks with the Zulus have been refused with no Senate interference.
784 gold for demanded Oil. Some other non-demanded goods delivered for a couple thousand gold and enough to get us our advance next turn.
Greek Alpine Trooper bought for Southern flank of that front. He becomes a nice NONE veteran unit.
A hut we spotted last turn provides 100 gold. I realized I shouldnt have even popped the hut since Barbs up there would have wiped out the lone city we have there.
3000 gold worth of rush buying provides many needed city improvements and freight.
The Greeks throw more units to their death in attacks.
The Mongols attack Andus Forest with a Destroyer and die.
The Russians find our battleship with a Destroyer and run away.
The Greeks acquire TOG from the Vikings.
We discover Genetic Engineering
Flight
Guerrilla Warfare
Miniaturization
Nuclear Fission
AD 1850 (4)
A Greek Calvary is bribed on the Southern flank when a Stack of units topped with Artillery is spotted next to it. The Calvary attacks, the Artillery defends and dies. 2 units killed.
More Vikings shore bombed.
Russian Destroyed killed by Cruiser.
Greeks change to Fundamentalism and acquire Medicine from the Vikings
More Greeks die attacking our troops.
Vikings develop Atomic Theory.
Our cease fire with the Spanish ends. They sneak attack us and kill a couple units in a fort.

But, thats what they were there for; to draw the Spanish to attack us. Then they steal Refining from us.
AD 1851 (5)
Various attacks are done to Spanish ships to rid the seas of their influence. Two Spanish ships are sent to the bottom of the sea and spies further cripple any other known ships.
Russian Tee is founded to act as a gateway to the backside of the Greek continent as well as a trade/distribution center for the region. A unit is disbanded in the city to give it starting shields and a Coastal Fortress is rush built. The Russians may bounce ships off of this city for a while since they are building them almost every turn.
A Russian Cruiser is sunk near Spanish Outlook. Our Battleship stays put for some minor repairs and to stay in position since Novgorod has built a ship the last three turns and recent scouting shows another is in the queue.
Notes:
I focused on getting Marketplaces into most of our cities since they will help fund the war effort. Russian Tee was meant to be the staging area for trade deliveries to the Russians, but then they changed to Fundy. This last turn I started sending some freight towards the Vikings since they went back to a Republic at some point. The Russian cities are much larger, but Im not sure if that compensates for them being in Fundy. If the Russians ever get back to Republic, we should be able to make thousands of gold per turn in deliveries.
The supply chain for Russian Tee is from Genoa, to a transfer ship in between it and Spanish Overlook. Currently the ships next to Spanish Overlook go around through Romanov and then transfer again to Russian Tee. Launch Point was built to act as a, well, launch point to Russian Tee. So, once the rail is completed, the ships can go from Genoa to Spanish Overlook, along the rail to Launch Point to Russian Tee.
I would suggest that the Overlook cities continue to build Alpine troopers to reinforce the Russian Tee area. The Russians have tons of cash and have rush bought units in their cities every turn.
The area around the Overlook cities has been cleared of any known ships. Hopefully it is fairly safe now. Be aware that the Russians have been sending ships way up North to Aurora Borealis. You can also see that the Russian cities near Russian Tee have been scouted, as well as the Zulu cities along the rail. I have just kept empting Bapedi until the main Artillery group gets healed. I had a hell of a time getting the Zulus to fight me when the round first started, so not much progress has been made with them.
Lastly, I started to try and get some freight from our external cities built to be delivered to our main continent.
And the save