Status -- at war with everyone -- but only one enemy on our primary shore.
Goals --
1) Gain the military techs for success.
2) Win the fight(s).
Pre - 1852 -- moved a few citizens & bought a few aqueducts.
(Mongols gain Exp (Spain later gets & gives Power & Demo to Mongols)
We lose a Cavalry, Rifle & Eng vs. the Russians & Zulus. The Vikes lose a Cruiser & the Spanish an Arty, both making the Alpines vets.
Discover Mini, opt for Computers over Flight, GW, MW, NF (we figure that if we do the tech right, we can get MW next & Robotics right afterwards.)
Build just over a dozen markets. Pop = 55M
1852 (5 Skulls) The Zulus are Receptive in this war, so we figure that at best we'll only get one city & we'll be forced to stop. Take Bapedi anyway -- Partisans spring up everywhere (Ok, ok, we kind of figured that.) They want to talk (we don't answer) and the senate says...............nothing. (Huh?) OK, the war is still on & now we have a mess of partisans to clean up. A dozen are available for 692 each. Smack a nearby marine & all but two of the partisans.
Further along the highway, we properly surround Hlobane & lose a couple of non-vet Artys (as well as two rifles cleaning up some of the Bapedi leftovers) as we take it out (+179). Talk? (no)
Senate?...................nothing; war continues. Surround Zimbabwe, use only vet Artys & it is ours (Hmmm the fanatic in the fort disappears, but is replaced by a partisan.) Talk? (no) Senate? nothing; war continues. We buy up the three partisans in sight for a more reasonable 297 each, and two cavalry (397 each) as well.
On the other fronts, there is action but much less dramatic. We buy a Greek marine (657), sniff along the Viking coast & land a boatload of units in Mongolia (we're not sure why they are here, but having 5 Artys in a lone transport (along with a Rifle, Eng & spy) are either begging for action or begging to be sunk.
In peeking around in Russia our vet spy sees that they have GW -- and now so do we! We love free techs. ....................................(or DO we? DOH! This means we won't get MW and Rob as planned -- another tech will have to be looked at first. Argh! Hard to overcome those automatic reflexes. To add insult, we lose our vet spy.)
status -- we have 95 cities, Russia has 24 & twice our population; Vikes & Greeks are of a similar size & the Mongols are not far behind. Spain has only 9 & the Zulus were cut in half from 6 to 3. As far as techs go, Greeks & Mongols have 51 each, We have 69 & the rest range from 56-61.
On the domestic front, we deliver freight, mostly earning between 200& 350, but a Naples to Xin oil nets 870!
(During the ai turns, the Greeks lose 2 Cav & a marine vs our heroes, Sapin loses a cav as well. the Russians nab one of our Alpines. Vikes go to Fundy.)
We discover Computers & opt for Labor Union over Flight & NF. (I like Jeeps -- especially when they are towing my Howies. Oh well, maybe this wasn't as bad a tech SNAFU as it could have been.) Badlands blows up, & Bapedi has a lot of hungry Elvi.....now they have a bunch of hungry Einsteins. pop = 63M
1853 (6 Skulls -- we actively clean up after ourselves as best as we can -- often leaving an eng on the rough terrain to road it for the future.) Switch the wonder to SETI (I want the 95 extra research labs please.)
Send a lone cruiser up to Minsk & the central Russian coast -- smack an Arty +1 there. Long range plan is to scout around & be a nuisance for a while -- if there is no response, they maybe we can land two boats of forces, take a port & then Moscow (the UN)...with the Pyramids being a bonus. Am leaving a
transport in the mid waters & another in the nearby port. Something for the next player to consider.
The forces battling the Zulus retreat for healing. Smack a Viking
destroyer, Arty +1; Spanish Arty, Truck & Arty.
In Mongolia, the temptation was too much. We take Blenheim Palace (what no partisans?...but the Mongols are now in Commy, so maybe this was once our city from before?); the Mongols want to talk, but we don't...the Senate calls for a cease-fire anyway.
On the domestic front we rename Prague to Calgary & Naples to Vancouver (we'd like some help remembering the general locations of our cities) and deliver freight (best payoffs were 486 & 488). Buy some stuff (like more trucks).
(Greeks develop GW, Russia Develops Refining, Vikings develop Econ. Russian destroyer kills an engineer, Greek destroyer dies vs. our Alpine. Vikes & Greeks go to war.)
Discover Labor Union, opt for Mobile Warfare over Flight, NF, Recycling. Pop = 66M
1854 (6 Skulls -- still breaking even)
Our cruiser near Moscow smacks an Arty & 2 trucks. Smack a Vike Arty+1, Cav+1 (making our Cruiser a vet) smack a Spanish Marine & 3 Artys (making a cannon & Rifle vets, but unfortunately we lose them on the counterstrike.) Nab a Zulu rifle (the rest of the forces rest & heal.)
Best trade payoff = 385 (still domestic trade only for a while.)
(Zulus gain MT & Refining from Russia (so the cannon in process now, becomes an Arty...argh. they take out an Alpine & a Cavalry of ours. Russia loses a destroyer (taking ours into the deep red) & a cavalry. Greeks lose a destroyer & cavalry as well. War between the Zulus & Vikings (did anybody notice?) finally ends.
Discover Mobile Warfare, opt for Robotics over Flight & Recycling.
Build SETI. Pop = 69M)
1855 (7 Skulls)
Take Tugela (minus three Arty, smacked eleven defenders, +988) and Hlobane (smacked four defenders, +125; Intombe remains with three defenders) no partisans due to surround service (tm) Still at war with the Zulus. Lost the aforementioned rifle & cannon, but the Russians & Greeks lost a couple units each as well.
(Discover Robotics, opt for NF over Flight. Mongols go Fundy)
1856 (9 Skulls -- but we caught up on the clean activity all Ok by end of turn.)
Rather quiet. Delivered some freight, but not enough at the current science rate. Next player may want to adjust that for the tech on the turn. Smacked a few units -- no more than a couple here & there, all minor stuff. Barracks are now in Russian Tee, Barcelona, Vancouver, & Duchy of China & will appear next turn in Shanghai & Bapedi (both with units to be healed.)
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Notes for the next player -- there is a Barracks paid for in Blenheim Palace (the Mongolian outpost) currently there is a rifle, spy & five Artys facing a few cavalry with one of their engineers building something at our front door. I'm expecting a Mongol sneak attack soon (now that they are Fundy), so we might be better off with a Mech Inf instead of the barracks.
Only Intombe left on the Zulu front -- last city won't generate partisans -- I think that they have 3-4 defenders -- two are fanatics.
On the Viking Front, Jarrow has Women's Suffrage & is only a few paces away from our coast. On the other hand, I recall a number of units milling around near there. The Viking front has been relatively quiet compared to the other fronts....but we're in a Democracy & that wonder might be worth a little action.
We have a few trucks heading up north -- hoping to reach markets in Russia -- might be worth an extra boat to send them there. Most of my later freights have been domestic deliveries & in the 150-250 range of late as I've decided not to invest in the escort services to guarantee delivery to uncertain destinations. We may want to open up that capability in the near future.