TheViking
The world is not enough
Since a new succession game has not been started I'm thinking of doing so this week assuming there is enough interest (and before the Civ2 "Stories & Tales" section dies down
). However, it's probably a good idea to discuss some game parameters. My idea is something like this:
Deity+3
Barbs+1 ("Barbarian Wrath")
Mapsize 172x58 (=9976 squares; the maximum is 10000)
Large landmass
Continents (or possibly varied)
Possibly a flat map
Restarts on
Spaceship on but only the AI is allowed to build one
Aggressive/expansionist/militaristic opponents like Russians/Celts, Zulus, Vikings, Spanish, Greeks/English, Mongols/Indians
Possibly no city bribes
Probably unit bribes
Barbs can be bribed
This should make the game extremely challenging; we might actually not succeed in winning. The AI civs should have a lot of land to expand and grow big (the AI civs are chosen with this in mind), there will be a lot of barbs and the size of the map could make it difficult to find someone to exchange techs with or become allied with early on (crucial at D+n).
Not too many restrictions, except for no spaceship win, and possibly some restrictions on bribing. Fundamentalism should be avoided unless absolutely necessary to win.
Suggestions and criticism welcome.
). However, it's probably a good idea to discuss some game parameters. My idea is something like this:Deity+3
Barbs+1 ("Barbarian Wrath")
Mapsize 172x58 (=9976 squares; the maximum is 10000)
Large landmass
Continents (or possibly varied)
Possibly a flat map
Restarts on
Spaceship on but only the AI is allowed to build one
Aggressive/expansionist/militaristic opponents like Russians/Celts, Zulus, Vikings, Spanish, Greeks/English, Mongols/Indians
Possibly no city bribes
Probably unit bribes
Barbs can be bribed
This should make the game extremely challenging; we might actually not succeed in winning. The AI civs should have a lot of land to expand and grow big (the AI civs are chosen with this in mind), there will be a lot of barbs and the size of the map could make it difficult to find someone to exchange techs with or become allied with early on (crucial at D+n).
Not too many restrictions, except for no spaceship win, and possibly some restrictions on bribing. Fundamentalism should be avoided unless absolutely necessary to win.
Suggestions and criticism welcome.


A flat map would handicap the human players since they would basically have to work through any potential foes close to them to be able to get at the ones farther away.