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D+2: "The wisdom of life consists in the elimination of non-essentials."

Discussion in 'Civ2 - Stories & Tales' started by Andu Indorin, May 26, 2003.

  1. TheViking

    TheViking The world is not enough

    Joined:
    Mar 31, 2001
    Messages:
    776
    Location:
    The N hemisphere near fire and ice
    Since a new succession game has not been started I'm thinking of doing so this week assuming there is enough interest (and before the Civ2 "Stories & Tales" section dies down :( ). However, it's probably a good idea to discuss some game parameters. My idea is something like this:

    Deity+3
    Barbs+1 ("Barbarian Wrath")
    Mapsize 172x58 (=9976 squares; the maximum is 10000)
    Large landmass
    Continents (or possibly varied)
    Possibly a flat map
    Restarts on
    Spaceship on but only the AI is allowed to build one
    Aggressive/expansionist/militaristic opponents like Russians/Celts, Zulus, Vikings, Spanish, Greeks/English, Mongols/Indians
    Possibly no city bribes
    Probably unit bribes
    Barbs can be bribed

    This should make the game extremely challenging; we might actually not succeed in winning. The AI civs should have a lot of land to expand and grow big (the AI civs are chosen with this in mind), there will be a lot of barbs and the size of the map could make it difficult to find someone to exchange techs with or become allied with early on (crucial at D+n).

    Not too many restrictions, except for no spaceship win, and possibly some restrictions on bribing. Fundamentalism should be avoided unless absolutely necessary to win.

    Suggestions and criticism welcome.
     
  2. MikeLynch

    MikeLynch Just a Baker Street Muse

    Joined:
    Oct 5, 2003
    Messages:
    540
    Location:
    The Bering Isthmus
    Please do start a new one! I love reading this stuff. You have a silent audience of at least one. :goodjob:
     
  3. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Joined:
    Jan 19, 2001
    Messages:
    1,985
    Location:
    Maryland, USA
    I'll join in again! :wavey:

    I'm not so hot on the flat map...it always seems like more of an annoyance than a handicap - especially with what sounds like a pretty stretched out map configuration. Getting from one end to the other will require some sophisticated transportation that the AI can't usually handle. I was going to suggest a small island game as a new challenge, but that probably works against the AI because they won't be able to expand very well.

    Would it be worth providing one or two more technically oriented civs so they don't all research the same military techs? It doesn't have to be a complete peacenik like the babs, but something more balanced than all mongol/viking/zulu etc.
     
  4. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

    Joined:
    Jun 23, 2001
    Messages:
    9,702
    Location:
    Southern CA, USA
    I can play every so often, maybe.

    My random thoughts (before I forget them):

    If you want a max sized map, 80 x 125 works good.

    The AI does not work too well with a flat map, but it doesn't work too well with a normal map either. ;) A flat map would handicap the human players since they would basically have to work through any potential foes close to them to be able to get at the ones farther away.

    A varied map would give the Ai enough room to expand, but still make the human players have to deal with the huge navies that the AI will have.

    Splitting the AI civs sounds good as well. That way there would be the threat of some strong military ones as well as some that would push towards the spaceship.

    For the human players, I would suggest pushing towards Masonry/Construction early since that can help deal with Barbs much easier. Some well placed forts can greatly reduce the threat of barbs by either giving a secure point from which to defend/launch attacks, but they can also slow down the Barbs since they have a tendency to occupy an empty fort rather than continue moving.
     
  5. Jayne

    Jayne Emperor

    Joined:
    Jun 12, 2002
    Messages:
    1,070
    Location:
    Worcs UK
    Sign me up to play again!!
     
  6. Andu Indorin

    Andu Indorin Retired Druid

    Joined:
    Jan 15, 2001
    Messages:
    1,483
    Location:
    Colorado Spgs, CO
    I'd be interested in another game; however, given the instability of my present computer, my full participation may have to wait until the new year.
     
  7. Old n Slow

    Old n Slow Emperor

    Joined:
    Feb 4, 2002
    Messages:
    1,168
    Location:
    Vienna, VA, USA
    I'm in :)

    Start us off Viking!
     
  8. dylandlr

    dylandlr Chieftain

    Joined:
    Dec 6, 2003
    Messages:
    46
    Location:
    Toronto
    Incredible game and fabulous writing. Thx for sharing and keeping this thread up. It has been stimulating, reassuring and intructive. (And it took about three days to read!)

    Gotta go KILL some barbs.
     
  9. Baron Zbimg

    Baron Zbimg Chieftain

    Joined:
    Oct 16, 2009
    Messages:
    6
    Extremely cool!
     

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