DaftNES 3: Alternate-World Fresh Start

This is getting epic with the ridiculous number of cultures; I think I'm still slightly confused exactly what's going on. :3
 
From: Patriarchs of the Shahanar
To: Nakkra Ardi


We accept your gift, and will send more merchants to your lands. May the Circle of Tharn turn well for you. If you wish to accept our ways, you may join the Shahanar as a desert caste.
 
@Dreadnought:


To the Novai,
From the Ongen:

You people are strong upon the land; our people are strong upon the water. Let us ally, so that we may rule the Etuan Sea together! We are willing to pledge that we shall stay west of Cria, if you will agree to stay east of those lands. In addition, we may be willing to strike a bargain on the use of mercenaries of our respective strengths.




Ongen: orangelex44

Turn0: emerges into the light of history
Turn1: Build a Fort, and a ship. Ships raid coasts of Cria and Chari. Home unit attempts to force barbarians out of Etua. EVENT: Military UP, Culture UP, Civilization UP. Learn THE WHEEL.
Turn2: Power UP. Build another ship (pirates). Learn BRONZE WORKING. Learn WRITING. GREAT EVENT: age of the great Sea Kings. Palace GET! Trade Centre GET! 'Hero Galley' GET! Engineering UP!
Turn3: Build yet another ship. Dye workers in Luca. Hero Galley founds overseas colonies: free fortress in Rhua, free silver workers in Rhua, free amber workers in Yodan. Learn IRON WORKING. Infrastructure UP, Military UP. Hero Galley consumed by epic achievements. Another ship deserts to become pirates.

WARNING: Organisation low, corruption and piracy growing fast!

Available Funds: 5.5e
End of last turn: 0e
Income: 1.5e tax, 6e resource, 2e trade
Losses: 1.5e corruption
Upkeep: 2.5e (4 units, one palace)

Civilization Level: 2
Culture: 2 (1 Novai)
Enlightenment: 1
Power: 2
Military: 3
Organisation: 1
Infrastructure: 3
Economics: 2
Engineering: 3

Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING.


Orders:
Spoiler :

Buy two levels of Organization (5e).
Buy another trireme (1e, and a debt of .5e).

Use my archers to suppress rebellion as possible.
Have my disrupted triremes rest and resupply.
Have my other two triremes (including the new one) destroy the pirate/barb navy, and the Calengian one. I want sole naval control of the western Etuan Sea...

EDIT: and continue happy trade with Rhuhia and Yaneid. And, for that matter, the Ethaliri.
 
Woot, epic update daft!

One question tho, is it because of the disease that my additional workers on wheat and cow ain't producing anything, I should have enough infrastructure on them I think...

To: the Hurians
From: the Nashawi

We ask for an alliance against the vile Haelani and will pay [1.5e] for this honour.
Unfortunately we are not interested in this alliance.
To: the Hurians
From: NaloTo: (in the south)

May we be as brothers.

We greet our new brothers.
 
UPDATE 3: In return the Jalatu spreading tales of the three great kingdoms of 'Noda', 'Saak' and 'Hanar' that are said to rule over great islands on the northern edge of the world...

Noda = Noidi
Saak = Siakat (?)
Hanar = Shahanar

I think we may have contact! Postulate: Cradle 2 lies directly south of the main cradle.
 
Epically epic indeed, O Mod.

The Rise of Iron
For centuries, the Vetharil had made ornate and fearsome weapons out of bronze. The great Legion of Vethmenari equipped itself in the brown-gold metal, and the Highking was known to wear a specially-adorned suit of bronze armor when entering battle. Of course, such was mostly a legend at best.

With the rise of iron-working, Vetharil armor took on a more silver-gray appearance, although the ancient methods of creating such armor, and its shape, remained mostly the same.

However, suits of iron armor enabled the Legion of Vethmenari to enter battle less concerned of its soldiers movements. The few uprisings against Vethmenari that still went on were put down much faster with the use of iron armor, as its increased durability allowed soldiers to take better, the hits of pike and sword.

Indeed, with the rise of iron-crafting, the shield and sword became more common weapons, and in the weak spots of their armor, the Vetharil began to wear a mesh of iron rings, sautered together at the tips.

The claymores the craftsmen of the Vetharil were able to create were truly fearsome, however. At the tip, sharper than glass. On the sides, two spikes rose in the middle of the blade, like thorns. The strike of the Vetharili Claymore was the keenest of any weapon its day that the forgemen of Vethmenari knew of, and for good reason, they were proud of their craft.
 
En Corthan: lopaz

Turn0: emerges into the light of history
Turn1: buy workers to hunt the wild game. Fight with barbarians triggered. Learn THE WHEEL. EVENT: Engineering UP. Gain cattle resource.
Turn2: buy one unit (later destroyed), Enlightenment UP, learn BRONZE WORKING. Fight barbarians, victorious after many tough battles, only to find more barbarian tribes moving into Zamar. EVENT: nomads are settling down, Civilization UP, learn WRITING. EVENT: free monument in Lothas, barbarians spread elements of En Corthan culture. DISASTER: Disease strikes Zamar!
Turn3: Train two more units, defeat barbarians, unify Zamar at last. EVENT: Free nomads in Enka. Culture UP. Horses are now farmed in Zamar.

Available Funds: 6.5e
End of last turn: 1.5e
Income: 2e tax, 3e resource, 1e looted from Zamar tribes, 0.5e trade
Upkeep: 1.5e (3 units)

Civilization Level: 2
Culture: 2
Enlightenment: 2
Power: 2
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2

Inventions: THE WHEEL, BRONZE WORKING, WRITING

Spoiler :
Spend 3e on 2 forst and one unit. In zamar one unit and one of the forts. The other fort is going to Enka. Spend 3 e towards enlightenment. Save the remaining .5 e.


Also awesome update! And I got a hunch the Asian like cultures are south of cradle one. Cradle three is then east of cradle one. Just a hunch but hey would be awesome if I was right. :lol: Anyways good luck with this next update.
 
OOC:A bit behind in my story but here we go with the plague part that was supposed to be before this latest update.

Fall of the Monarchists Part 2


Life had been slowly diminishing since the barbarians raided the city. People were leaving it for the safety of constantly moving like nomads. All the progress made in the region was slowly eroding. The remaining city dwellers closed their gates and hid inside their walls living off small garden farming and domesticating cattle to graze on the grass inside the city.

When the plague came they locked the gates not allowing anyone inside their city. As the plague ravaged the plains dwellers. The city dwellers lived not in peace but in fear of catching the deadly plague. For months they hid in their city.

While the plains dwellers would constantly visit the King and his army to ask for permission to violently take the city so that they too could live without the plague.
The King denied them again and again. Month after Month more people died. Years pasted before the plague was gone and the King went into the city hoping for a glorious welcome. The citizens did not even look at him.

In the plains when the King went through the current campsite. They didn't ignore instead they threw rotting meat at him. All of them shouting "Rotter! Rotter!". The 2nd to last King was known as the King of Rot.

The Last King prevented his own early demise by revolution through securing the borders of Zamar and finally pushing out the barbarians! Great rejoicing went through out the city and the plains. Everyone cheered this new Great King. This was not to last though as the King had his own plans of now what to do with the people of En Corthan.
 
Orders for Vethmenari (the Vetharil)
1. Privatize our farming to allow for greater commerce, but station small regional forces in key agricultural areas; control over the crops is our greatest asset in preventing revolts in areas controlled by the less-pleased Houses. (Spend 1e for more farms)

2. Spend 1e, since we now have a system of writing, to foster cultural growth, especially in the northern areas both to incorporate them into the greater nation of Vethmenari, and to cement our hold over Vetharoualk.
 
From: Shahanar
To: Hurians


We are most displeased that you have expelled our people from Hurud. We only seek to trade peacefully with your people, and offer no military threat whatsoever. We ask that you allow our nomadic traders to peacefully return to Hurud from Makar.

From: Shahanar
To: Haskites


Your years of service have forged close ties with our people. We wish for you to become one with the Shahanar.

Shahanar: Thlayli

Turn0: emerges into the light of history. Invent WRITING.
Turn1: Culture UP, build a Fort, convert unit to traders. EVENT: Organisation UP, Civilization UP, Trade Centre GET! Learn BRONZE WORKING. Learn THE WHEEL.
Turn2: create guild archers. 1e gift to Tharnites, 0.5e 'gift' to Tephites. Skirmish with barbarian nomad intruders. EVENT: Military UP, free extra gem miners. DISASTER: Earthquake! DISASTER: Disease strikes Shahan! City and mines disrupted.
Turn3: hire out Haskite charioteers, repel barbarians, build a port in Shahan, build Nomads in Hurud. Learn CONCRETE and IRON WORKING. EVENT: Engineering UP. Free camel traders in Narudi.

Available Funds: 7e
End of last turn: -1e
Income: 1.5e tax, 4e resource, 3e trade, 0.5e recovered weapons
Upkeep: 1e (2 units)

Civilization Level: 2
Culture: 2 (1 Tharnite)
Enlightenment: 2
Power: 1
Military: 2
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 3

Inventions: WRITING, BRONZE WORKING, THE WHEEL, CONCRETE, IRON WORKING

Spoiler :
8e (!) to spend, 7e from income, 1e from Nakkra Ardi

-3e for ECONOMICS UP!
-2e to build a grand palace/council hall in Arana the Pleasant, the Great Hall of Crafts. Beautifully ornamented with domes, fountains and jeweled sculptures, it will be influenced by both Tharnite and Hurian architecture. Use our newfound engineering skills to make it awesome.
-1e to build Guild Phalanxes in Shahan, to defend the growing financial ventures of the Shahanar.
-2e to build a caravan city in Narudi, Hashal the Well-Fortuned.

Unit Orders: Haskites and Guild Archers remain in Shahan. Makar nomads and trader unit, attempt to return to Hurud. If impossible, remain in Makar.
Notes: During this time, the Shahanar will become more centralized, with the Council of Patriarchs electing a High Patriarch to represent the will of the Shahanar people in foreign negotiations.
 
To the Gleis barbarians
From the Calengians


We accept your offer.



I'll do orders later.
 
This is getting epic with the ridiculous number of cultures; I think I'm still slightly confused exactly what's going on. :3

@Kraz me too :) So your dudes were so fired up (and lucky) that they did a lot of damage in Geskh, even against their fortresses and their fierce mountain dudes, but Cria got attacked by Rattram sepratists, then you got invaded from the west by the Haelani celto-thracians, alright? :)

If you have any ideas for morphing into something new and awesome lemme know.

One question tho, is it because of the disease that my additional workers on wheat and cow ain't producing anything, I should have enough infrastructure on them I think...

@andis that is so, and should be back to normal next time.

Noda = Noidi
Saak = Siakat (?)
Hanar = Shahanar

I think we may have contact! Postulate: Cradle 2 lies directly south of the main cradle.

:cool:
 
To Zharu, Ximaru, Xitaan
From the Tyrash of the Vakar

The Vakar serve the God-King of Xitaan, This rebellion of slaves led by an aspiring kinslayer shall be crushed and the Zharu shall find their rightful place as servants of their betters, the God-kings will is law and we are his enforcers.
 
Calengians: spryllino

Turn0: emerges into the light of history
Turn1: build a new City. EVENT: new resource, the islanders seek quality timber, pitch and rope for their ships.
Turn2: build a ship, and a port on Cria. EVENT: economics UP. Learn BRONZE WORKING. Learn THE WHEEL. DISASTER: massive floods and storms ravage Gleis, then barbarians attack. City and resources in Gleis are disrupted. Power DOWN.
Turn3: build a ship, and a unit of hardy woodsmen. Hostile barbarians defeated and humbled. Learn IRON WORKING and WRITING. EVENT: free worker on Timber/Pitch/Rope. Military UP. Culture UP. Civilization UP.

Available Funds: 4e
End of last turn: -0.5e
Income: 1e tax, 4e resource, 1.5e trade
Upkeep: 2e (4 units)

Civilization Level: 2
Culture: 2 (1 Novai)
Enlightenment: 1
Power: 1
Military: 2
Organisation: 2
Infrastructure: 1
Economics: 2
Engineering: 2

Inventions: BRONZE WORKING, THE WHEEL, IRON WORKING, WRITING

Orders:

Soldiers should continue to secure full control over any parts of Gleis ruled by barbarians that we have not fought or come to agreement with.
2e on infrastructure.
2e on a city in Cria. {OOC: not a monument; I've changed my mind since I wrote that.}
Use the .5 from the barbarians to balance the overspending from previous turns.
 
To: Haitu
From: The Yenleta Sav of the Aquen People


We realize that it is not you who burned down our temples in your lands, but barbaric peoples in a desperate attempt to strike back at us for rightfully exiling them from our lands. However, we do feel that some sort of compensation is in order. For how would you feel if we had your sons in our lands, only to let them perish one after another without care or remorse?

Therefor, we wish your people to reconstruct the temples damaged and destroyed by the barbarians. Once this is done, our realms can prosper under the heavenly guidance of Oltac and his pupils.
 
From: Shahanar
To: Hurians


We are most displeased that you have expelled our people from Hurud. We only seek to trade peacefully with your people, and offer no military threat whatsoever. We ask that you allow our nomadic traders to peacefully return to Hurud from Makar.
You are welcome to trade at any time, but your settlers will drain our infrastructure. For this time we cannot allow your people to settle in our lands, until the plague has been cleansed and the sanitation improved to allow greater populance.
 
The Fall of the Monarchists Part 3

With the lands united under one King and the army even pushing north it seemed that the entire land was at peace. In the King's royal tent all was not at peace. The King alienated and constantly insulted his advisers. Sometimes he even had them killed. Finally one day the 5 remaining advisers gathered in the town hall of the city. They declared without right hatred that they were going to lead a rebellion against the King.

The people began to argue as the city could not decide which side to pick. The King pushed them and came to conscript every young man into his army. That tipped the scales and the city rebelled! Lead by the wisest military leader General Arkon (Lord Free) the new rebellion managed to conquer the loyal plains tribes to the King and convince the others to join them. So at the battle of the ridges where Arthoc lead the greatest army in history to create the first dynasty began the battle that would change the fate of En Corthan forever.

The battle began with the chariots of both sides entering through the pass and beginning duels between the riders based on their skill. While on the ridges the battle was more brutal between the infantry of both sides. The battle started with 500 versus 500. As the battle wore on the King was slain. The royalists did not stop though till after another 2 hours of fighting when it reached the ears of all of them that the King was dead. General Arkon stood with his army victorious. Now with the monarchs gone how would En Corthan rule itself?
 
All hail Arkon!

To: Haitu
From: The Yenleta Sav of the Aquen People


We realize that it is not you who burned down our temples in your lands, but barbaric peoples in a desperate attempt to strike back at us for rightfully exiling them from our lands. However, we do feel that some sort of compensation is in order. For how would you feel if we had your sons in our lands, only to let them perish one after another without care or remorse?

Therefor, we wish your people to reconstruct the temples damaged and destroyed by the barbarians. Once this is done, our realms can prosper under the heavenly guidance of Oltac and his pupils.

To: Aquen
From: Haiu/Haitu


We are willing to do as you ask.

To Zharu, Ximaru, Xitaan
From the Tyrash of the Vakar

The Vakar serve the God-King of Xitaan, This rebellion of slaves led by an aspiring kinslayer shall be crushed and the Zharu shall find their rightful place as servants of their betters, the God-kings will is law and we are his enforcers.

To: Vakar
From: Xitaan


We recognise your loyalty and shall not forget it.
 
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