DaftNES 3: Alternate-World Fresh Start

@emu that's awesome :) real events and people becomming mythology, and then religion...

Daftpanzer, could I have a response from Torecan and the Boda barbarians please?

The Torecan will follow the lead of the Kaerlan chiefs on this matter.

The Boda barbarians have fed your envoy to their ravenous... umm... roe deer. Or your envoy got lost, or they had nothing to say to him, or some combination thereof :)
 
Finalized Orders for the Commonwealth of Vethmenari
Spend 2e to construct a large port-city in the west, we will privatize our mining industry, and the Highking's Ministry shall fund mining companies that are friendly to the government, and allow them to sell larger portions of their ore overseas, so long as they continue to give the Legion and the Ministry their cuts of the ore. (Sell iron as much as possible without hurting our military budget) We will also use the opportunity for more overseas trade to spread our culture and religion as best we can.

Spend 2e to pull from the House militias an Elite Guard (swordsmen), regiment, and train a division of pikemen. These soldiers will march into Odda, and crush what barbarians they can without sustaining significant losses. They will then remain to assist in the construction of settlements in the near future.

Long live the Highking!
 
@Lord of Elves much appreciation, tho I just want to point out that we are still in the ancient ages... principles of modern economics do not exist, or your leadership has no way to control them. Anyway I get the overall idea :salute:
 
@Lord of Elves much appreciation, tho I just want to point out that we are still in the ancient ages... principles of modern economics do not exist, or your leadership has no way to control them. Anyway I get the overall idea :salute:

Ahh, sorry, understood. Basically up until now the Highking's Ministry has directly controlled all mining operations in Vetharoualk, now they're letting the miners run the mines and sell more of the produce, etc. I get your point though, and will try to be more direct and less anachronistic :)
 
Spoiler :
Spoiler :
Aquen: Ninja Dude

Turn0: emerges into the light of history
Turn3: two archers in Sailan, spearman in Huar. 0.5e gift convinces barbarian spearmen in Huar to disband. Sailan pacified by force, but new tribes enter Sailan, while old Sailan tribes flee to Kaitan where they stir up trouble and destroy the Oltacist temple there... Learn IRON WORKING. EVENT: population growth in Maulan and Sailan. Economics UP. GREAT EVENT: Holy City GET!
Turn4: Organisation UP, Infrastructure UP, Civilization UP, new charioteers in Sailan. EVENT: nomad population growth in Maulan and Huar. New timber resource in Huar. DISASTER: rebellion in Sailan! Two units join the new Jueruen faction.

Available Funds: 9.5e
End of last turn: 0e
Income: 4e tax, 5e resource, 1.5e religion, 0.5e gift from Maulan tribes, 1e trade
Upkeep: 2.5e (5 units)

Civilization Level: 2
Culture: 3
Enlightenment: 2
Power: 2
Military: 1
Organisation: 3
Infrastructure: 3
Economics: 2
Engineering: 1

Special: 'Yenleta Sav' (Culture / Organisation) Current Task: Culture

Inventions: THE WHEEL, WRITING, BRONZE WORKING, IRON WORKING


Spending:

-2 Moving Military up one level
-3 Moving Economics one level.
-2 on making a worker in Huar on the timber resource
-2 on making a worker on in Maulan on the gem resource.
Actions:
-There isn't much to do this turn. The Jueruen have agreed to become our loyal vassals, so there is no need to go to war at all. We will mainly focus on simply honing the resources we currently posses before looking outwards. We are already the greatest people under the sun. There's no need to rush perfection.
 
Takk!

The deadline is now officially up, but the clocks went forward here this morning. I will be online for a little while yet.
 
WAIT!

Gattra: Shadowbound

Turn3: emerges into the light of history.
Turn4: build a new city in Chari, build a new unit there. Inherit most of the realms of Rattram. EVENT: Military UP, Culture UP. New iron resource in Geskh.

WARNING: overcrowding in Chari, Infrastructure too low.

Available Funds: 4.5e
End of last turn: -1e
Income: 1.5e tax, 2e resource, 0.5e inherited from Rattram, 2e pillaged from al-Qahira temple in Chari, 1e pillaged from Chari in general, 0.5e gift from Geskh tribes.
Upkeep: 2e (4 units)

Civilization Level: 2
Culture: 3
Enlightenment: 1
Power: 2
Military: 3
Organisation: 2
Infrastructure: 2
Economics: 2
Engineering: 2

Inventions: THE WHEEL, BRONZE WORKING, IRON WORKING

Spoiler :
Spending Orders

2e on a fort in Chari
2e on a pair of warrior units in Geskh
1e on a unit in Chari

Military Orders

The four units in Geskh, with the two barbarian units, will invade Qan'ma. Like in Chari, the goal isn't to raid but to conquer. Sack the temples, occupy the cities, enslave the workers. We're staying, this time, and will build an empire to unrivalled in the west.

In Chari, the units will construct a fort and hold out.

International Orders

The Rattrami barbarians in Geskh have been recruited to our cause with the promise of plunder.

The Haelani will also be encouraged to revenge themselves on the Al-Qahira, and join us in our campaign against them.
 
Where is my hit of update? I NEED THAT FIX MAN!

desperate-man.jpg
 
Holuc Orders

Spoiler Stats :
Holuc: Lord_Iggy

Turn2: emerges into the light of history
Turn3: build a fortress, and a unit. Conduct a rather chaotic defence of Zakat, city lost and enslaved, but fortress holds out. Warriors succeed in wearing down the Hulukap. EVENT: Military UP, Engineering UP, Power DOWN.
Turn4: save money, accept peace with Hulukap and go raiding into Retiki. Nomads settle down to build a city. Former slaves return to Zakat as new nomads. EVENT: Power UP, Infrastructure UP.

Available Funds: 5e
End of last turn: 0.5e
Income: 1.5e tax, 1e resource, 3e variously looted from Retiki.
Upkeep: 1e (2 units)

Civilization Level: 1
Culture: 2 (1 Hulukap)
Enlightenment: 1
Power: 2
Military: 3
Organisation: 2
Infrastructure: 2
Economics: 1
Engineering: 2
1e will be transferred to the Hulakap as our tribute.
2e will be put into training new warriors.
2e will be put into a worker to increase our banana production.

The ongoing events in Retiki will continue. We will continue to raid against points where valuables can be taken. However, if the Hulakap commission us to attack disagreeable individuals in their own lands, as is likely to happen given its presently fractious nature, we will answer the call of the Lords of Maltik, as stipulated by oath, and bring a terrible end to their enemies. If we can leave with both a victory in battle AND some plunder from said disagreeable and wealthy individuals, then it's all the better.

warrior_cartoon.jpg
 
(upkeep is already paid automatically so you don't have to take it out of your available funds.)
 
Better to have tried and failed to send orders than give up entirely, I suppose!

Spoiler stats :



al-Qahira: Kraznaya

Turn0: emerges into the light of history, known as Iksander Antar'ah. Invent THE WHEEL.
Turn3: build another chariot, swordsmen and spearman. 0.5e into Military tech. Attack Geskh and attempt to eradicate the Rattram. Meanwhile, Haelani attack Qan'ma, and there is all kinds of chaos in Chari. Learn IRON WORKING. EVENT: Military UP due to combination of factors. GREAT EVENT: Holy City GET! Culture UP.
Turn4: Build a fort and a chariot-knight in Qan'ma. REFORM: merge with the Salkadji faction and reform as 'al-Qahira' (Confederacy of). EFFECTS: Organisation DOWN, Economics DOWN, Military UP. OUTRAGE: Gattra pillage temple in Chari.

WARNING: Organisation low, corruption growing!
WARNING: overcrowding in Chari, Infrastructure too low.

Available Funds: 6.5e
End of last turn: -1e
Income: 2e tax, 4e resource, 1.5e religion, 1.5e inherited from Salkadji, 0.5e raided from Gattra in Chari, 2e raided from Haelani in Makar.
Losses: 1e corruption
Upkeep: 3e (6 units)

Civilization Level: 2
Culture: 3
Enlightenment: 2
Power: 1
Military: 4
Organisation: 1
Infrastructure: 3
Economics: 1
Engineering: 2

Inventions: THE WHEEL, BRONZE WORKING, WRITING, IRON WORKING


Spoiler orders :

Spending
2e on 2 Chariot-Knights in Qan'ma
1e on 1 Chariot-Knight in Chari
1e on 1 Archer in Chari
2e on Centralization/Organization
1e on constructing traps and other nasty things in holy sites to discourage raiding.

Military Orders
Wage our eternal war against the Rattram/Gattra, and hopefully take the fight back to their homelands in Geskh where we can cut off their resource supply. Pay special attention to protecting temples, putting precedence on them over shielding agricultural supplies and resources. While sustenance to fight is important, preserving our will to fight and morale is even more so.

Domestic Orders
Use this renewed crisis to re-centralize the confederacy into a federation. Because of the necessity of a unified military command, reincorporate the Iksander and Salkdaji into the same structure of command, allowing for greater responses especially to the military crisis.

 
Thankyous, as it turns out I can follow all of the late orders. Because I did very little today :)

Aiming for update on Thursday.
 
Where is at least my, April Fools update???
 
UPDATE 5:

OMGZ SPACE INVAZION!

invazion.png


NOTES:

Real update won't even be on thursday, apologies. Been busier than planned this week but I did get quite a bit done today.
 
UPDATE 5:

OMGZ SPACE INVAZION!

invazion.png


NOTES:

Real update won't even be on thursday, apologies. Been busier than planned this week but I did get quite a bit done today.

The Highking of Vethmenari and his Ministry pledge allegiance to the glorious Galactic Empire, long live the New Order! :p
 
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