D'Artagnan01: Low-level Training Day

Votes and results:

Size:
Tiny-0
Small-0
Standard-4
Large-0
Huge-0
Random-0

Landform:
Pangaea-2
Continents-2
Archipelago-0

Barbs:
None-2
Sedentary-0
Roaming-0
Restless-0
Raging-2

Climate:
Arid-0
Temperate-2
Wet-2

Temperature:
Cool-0
Temperate-4
Warm-0

Geology:
3,000,000,000-0
4,000,000,000-1
5,000,000,000-3

Celts-1
France-2
Greece-1

Emperor gets my vote
 
Bede said:
I will abstain from voting as I really have no preference personally. Just a gentle admonishment however, if the residents' management skills are not "up to scratch" Emperor will be painful to watch.
How would we know?
 
Count me in. Glad to see TGOM as the trainer. I still have much to learn, if I am to fully move up to Emperor.

Votes and results: (If I'm accepted)

Size:
Tiny-0
Small-0
Standard-5
Large-0
Huge-0
Random-0

Landform:
Pangaea-2
Continents-3
Archipelago-0

Barbs:
None-2
Sedentary-0
Roaming-0
Restless-0
Raging-3

Climate:
Arid-0
Temperate-2
Wet-3

Temperature:
Cool-0
Temperate-5
Warm-0

Geology:
3,000,000,000-0
4,000,000,000-2
5,000,000,000-3

Celts-1
France-3
Greece-1

Emperor gets my vote
 
CommandoBob said:
How would we know?

When the first line of one of my posts has every "grumpy" (can't call them smilies :) ) in it.......

Looks kinda like this

:eek: :mad: :( :cry: :nono: :cringe: [pissed] :gripe: :shake:
 
Bede said:
When the first line of one of my posts has every "grumpy" (can't call them smilies :) ) in it.......

Looks kinda like this

:eek: :mad: :( :cry: :nono: :cringe: [pissed] :gripe: :shake:
:eek: Oops!

And we're off to a great start, mis-communicating from the git-go.

And it's my fault.

I was focused on:
if the residents' management skills are not "up to scratch"
Again, how would we know that?
 
CommandoBob said:
:eek: Oops!

And we're off to a great start, mis-communicating from the git-go.

And it's my fault.

I was focused on:

Again, how would we know that?

As far as I know the only way to find that out is put them (those skills) on display :groucho:
 
CommandoBob Again said:
A possible tipoff is that you see disorder, improper builds, automated workers or mismanaged worker turns.

Example could be a worker on a mountain on the first score of turns and it has no resource. Workers back tracking over ground they had just traveled.
Irrigating grassland in despotism and it is not for the purpose of getting water to a key tile.

Not taking into consideration rivers when founding towns, for travel or defense, prior to engineering.

Libs going up in size 1 towns and you are not scientific or did not do it for culture.

Settlers being built in a town that cannot reach size 3, before the 30 shields comes in.

Exposing damaged units for no real gain or necessity. I am sure there a lot of others, but you get the idea.
 
vmxa said:
A possible tipoff is that you see disorder, improper builds, automated workers or mismanaged worker turns.

Example could be a worker on a mountain on the first score of turns and it has no resource. Workers back tracking over ground they had just traveled.
Irrigating grassland in despotism and it is not for the purpose of getting water to a key tile.

Not taking into consideration rivers when founding towns, for travel or defense, prior to engineering.

Libs going up in size 1 towns and you are not scientific or did not do it for culture.

Settlers being built in a town that cannot reach size 3, before the 30 shields comes in.

Exposing damaged units for no real gain or necessity. I am sure there a lot of others, but you get the idea.
And these are bad things? :D

OK, I understand now.

@Bede: I have no problem displaying my skills, such as they are.
 
My Game Votes
Standard size (the game is not too long and not too short and the action is varied).
Continents is good, since the goal is a space ship launch. Should be less warring than on pangea.
Barbs, I always play with raging, just to keep me on my toes.
Climate, Temp and Age, I tend to go with the middle value.
Civ, it really does not matter. In solo games I select Random.
Difficulty Emperor. I figure if I can be taught at Emperor, everyday playing at Monarch should be a breeze (until it gets boring).

Updated Team Game Votes
Size:
Tiny-0
Small-0
Standard-6
Large-0
Huge-0
Random-0

Landform:
Pangaea-2
Continents-4
Archipelago-0

Barbs:
None-2
Sedentary-0
Roaming-0
Restless-0
Raging-4

Climate:
Arid-0
Temperate-3
Wet-3

Temperature:
Cool-0
Temperate-6
Warm-0

Geology:
3,000,000,000-0
4,000,000,000-3
5,000,000,000-3

Celts-1
France-3
Greece-1
Random - 1

Bold Red indicates a tie.
 
Nice list, v. Comments in red

vmxa said:
A possible tipoff is that you see disorder, improper builds, automated workers or mismanaged worker turns.

Example could be a worker on a mountain on the first score of turns and it has no resource. My personal favorite! Workers back tracking over ground they had just traveled.

Irrigating bonus grassland in despotism and it is not for the purpose of getting water to a key tile. Another of my favorites. You can add mined food resources to that one.

Not taking into consideration rivers when founding towns, for travel or defense, prior to engineering.

Libs going up in size 1 towns and you are not scientific or did not do it for culture. :eek: Watch out for that one. One of the TGOM's rules of thumb is libraries only belong in towns that can generate >= 10 uncorrupted commerce unless you seek a culture victory.

Settlers being built in a town that cannot reach size 3, before the 30 shields comes in.

Exposing damaged units for no real gain or necessity. I am sure there a lot of others, but you get the idea.

I have lots of "thumb lines" that I use, most of them based on "five thousand posts of tournament experience" but none have been codified in any meaningful way. There are a couple of exceptions to that but you will hear more of those later.:mischief:

Sounds like a good and talkative bunch here...so let's make our choices, we've already paid our money.
 
One of the beauties of 'On-The-Game' learning is that you do learn things, usually the hard way, but that way the lessons stick.

One of the pitfalls of 'On-The-Game' learning is that you do not know if you learned the right things and put them together the right way. A win is a win is a win, but there is a nagging question: was it luck or skill?

When this is done, I want to be able to know that my gameplay is acceptable enough to join most any C3C SG and not be the weakest link on that team.

(Hmm, now where is the pressure? The teacher to teach or the learner to learn? :hammer: )
 
Ten Simple Signs that Your Management Skills Need Help

1. All your cities are rioting. For the third turn in a row.

2. Your builds all complete with 4-8 shields overrun. In the Ancient Age.

3. Your one worker is busy clearing jungles. In the Ancient Age.

4. After all the jungles are clear you send your worker to the other side of your empire to mine a mountain. Outside of your culture borders. Without building any roads.

5. You've lost at least 5 buildings from your treasury going below zero.

6. You set the lux slider to 80% for the majority of the game. And your cities still riot.

7. You build aquaducts in tundra cities. Without planting trees. Ever.

8. Your cities are all at least 5 tiles apart. Except in your core, where they're 1 tile apart.

9. You avoid building cities on rivers.

10. Your first build is the Pyramids.

Hope this helps. :goodjob:
 
Bede said:
Nice list, v. Comments in red

Thanks, I left lots for others to add and did not even bring up temples or my most disliked build, the Coloseum.

Very funning Simple Moneky. :D
 
My comments are in Blue.
SimpleMonkey said:
Ten Simple Signs that Your Management Skills Need Help

1. All your cities are rioting. For the third turn in a row.Actually, it would be more of a sign if all of your cities had 5+ clowns and the lux slider was at 50% or more.

2. Your builds all complete with 4-8 shields overrun. In the Ancient Age.

3. Your one worker is busy clearing jungles. In the Ancient Age.Another sign would be having 1 worker and 20+ towns.

4. After all the jungles are clear you send your worker to the other side of your empire to mine a mountain. Outside of your culture borders. Without building any roads. I doubt anybody's that stupid. :crazyeye:

5. You've lost at least 5 buildings from your treasury going below zero.

6. You set the lux slider to 80% for the majority of the game. And your cities still riot. And you had all 8 luxries, Marketplaces in every city, and 5+ clowns in every city. I'm not sure if having all those and still having disorder is even possible.

7. You build aquaducts in tundra cities. Without planting trees. Ever.
General rule of thumb: Always, always, always plant trees on tundra.

8. Your cities are all at least 5 tiles apart. Except in your core, where they're 1 tile apart. Again, I doubt anybody's that stupid. :crazyeye:

9. You avoid building cities on rivers.

10. Your first build is the Pyramids.
Or the Collosus- wonder addiction in general is bad.

Hope this helps. :goodjob:

P.S. since there are two open slots (artagnan hasn't put bahzell in yet, which is why there appears to be three) and one person who hasn't voted yet (conquerdude), there are three votes left. And the current winners in the votes? Lets see: And these are not my votes.

Size:
Standard

Landform:
Continents

Barbs:
Raging

Climate:
Tie between Temperate and Wet

Tempurature:
Temperate

Geology:
Tie between 4 billion and 5 billion

Civ:
France

Note that Size: Standard and Tempurature: Temperate will win no matter what.
 
SimpleMonkey said:
Ten Simple Signs that Your Management Skills Need Help
This really needs its own post. Too good not to share.
 
"7. You build aquaducts in tundra cities. Without planting trees. Ever.
General rule of thumb: Always, always, always plant trees on tundra."

Maybe almost always. First you often have better things to do than improve tundra tiles, till late in the game. Then some tiles had to be mined as it was done before engineering. Finally when I can get around to working tundra, steam is coming or in.

That means I do not want to plant trees, until I have railed the tundra tile as it takes longer to rail if they have trees.

Now after tundra tiles are railed, I would probably go along with always plant trees.

Note I ignored landing parties and trees as that is seldom an issue. Invaders cannot move upon debarkment, so I should be able to kill them before they can move.
 
Sign me up, TGOM is one of the best teachers.:thumbsup:

I can beat Monarch everytime and can beat Emperor with a AGR civ...:D,but not with a non-AGR civ...
 
Barbs:
None-2
Sedentary-0
Roaming-0
Restless-0
Raging-4
lurker's comment: Just a thought here...

If the 2 people who voted for "none" have NO experience with barbs, it might be a nice compromise to set them at roaming or restless. I'd never played with barbs when TGOM trained me and barbs were set to "random", and my turnset came up right at the change of age. I had absolutely NO idea what to do. I sure thought they were raging, but with 20-20 hindsight I know now they were prolly only roaming...I completely freaked out at the time. :eek:

Especially if you decide to train at Emperor, barbs are MUCH stronger. It might be worth finding out how much experience everyone has with them. Just my $.02.
 
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