The current rule is min(10, 2 * city.getPopulation()) which is easy and succinct. I don't want to bother with multiple lines of if clauses.I think the raze penalty for the smallest cities could be increased from -2 to -3 but also decrease the penalty for larger cities. I think I razed a 4 pop city and got a -10 penalty. Suggestion:
1-2 pop: -3
3-6 pop: -8
7-11 pop: -14
12-16 pop: -20
17+ pop: -25
It was uselessOh I've never thought that you removed "unitGifted" event from addEventHandler part of CvRFCEventHandler.py![]()
