December 2020 Update - Patch Notes Discussion

Just for clarification, none of you are playing with any mods enabled or using a saved configuration, correct?

Of course I am playing with mods, the game would be insufferable without. But I am playing with the same mods as before.
 
They do have buildings, though. So replacing a farm with a neighborhood can be a good change, as you can get:

- Up to 6 food from the food market.
- +4 food +2 production +1 gold from the card and breathtaking location.

A +10 food "tile" is definitely quite good. Or go with the shopping mall and get +4f/+2p/+5g and amenities.

Side note: I always felt that those buildings shouldn't have been one per city, but you could chose which one to build in each neighborhood. Makes more sense, and would make the neighborhoods more valuable.

The opportunity cost is still too much.
 
I’ve played a lot of matches against my friends using the Maya and it’s pretty rare that I don’t have +4 observatories. One plantation and 4 farms/districts isn’t terribly difficult. And 15 pop is very easy when you have a ton of +housing farms so I don’t think the Rationalism change will hurt Maya like the other Civs (except Australia because the Civ devs are intent on the rich getting richer with every patch) (( the only change I really need for the Maya is non-coastal spawns. They are a KILLER))

Korea ought to find it more difficult to hit 15 pop given her hill bias, but at least she has the adjacency built in.

That being said, it is frustrating to see Civs like Australia benefit from every single patch (Work Ethic, Rationalism etc etc) because their kit is so overturned in the first place. When one of my friends picks Australia, I know they are keen on a quick victory because only a sociopath would voluntarily listen to Waltzing Matilda for three hours! :)
 
Of course I am playing with mods, the game would be insufferable without. But I am playing with the same mods as before.
Doesn't matter, and that could likely be your problem if those mods aren't updated for the new patch.
 
There is new great musician in the game files - Bella Bartok, but seems unused in the game.
Code:
<Row Tag="LOC_GREATWORK_BARTOK_1_NAME">
    <Text>String Quartet No. 2</Text>
</Row>
<Row Tag="LOC_GREATWORK_BARTOK_2_NAME">
    <Text>Dance Suite</Text>
</Row>
<Row Tag="LOC_GREATWORK_BARTOK_3_NAME">
    <Text>String Quartet No. 1</Text>
</Row>
 
some buildings from a mode appear broken after when I saved the game... and some policy cards appear broken. Do I have to remove some modes? it would be VERY unfortunate...
 
Great works are disappearing. I lost the heroic epic for my first hero... I kind of assumed I just didn't get it for some buggy reason, but I lost another great book I placed earlier as well. Ugh. Well, this cultural game just became a lot less fun.

It's turn 60, so no spies yet.
 
I'm playing a bit more and Harald's asking me for friendship every 5 turns. I just need to upgrade my navy and I'll be paying him a visit. There seems to be no change in AI requests, regardless if you tell them to stop asking. Again, this is a marathon game so it's not like a long time has lapsed.
 
I think Gaul and maya are now both good picks with hermetic order as they both have adjacency problems that are fixed.

maya is still needing some help (change plantations to plantation resources and increase distance from cap to 10 tiles imo), but at least now one of the secret societies feels like it provides it synergy

Just let them change their capital. It's even historically accurate to boot.
 
Amenity penalties and bonuses finally feel perfectly appropriate.

There's some tweaks to Unrest and Revolt which I'd like to see, though I'll just mod it in myself.

It's weird that you build a civilization that lasts several millennia without some sort of rebellion. The Dramatic Ages mode with losing cities is such a dynamic gameplay for more engagement but the extreme of having no normal age rewards militant civs too much. Maybe a lighter element can be derived from it?
 
I had an almost crash. It locked up for a long time but didn't actually crash. In happier news, at least Harald has stopped bugging me for friendship and told me there's no room at Odin's table. It took a lot to make him hate me too! :lol:
 
eh, Spears SHOULD wreck warriors. They basically are warriors only with all of the benefits that come with owning a long pointy stick.

On one hand I think they should just drop the rock paper scissors approach from a realism POV...but that move may be too unfun. I think a good compromise is that anti-cav should be significantly stronger than normal melee, but cost more and be slower. I know some people would be horrified by the suggestion, but I'd have no problem with them either only having a movement of one; or -similar to sieged- on a turn where they move more than one, they have no more strength than normal melee against anyone. Or on defense they have their extra strength, but on attack they are only as effective as normal melee.
 
It's weird that you build a civilization that lasts several millennia without some sort of rebellion. The Dramatic Ages mode with losing cities is such a dynamic gameplay for more engagement but the extreme of having no normal age rewards militant civs too much. Maybe a lighter element can be derived from it?

It’s a single change to the Dramatic Ages parameter file to add back in normal ages. Just need to set dark age and golden age thresholds to be different from each other. If you can get the AI fighting each other, you could also increase era score per city to push militaristic empires into collapse.

FYI this method doesn’t display the UI quite right, omitting the normal age range from the era score requirement page, but it works as intended.
 
and about ley lines... now they spawn in DESERT instead of snow... and unless you are Mali desert is pretty much useless. Why can't they make it spawn in glassland?
 
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