Whenever I can I try to report. I am not expert level so don't expect who knows what. Furthermore, I cannot report something if I don't have understanding of the underlying mechanics. And vice versa, I cannot have better understanding when the help tooltips are poorly written or not even writren for that matter.
Moreover, some of the underpinning mechanics like happiness is inside the code and unless you are a coder, well good luck to you. Your only hope is coming here and posting a question and hopefully you get a reply.
Like I asked recently how do sources of war weariness enter into the global war weariness provided it is capped at 20 % of population. Is it additive on top of the max 20 % ? We have something called "Ideological war weariness pressure". But how many people can assign a value to this source ? I guess very few can. You know why ? Because "ideological war weariness pressure" is not even described in the game help files.
In defense of the project, no doubt it is awesome and intriguing change from vanilla. It is community project, free, and lacks corporate resources and manpower to address all issues. A lot has been improved, the patches look better, but to a newcommer this may look outright scary without proper exposure into the game mechanics. Some of them abandon ship.
To put it in perspective and positive, a lot has been done in the mod. Now is the time to explain what has been done