it wasnt a really spectacular turnset, but very timeconsuming. lots of units clashed against phantblock... ...and died against our heroes there. beeing very limited in production (the main problem with playing aw on the higher levels is that your basic job seems to be to decide without what you still can survive and missing what will get you killed) i opted for not building lots of lbs (i built 2-3, at max. 4, dont remember exactly). since we still needed to somehow survive i started to attach ggs to experienced hostigators, upgrading them to lbs for free.
but from that resulted another problem:
i didnt have a city with enough ggs settled to get fs4 units right of the gate. but i could build 5xp units, so i ended up with another compromise... ...i attached the gg to the best skirm, but did spread the points on 3 more skirms/lbs so all would end up with 10xp in the end, giving them fs4 (60% less collateral damage + 10% against horses)
...
the most interesting during this set was this "surprise attack" from justi of mongolia:
9 keshliks + 1 catapult trying to sneak through aretium towards my almost undefended center. there are even 2 more keshliks 3 tiles behind the stack that joined it on its way towards oracle city, since the 1 catapult slowed the main stack down
...
without the spy in aretium or even without the stupid 1 catapult in said stack, that stack could have been the end of mali... ...but with the catapult and us seeing the stack like 6-7 turns before it could reach any dangerous position, it was a suicide ride... ...attacking an enemy who´s power is based on phants alone with only keshliks (+ 1 catapult to slow the stack down

) is bound to end like this:
the rest tried to run and was destroyed next turn. all fights were at 98% odds or higher (str 1 phant or more). i even reserved promos on all fresh phants to get 2 xp, not fighting at 99something odds (str2...) and to be able to promote after attacking
...
on the spy front, things went again very smoothly:
stealing mc-machinery did cost me 1 spy (he was discovered exactly the turn when reaching 50% boni

), but well, thats why we are operating with 4 spies instead of 2, no? the dead spy was replaced immediately, but at the end of this set, there is nothing left to steal, since justi is researching engineering right now and has nothing on us left

... ...so a better investment then the 60 hammers for the spy would have been another catapult or lb... ...sh*** happens, afterwards you are always wiser...
...
in parallel, we eliminated the last persian island city... ...off course loosing another cr2 catapult, reducing us on a total of 2 cats if i remember right... ...and i opted for razing this city, because like it was placed, it would miss a clam ressource:
so i rerouted the settler on the way to found newpersepolis, to settle the city on the horses (clamhorse), for the second 2 commerce traderoute.
at a second thought, this might have been another mistake, because like that we still have no iron and wont have for another 15 turns or so (getting another settler to the newpersepolis site + getting a borderpop + getting iron connected)... ...and now beeing able to build maces in theory and NOT having iron ready asap was a really superstupid move
well, anyways, newpersia is big enough for 5 decent cities (also counting the 2 cities we have captured from persia), so we should have reached a critical size to survive the middle ages also (maybe even getting to rifles somehow).
and thats what mainmali looks like at 500 AD:
6 more or less well developed and specialized cities. adding the 5 form newpersia, we soon will have soon a total of 11 cities, so getting a shrine up and running also is another goal we will have to archieve.
researchwise i opted to squeeze in aest-lit (no, not for the glib, that one has gone long ago), but to build the heroic epic and maybe even the other xy epic (the one that gives double gp points). we soon will need lots of units and we better build them cheap... ...that was my thinking behind it... ...and i also hoped for hanni to research guilds, so we could steal it, which quite obviously wont happen anytime soon, but well
you can already deduct from the markers i placed on the cities and maybe even from the improvements + building projects what is the plan for which city... ...but since i have taken shots from all cities at the end of this set, you will get a detailed tour in the next post anyways
...
on a side note:
the ap has been built a few turns ago, and the ap reli is hindu... ...we have 1 city with the hindu reli and we already have a hindu missionary fortified in our capital (another mistake i made during this set, although only beeing a minor one). i thought about spreading the reli there and getting another monastry up for the extra 10% research, but spreading the religion will immediately result in at least 1

from "fighting our brothers in faith", so i kept delaying and delaying it...
and since i opted then in favour of building the mali uu forge in the capital first, the missionary is now hanging around even more and costing us upkeep every single turn... ...and now with hindu beeing the ap religion, spreading the religion into our capital might even be more risky... ...it might very well be that we have to defy a resolution at some point, like giving a certain city back to some stupid ai...