deity aw 2

my shedule is clearing up a bit, so if you can find a bit time also within the next weeks, we might try another teamer (or a ffh2 game, dont mind really). i have to say i really enjoyed our teamers, so even if you dont have time/motivation thanks for the ones we played anyways, was great fun and i did still learn quite a bit

You know Snaat we never did finish off that least AW IIRC. I'm booked out until the later part of this week, but I could see about squeezing in the last hour to finish that one off, haha.
 
@obsolete, sadmachines is almost surely right. It has to with the field of view slider, i had the same problem some years ago and i couldn't figure out what happened, someone on the forum pointed it out. You find that slider somewhere near the upper right corner iirc, i'll check when home.
 
:bowdown::bowdown::bowdown: Snaaty :bowdown::bowdown::bowdown:

Since I'm an AW newb, I'd play safe and consolidate by eliminating Justi. Moving in on Hannibal right now will give you better cities but might change the funneling of troops from the east - you're in a good defensive position right now.
Hannibal can always prove useful and get you closer to Steel, who knows.

@obsolete
 
I solved the problem. I ended up deselecting some checkbox somewhere. Though I never did have or get any FoV slider like I see in anyone elses shots. Of course, if I had, then I wouldn't have needed help with the problem! Grrrr

Now... time to finish my last exam before I play any more civ.
 
BUG is what gives you the slider iirc, as its a fairly common Mod it will probably show up on 90% of SS :)
 
@ kossin:

i tend to see it exactly the other way around:lol::

savest in my opinion is ignoring justi, rushing through hannis land (ignoring him as far as possible also) and try to kripple ceasar as much as possible. i dont hope on killing him, nor breaking him, but maybe razing 2-3 of his important cities. that would kripple him enough to slow his teching down...

problem in aw in my opinion is that you cant really consolidate since you are always under pressure and your eco never will be as strong as the one of an ai with 10+ cities, lots of cottages and external traderoutes.

i see it in this game right now a bit like this:

go crazy now with the whip and drafting during the ga (8 turns should do). run with something like 50 units straight through hannis land, taking maybe the 2 hillcities, razing his capital on the way, then throw all that remains on justi (hopefully some 40ish units). never hope of these units to come home again but slow justi down via razing whatever they can, maybe keeping 1 or 2 hillcities to keep him busy (for a bit)...

if we could succeed in doing so, the game would be won. only thing left would be leaning back, crawling towards rifles and clean up whats left of hanni + justi + ceaser once we get there...
 
If you are planning to get an army anyway to go after Holy Romans on a suicide mission, at least use it to capture Hannibal's city on the hill on the Holy Roman border. That way, all else fails you grabbed a bit more land, and you can still slaughter a ton of units there and drawing deadly rifles away from other areas.

Also since Holy Romans are the tech monster, and going after rifles, wouldn't it be better to target your spy stuff on him instead? I guess you're worried too much about the distance penalty.
 
@ obs:

some good points:):

1. army capturing some cities from hanni on the way:
im thinking along the same lines here. maybe even capturing and keeping both hillcities hanni has near the hre border (i think there are two, but might be wrong)

2. spoints still on hanni:
plan was to switch spoints on ceasar already some turnsets ago... ...but someone kept forgetting it:rolleyes:

...

i dont have much time this week, only from next week on i have again some spare time. so if you want, we can plan 1 evening next week for 2-3 hrs a teamer (or continuing the one we started some time ago).

something else:
feel free to pick my save and play the next turnset, since i wont be able to do this week:cry: (if you have time and motivation, that is). i was thinking along the follwowing line:

switch to nat+slavery at the beginning of the ga, draft 2 muskets each city, whip 2 trebs + 1 other unit each city (except the money city maybe, there i would whip a bit less heave), then switch back to bureau+cast at the end of the ga...

you need around 1800 spoints for stealing edu, maybe getting edu and timing it with whipping the needed unis at the end of the turnset might be something that would be possible also (you need to put some hammers into the uni and need at least a pop 8 city), so we could get up the oxford thingy there as a fallback plan towards rifles... ...besides, its only 1 turn of revolution switching back to cast+bureau after the ga is over, so not switching back during the ga also isnt a very big deal (it would be very close to get all the unis up in time anyways).

...whatever, if you are motivated, feel free to play, in whatever way you like, im sure you will do fine, i know from experience:D
 
^,^^ Be sure to post about it if you two get at it again. I liked playing with you in the teamers some time ago, very exciting but i found it too hectic in the end as you have to make decisions very fast in these team games.

Now i know that it's possible to win this (as this game comes at least close) i'm interested in exploring more strats and tactics how to do it on a semi consistent basis. I think some research should be done into what makes the ai choose it's target city because a lot is riding on those decisions.
 
Damnit, as much as I want to play again, looks like I wont' have much time this weekend as I need some catching up to do in some other things.

I'm going to take a rain-check until next weekend, unless someone already wins it by then.
 
Staaty, I just would like to ask - Is there new turns in aw2?) Have you a little time to continue this thread?

Also I would like to ask whether you play Warlords 2.08/2.13 now? Well, may be sometimes) Recently I've read your Deity/Huge/Continents/Epic game with Elizabeth, IIRC. It's awesome!

It seems to me from your threads that you used to play Warlords. Its Deity is harder than BtS Deity (on other hand its not competetive like BtS AW Deity). You even noted that BtS Deity is "WAY to easy". I wonder why so few Deity players play Warlords...Is it obsolete? Or is it some bugged winnig strategy? Or may be...it is just tedious and unfunny?...
 
@ RedKi-rr:

each turnset under aw settings is really energy and timeconsuming, 10 turns take easily 2 hrs to play and you have to be "a bit" concentrated:mischief:. i will continue this at some point, but right now i just dont have enough spare time.

i played warlords (like most players here) before bts came out. then i moved on to bts. havent played warlords ever since, because bts simply has more features and is a bit more balanced overall. you could say warlords is outdated...

but yes, warlords deity is a lot harder then bts deity. in bts there are quite a few strategies that have high odds of winning on deity, in warlords you depend a lot more on luck (and loose most games on deity).
 
I understand you) In some games more patience and accuracy are needed.
I think we all will wait your next turnset. Moment in the game is very interesting, and Civ4 Deity AW win will be Great.

But on other hand usual BtS deity games looks rather simple. And now, when some strategies are investigated, it's not so competetive. These AW games, Duckweed's challenge (vs Deity teams) says about this. I think usual discount downto 70% (not to 80%) would be better (also uint upgrade discount downto 30-40% (not to 50%) and working spies 3 instead of 5).

Lack of Warlords Deity was that almost no one plays forum Deity games (even don't speak about special conditions)...well, probaby i will try soon) Warlods was the first civ4 version and i was very impressed by so crazy Deity, esp. after civ3. I still want at least one standard conquest/domination win.
 
Lack of Warlords Deity was that almost no one plays forum Deity games (even don't speak about special conditions)...well, probaby i will try soon) Warlods was the first civ4 version and i was very impressed by so crazy Deity, esp. after civ3. I still want at least one standard conquest/domination win.

Please do post your try on Warlords Deity.
I might try one in 3-4 weeks myself, I've been a bit curious about Warlords Deity lately. I've never played it (didn't own Warlords until I got the Complete edition) so it might be novelty.

:lol:

But I'm sure I'll deeply miss the BUG mod if I do :blush:
 
Actually I'm rather weak for Deity, but I'll try to post it soon. At least I'll get some experience)
Yes, without BUG mode the game become rather uncomfortable. Playing civ1 now and watching civ4 video and observing threads with pictures, I wonder how people play before. Without all these necessary digits it's very easy to waste a couple of turns or some production or commerce.

One more question - does someone try Barbarian mode? Where you play as barbarians...It's like Always War and even worse. It looks like without chances to win this one on Deity...
 
and finally, here comes the update:D:

to 1330 ad (some 10 turns, played in 2 sessions, things start to be a bit timeconsuming, mainly moving all the units... ...and we have SOME units now:p)

part 1

Spoiler :

first, we start the set by using Sir Thomas Something for a golden age (GA):
vc-1.JPG

main reason for this GA was a big civic switch:
vc-2.JPG

slavery and nationhood it is. for those of you that dont remember the last time our brave malinese civilisation has been in slavery... ...i can say mainly this... ...things didnt go too well for the malinese people:D

and now backed with nationhood, we can expect some REAL bloodbath

...

but first on to some other matters:
vc-3.JPG

we quite obviously steal another tech, this time education. for those of you that still remember our plan to build some unis + oxford during the ga... ...that plan somehow collided with the whipping and drafting thingy and got cancelled on the run...

and as soon as it had started, our ga ends and we switch back to caste system (but stay in nationhood for the +2:) from the barracks):
vc-4.JPG

i used the whip only moderately, meaning i whipped every single city every time at least 1 hammer was put into whatever project (mainly units):D... ...so it is quite save to assume that every city got whipped something like 4 times.

as you can see in this screen, i really tried to keep whipping and drafting low. concerning drafting:

i only drafted 3 times every turn, to not "overdo" it

state of the empire after 8 turns of whipping and drafting:
vc-5.JPG

average city size is something like 3-4 and even then some cities have :mad: faces... ...but not all cities have, so i really tried not to go too excessively with the whip and the drafting button (i actually would, if drafting would have been allowed more then 3times a turn):lol:

also note that we loose something like 80 gold at 0% research... ...not bad, if you consider that we have been at > +100 gold before starting the ga and going a bit berserk:D...
 
It's interesting what will you do after next two turns?)) Will capture some city or just change several cities for building wealth?

Very nice empire, 18 cities...How many troops do you have?
 
@ RedKi-rr:
your questions should be answered within the second part of the update:)

part 2
Spoiler :

soooo.... ...where did all the money (and the population:D) go?

there it is:
vc-6.JPG

without counting them 1by1, i would estimate our unitcount somewhere near 150 in total:goodjob:

which is also represented here:
vc-9.JPG
trade, crop, production all are abyssmal now, what a little bit of whipping and drafting can do... ...if you remember, we were at eye-hight with the leading ai in production and crop, and almost there with trade BEFORE this set:lol:

but, we almost have accomplished our task in building the worlds biggest army:
2nd there by only 100.000 soldiers. calculating the city size and the average units the ai keeps in each city, i would dare to guess we will have about the double amount of units in our sod then cesar now:D

and seeing the other ai at half our power rating only means that we will be able to really go on the offence now, pushing hard towards cesar and the domination limit:king:

...

but this will take a bit more i guess, so back to more pressing (and realistic) matters:

good old hanni is still researching like a madman and has chemistry now...

vc-8.JPG

...great, so we will take this as his last tech and eliminate him directly after (i have to plan how to take his cities so we take the stealing city last to get enough spoints ready)

and here it is, the mighty malinese army:
vc-7.JPG

42 units in the main stack. the numbers on the screen mark reinforcements, so another 35 units are close by and can be united with the main sod after the fall of rome.

speaking of rome:
the city is down to a last (and more dead then alive) defender and i´m debating right now if i should keep the city or raze it:confused:

so i saved before the taking and havent moved the units near...

pro taking rome:
it has the appo palace

contra taking rome:
not on a hill

what do you think about that? opinions?

save´s attached, as always, to give you better overview...
 

Attachments

Not being on a hill is a huge problem. Just get a settler ready once the land opens up for you. Doesn't actually look like that great a city from the screenshot, but then I can't really see the resources.

Question is, does AP help you or the AI more at this point. I assume it's irrelevant from a diplo standpoint (AI terms that is). I would assume you have not had or benefited from the AP bonus up to this point. Question: Does razing the AP city immediately get rid of all the hammer bonus of AP buildings in every AI city that his those buildings? If so, that might actually benefit you. Otherwise, then you have to waste hammers on spreading the religion around. AP hammer bonus is nice, but do your really have the luxury of wasting those hammers on them at this point.
 
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