since hanni doesnt do exactly much to defend his cities, we raze the next city without bombarding... ...with some few 5ish units in the city at 100% city def (castle) i opted against bombarding and for loosing 3 cg3 trebs, a knight, 2 cg3 maces and 2 30xp phant instead instead

... ...big time fun this was, we did only 1 fight below 50% odds, at 36% odds to be precise, the rest was from 69% odds rising towards 90% odds... ...and lost 7 units in the process
hanni got a gg for it... ...well, couldnt care less i have to admit, but loosing all these expert troops really DID hurt...
...
well, anyways, we reached our next goal with sealing the breach there with another blocking city:
when settling these blocking cities, it´s not only important that they are on a hill, you also have to take care that it isnt possible for the ai to simply resettle the city you have raze, or settling a city too close to your new blocking city... ...in that specific case you would get killed by the ai culture really fast, since the culture on the tiles remain, all the ai needs is a borderpop in the new city...
...
and we also did some scouting (spying) during the last set, to get some more infos about our new (and old) neighbours:
an overview of what´s left of mongolia:
what a horsehockey start actually for a deity ai... ...iron + plainscow + 2silk near the capital... ...poor justi... ...the rest of his remaining land is also quite meh, after we took the best 2 cities from him
...
hanni on the other hand has been dealt some really beautifull land:
floodplains, food, green, bronze, horses, iron, phants...
no wonder is he still teching at surprising speed while trying to counter our spy-activities... ...he now even got education, some other tech we might try to lay hands on (but we are somewhat lacking a "few" spoints

)
...
the big question now is, where to go from here?
1. go "all in" on nationhood and eliminate justi + hanni
2. go "all in" on nationhood, eliminate hanni, ignore justi and try to weaken ceasar as much as possible before he gets to rifles
3. keep killing justi + hanni "bit by bit" and go "all in" teching by stealing edu asap, whipping 6 unis + getting oxford for capital while keeping the slider at 0% reseach then go 100% reseach through pp, repparts, rifling after oxford is in (with oxford we should have around 800 beakers at 100% research while loosing 300 gold, so it shouldnt take more then 12 turns to reach rifling after we have the needed gold in (3600 gold)... ...with the ga and focussing on spreading our reli + getting wealth in + rahing and plundering a bit, that should take around 15 turns i guess...
...
opinions?