Deity Challenge #12 - The Celts on Pangaea

Nothing other than In-Game Editor mod that allows you to add/remove whatever you like. But I'd recommend trying it as is and if you encounter any difficulties, well, that's what this thread and these challenges are for. :)
Yeah I tried it yesterday twice. First game was really bad but second game I got to turn 140 or smth like that. The problem for me was that I was all the time in war with 2-3 AIs which didnt allow me to be the attacker. Whole game I was defending against Greek / Spain / Persia which really crippled my science / cities growth.

I think I can handle the start, I got like 6-7 CBs at turn 40-50 but my NC was delayed a little because of the wars. Got 4 City NC around turn 120 but the game was kinda out of hand at that point. AIs were advancing to industrial age when i was just hitting barely hitting Renaissance.
 
I've played just over 4 hours into this save, fun game! Will be uploading my videos with commentary throughout the night.

This got me finally going, too - I wanna watch these so I'm up to ~T110 and I agree with these...

This map is beyond easy and should not belong to a diety challenge I think. New players get the wrong assumtion of what a diety game should be like.

I don't believe so. But honestly if you can handle immortal then you can handle this save.

The map is extremely easy so I'm heading for culture just to see how things are as I think my only ever cult game was back in vanilla with France & 6 city liberty opening. Continents map & I had an island of my own - hardly an optimal but an interesting way to win without fighting a single war including CSs.

Pretty normal start, DoWed Darius @T10 as his worker looked guilty and I arrested him. Found Uluru a bit too late so I had to also stole a worker from Warsaw to get two units to dodge Spanish settlement there. This didn't please the rest of the bunch but none DoWed. 4 city tradition, Oracle to finish it & a late NC @t85.
Izabella turned up with troops ~T70 so I denounced her & made peace roughly equal with Darius as Alex was lurking around,too. Bribed him against Sejong who made DoF with Isabella @T71, send his bitter greetings to me, was happy with our mutual relations with Rome & proposed DoF on T73, go figure the logic. Killed all the Spanish troops but as I wanted a peaceful game I didn't go after her cities the 2nd reason being a Greek city in between us.

Darius DoWed me few turns after it become possible and I had to bribe Alex again to war with Sejong - damn slackers. Isabella is trying capture my CS allies with limited success while Darius' pikes are seriously messing my production.
After Tradition I went for Liberty to continue on an odd path. I have a decent army & teching is roughly equal to a std sci & dom vc so my game is a weird hybrid sub par to everything else.
Wonders are spread out roughly evenly, Korea is in tech lead hitting rene T101, Rome is leading in everything else. These two wars I should manage fairly easily but if/when joins the party I'll have slide a way from the cultural focus. I have the widest religion, few cathedrals but only 22fpt as I haven't bothered with shrines yet.

Making war with Darius is as annoying as ever but apart from extra str & movement the bastards cross rivers like those were dry. Here's one such incident from T61. As you can see these pix are not in chronological order but the T61 is from 'live' game & T60 is from autosave a turn earlier. I just had to reload to confirm the WTH moment.
Unlike the flyby conversion incident from LC's China LP this a very rare case in my games anyway. More often units appear & disappear or ignore ZoC but crossing rivers without penalty is a novelty. I also checked the unit's promotions but it had none.

T60_zps0be6b1cc.jpg

T61_zpsf8995e7e.jpg
 
Making war with Darius is as annoying as ever but apart from extra str & movement the bastards cross rivers like those were dry.

Haha, yeah, i had that one too. Check out Gustavus's cities in the game i am playing right now: *East of my cap

Spoiler :
5HcH7HB.jpg
 
Won on turn 263 with a science victory.

Picked liberty (woulda been better with tradition I think) 3 city NC on turn 90, 4th city right after that. Great engineer used to rush Machu Picchu.

Dowed by Darius early on couldn't take city (how long can he be in a golden age for ffffff) and got attacked by Alex, who lost to Ragusa and gave me all his stuff. Took Persepolis with crossbows, which worked out well since it had a few wonders plus a university, annexed it filled specialist slots and from there my science caught up to AI's easily.

No more wars after that, Isabella was attacking everyone nearby except me. Alex got wiped out, then liberated later on and wiped out again in same turn haha.

Easy enough map, maybe could've fought Isabella after Persia and took a few of her cities.

Spoiler :
ib1g57JqEqom8u.jpg
 
Won on turn 263 with a science

how close were the AIs to getting their SS? I recall them launching much earlier then that sometimes, but I guess no runaways here.
 
Don't even think anyone else had completed Apollo program at the time, but have seen the AI with Apollo program before turn 200 in some other game. I was tech lead by the time I got schools.
 
Making war with Darius is as annoying as ever but apart from extra str & movement the bastards cross rivers like those were dry. Here's one such incident from T61. As you can see these pix are not in chronological order but the T61 is from 'live' game & T60 is from autosave a turn earlier. I just had to reload to confirm the WTH moment.
Yeah, it's a known (somewhat) bug with units that have movement bonus. :crazyeye:
http://forums.civfanatics.com/showthread.php?t=444266
Very annoying indeed.
Not sure why there was no mentioning of it in the final version of WA article.

Edit: actually, there is. I'm blind. As usual. :mischief:


Haha, yeah, i had that one too. Check out Gustavus's cities in the game i am playing right now: *East of my cap
If you mean 2 tiles distance, it's legit in this case, since technically these cities are on different 'landmasses'.
 
Don't even think anyone else had completed Apollo program at the time, but have seen the AI with Apollo program before turn 200 in some other game. I was tech lead by the time I got schools.
Really? Sejong is trying to run away in my game. I'm not cool with that, but we'll see what can I do to persuade him otherwise. :D
 
My dream for the next challenge would be if someone could make it a earth map or european map or such - with real world staring positions! :eek:

(I do not even know how to do this really, but would be so fun if anyone ambitious figure it out :))
 
My dream for the next challenge would be if someone could make it a earth map or european map or such - with real world staring positions! :eek:

(I do not even know how to do this really, but would be so fun if anyone ambitious figure it out :))
I'm 99.9999% sure there is a mod for that. Personally, I'm not a big fan of custom maps, mods and such and prefer random, but I don't mind really. I can't keep up with fast guys here anyways and will easily skip some of the challenges. However, Tommy's probably planning no trades for the next one. :)
 
For me World map sounds allways way more cool as gameplay works out.

Game is f.e. not balanced for 12+ civs, lags on huge maps, and x more problems.

Thinking about a pretty hard starting location (in middle of unfriendly civs) with a good civ (maybe France), no trading allowed. Not sure if teaming ais is a good idea, MAYBE packs of 2. But for some reason it seems like teaming doesnt really help ais (it only hurt player as he is in war against all or non).

This scenario looks for me like a real bad as REAL ANCIENT one, world was hostile, and giving away lux and gold to civs on other side of world in 4000BC is not really realistic either.
 
For me World map sounds allways way more cool as gameplay works out.

Game is f.e. not balanced for 12+ civs, lags on huge maps, and x more problems.

Thinking about a pretty hard starting location (in middle of unfriendly civs) with a good civ (maybe France), no trading allowed. Not sure if teaming ais is a good idea, MAYBE packs of 2. But for some reason it seems like teaming doesnt really help ais (it only hurt player as he is in war against all or non).

This scenario looks for me like a real bad as REAL ANCIENT one, world was hostile, and giving away lux and gold to civs on other side of world in 4000BC is not really realistic either.

Sounds great, can't wait! :)

Only thing is "no trading allowed"... Since there is no setting for this (right?), it would be a bit strange if half the players traded and the other hald not, and then they would compare and discuss strategies etc?
 
Well, you can restrict yourself to your liking, Peter. Like: no army, no markets, no libraries and time victory. On a serious note, you sound like it's time for you to move on to multi. Current game is no challenge and no achievement to you.
 
Only thing is "no trading allowed"... Since there is no setting for this (right?), it would be a bit strange if half the players traded and the other hald not, and then they would compare and discuss strategies etc?

we will see :)
 
Well, you can restrict yourself to your liking, Peter. Like: no army, no markets, no libraries and time victory. On a serious note, you sound like it's time for you to move on to multi. Current game is no challenge and no achievement to you.

Well, sometimes it is challeging, like the Arabia map, the most fun I ever played I think. I went to bed 5 am those days lol. :)

I actually tried a multiplayer a few days ago. I did not really understand if it was RTS or not? The one who got the first shot each turn had a benefit etc?
 
The one who got the first shot each turn had a benefit etc?

actually if some1 got 1. shoot each turns its like turn based combat.
Player A - shoots --> player B shoots --> player A shoots

so no - no benefit for the one shooting faster, but for the one moving more clever
 
Ah yes, I understand then. But wow, that is something to practice. Fun I really think, but a new game in a way.
 
Making war with Darius is as annoying as ever but apart from extra str & movement the bastards cross rivers like those were dry. Here's one such incident from T61. As you can see these pix are not in chronological order but the T61 is from 'live' game & T60 is from autosave a turn earlier. I just had to reload to confirm the WTH moment.
And sometimes players enjoy ZoC shenanigans too. :)
 
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