Deity Challenge 3 - Monty the Ultimate Diplomat

@Sleepless
Spoiler :

There's nothing you can do when you're attacked so early i think, just restart. Would be great if you'd give it another try. A bit lonely playing here on my own.

KK settling near the stone so early is a bit strange. I know i have to get used to the timeline on deity. Being comfortable on a level means in part knowing when things'll happen. I know they'll happen sooner on deity but not by how much.
 
Dirk, how about city specialization? Where are your HE city, Moai and IW city?

Looking at your screen, it seems Teo is the best site for HE (same as mine). But I see you cottaged those floods around it. In my HE cities, I do not build cottages but only farms; since I need the extra food to work mines/workshops. It is important to have a HE city set up early, it is usually the player's best chance to counter an unexpected war early at this level.

We have stone and lots of sea tiles, so having a good coastal city with Moai set up ASAP makes a lot of sense. You got steel early, put IW in this Moai city can help you a lot with troops and wonders. (I put the Moai/IW in my stone/Iron/Fish city).

Why did you go Steel before Astronomy? Did you plan on a cannon/Rifle based war against KK? Also you have plenty of cottages, so Democracy will be a priority. If I were in your situiation, I would probably going peaceful for a while researching techs that will quickly maximize research/production (Astro, Democracy for Enmanci, Assembly line, Railroad, Bio and etc). This will allow us to stay in pace with HC on tech, he looks like a top space challenger for you.

But in the mean time, if KK is losing the war, let Izzy weaken him enough and you dogpile him and take some easy cities would be great to boost your power. These cities are near your capital hence low maint.
 
-Moai, Haven't really decided on a location yet, i could build it fast in the city i plan to settle east of Tlacopan which is to be a production city. I have to hurry with this city if it is to pull any weight for the rest of the game. Where would you build Moai in my game?

-HE, not unlocked, this hurts actually. I had a good fogbusting network setup and wasn't troubled too much by barbs. Maybe i should've gone out of my way to look for them but there was alot todo in the early game.

-IW, i have just researched steel, probably goes to Teo, this city will reach full production potential once bio is researched. I'm not too happy with the floodplain towns
near this cities, farms would have been better now. On the other hand these cottages being worked constantly helped with early research and expansion.

-Demo, Had it for some time, was a priority, cottages are happily growing under emancipation.

-Astro, useful for observatories but otherwise not a real priority on this map, hope to get it from MM soon for steel. Steel will help with defence at least so i don't have to keep on bribing and giving in to demands. Also gives Teothuhican soemthing todo. And yes i'm toying with the idea of an attack on KK but that is some time off. I need to settle 2 new cities first, city to be settled east of tlacopan can grow fast with corn once it's grown to a decent size it'll have good production, IW will be built by then and assembly line teched. Around that time i'll see if i can do some harm possibly upgrading to artillery first.

Huyna is indeed a contender for space since he manages to stay out of all these wars. I hope to set Izzy or maybe Sul on him later.
 
1100AD-1868AD
Spoiler :

Built IW in Teo, settle the stone fish city as Rusten suggested also Tzintzuntzen between Tlacopan and Texcoco,Farm/mine/workshop everything there and build Moai, it's indeed a production monster. Izzy captures a KK city on my borders giving me room for another city on mostly plains river squares. I have bio around 1270 AD so it should contribute.

Since i don't know how fast the AIs will tech from now on i keep the empire flexible concentrating on farms/mines/workshops in most new cities and also some of the old, keeping open the option to mobilize quickly if i need to.

Around 1710 when internet is 3 turns away, fiber optics 2 turns it becomes clear that i'll probably win going peaceful, i'm plastics,computers and most of fibers up on everyone. Now my focus on production hurts somewhat, a lot of the production cities are producing wealth which isn't optimal. I run representation but i can't run caste due to unhappiness. I found mining and sushi and spam it to everyone, beginning with the weakest civs.

Izzy gives me a scare researching, plastics rather quickly then stealing computers,suddenly she's only fiber optics behind while she's got satellites on me. She gets distracted rather easily though and attacks Han subsequently.

In the end MM is the biggest contender but i win comfortably reaching Alpha 1868 AD.

There's been a lot of wars, some were started by bribes but there was some honest hatred about so they often declared on each other spontaneously. At one time KK made peace with MM, i checked but he had enough on his hands already. Made peace with MM to turn on his worst enemy Izzy again.

Biggest matchups through the game

KK-MM
mostly early midgame, resulting a draw

Izzy-KK
midgame also resulting in a draw with Izzy taking some border cities

MM-Huyna
midgame resulting in MM vassalizing Huyna in a fight that Huyna started,
Huyna got dogpiled immediately.

Sul-Han
essentially whole game long really resulting in a draw

Izzy-Han
endgame resulting in Izzy vassalizing Han, In the endgame she had enormous stacks that ran through my borders to get to Han.

Conclusion

I won comfortably so i played well i think, looking back i could have improved somwewhat i think.

BurN was probably right that i overdid the expansion somewhat in the early game, between 500 AD and 1000 AD i got the empire back on line quickly but it will have cost me some early research i think. Some of the cities were build close to Sul's borders and got culturally pressed later on. A bit hard to say really, less cities would have hurt me later on.

I never made a real decision between staying peaceful or joining a war. I'm not yet familiar with this level so i didn't know for sure which way to go. On immortal i'd have attacked KK somewhere down the line for sure.In this game i built some units but never enough to attack him sucessfully as can be seen from the final powergraph.

I played from 1100 AD to the end in one go which made me a bit sloppy at times.My farm cities should have been checked more often to make them work specialists instead of water tiles.In the endgame, transforming to workshops would have shaved some 3 turns off the launch date,i don't remember if i timed apollo well either. I researched superconductors last, hoping to get it from internet, this meant that some of the parts were built without the 50% bonus, also that i lost some research.All in all i think i could have saved 10 turns if i had really managed all these things more carefully.

I was in WFYABTA with most AIs pretty soon, i don't remember trading for petty techs but i'll take extra care in the future to only trade for real techs.

Finally i'll have to manage espionage better, i tend not build jails, Security bureaus and intelligence agencies reckoning that i'm behind in espionage anyway, I really got stolen blind in the endgame, fortunately not always by the same AI.

In my next deity game i'll have to do some cannon rushing i think to get a feel for the military possibilites, i'll have to have a smaller empire in this case focusing on globe theater and steel as i do in a lot of my immortal games.

BurN also played a peaceful game and actually managed to reach Alpha 1818 AD. I'm actually in awe of that result, he must have gotten everything right. Not building any military and totally focusing on science paid off. Really focused playing :goodjob:.

This level is really fun to play,especially until 1100 AD i've thought much longer about different situations than i would have on immortal where play can be fairly routine at times. Thx for hosting ABigCivFan, thx for advice BurN, ABigCivFan and Rusten :goodjob:.
 

Attachments

I've seen this thread when it was started and I really wanted to play this game but I haven't found time so far. Now I have and I'm around 1AD. If anyone comments and bothers to read, I'll make a little writeup. I usually play on immortal so comments are welcome.
 
Well it just turned out that Hannibal, on the other side of the world, who was in WHEOOH forever was after me. He DOWd me ~100AD and instantly bribed suleiman as well who just got up to pleased with me. 2 turns later, KK also joined in the "fun", who was pleased as well. I think getting dogpiled by 3 AIs rather early on deity is a reason to abandon this game.

I must say, the map and everything was a nice setup and the game was very interesting so far. I settled 1S to cut down unhealthiness from FPs and to get irrigated corn in the BFC. I had my empire protected by warriors instad of archers as I got the "Tower shields" event (all melee get cover for free) and I built the mids after settling west on the coast near the stone. This city got moai a bit later. During the mids I whipped a settler who founded 1S of copper, where the HE was built.

I beelined aest after the worker techs and got there first. I got a bit distracted with partresearching currency and calendar (I then traded for them) and backfilling poly for lit so Honey got literature some 5-10 turns before me (I don't remember exactly). I stopped running scientists and hoped for a GE which I got, and who rushed GL ~400BC.

I also founded a city near ivory and one to get wheat/cows/fish for a gpfarm. I captured 2 barb cities to the west; one near the crabs/FPs/wine and one near corn and horses.

Hannibal, HC and suli were buddhist, izzy lone hindu (but scoreleader) and KK + MM were cunfucian. Mansa once asked me to convert so I had a short period of being confucian. Hannibal also asked me to stop trading with mansa just one turn before I could trade aesth around :mad: but I still accepted. Also I got the "faux pas" event with mansa but he still was cautious towards me. He also was quite a wonderhog with marble and stone.

One last note goes to my military: I would surely have built an army of jags and upgraded them to rifles and declared on someone: These guys were fantastic: from slaying barbs I had a few with C1 - woody1 - cover - [3 promotions of choice, woody2+3+medic1 or CR3 for example :eek:]. These surely would've ruled the battlefields :hammer:
 
@Mystyfly

Bad luck. One of the reasons that i don't play deity that often, you can play very well and invest time in the game but you're always running the risk of getting declared on early. Sure this can happen on immortal too but 100 AD it's possible to survive on that level. It's usually fatal on deity.
 
As I see it I could've held off Hannibal alone but when stacks attack left right and center, there's very little you can do. Also I had no way of buttering hannibal up and improving relations with him to avoid the declaration. 1st - he's been in WHEOOH like forever while always at least cautious and 2nd I couln't gift him techs very often as he was teching incredibly fast.
 
ok this game gave me a huge headache
i played it twice, the first time i lost, because i tech to aesthetic>music first, which was a big mistake, resulting me lag behind in teching
and i lost music GA to HAN as well

so i tried it once again, this time CoL>CS as priority tech, with such a godly capital
so, screw music, i can tech/trade it later and rush Sistine chapel with a GE
Bureacracy is also great way to keep KK from warring me

early game:
Mining>BW (i got lucky from tribal village)
IW (while waiting for worker)
worker>chop settler>rush jaguar (whip+chop), because barbarians drove me crazy early game
then worker+jaguar till i have 4 jaguars and 4 workers

expand to stone city>chop+whip rush jaguar>pyramid

settler at capital again and expand to top GP farm
expand again to west, grab crab, wine and cow

later after currency, expand 2 more junk cities and just cottages them


mid game:
writing, alphabet, math, and CoL>CS
trade Currency, MC and Construction

then after Bureacracy, tech fast to music
rush SC, and continue tech to liberalism
trade education+philosophy with guild/machinery
(i lost liberalism race, but whatever)
trade PP, banking and nationalism with education/liberalism/philosophy
after having banking/nationalism/liberalism/PP, i stopped teching for missionary/temple spamming

civ4screenshot0003ww7.jpg

i build all 4 monasteries/temples in 3 legendary cities
a nice new iron source near capital (but it was useless at this late), i used it to trade with banana :D


capital is a commerce city with academy
civ4screenshot0006mw4.jpg


stone city has pyramid and hanging garden, hybrid prduction and commerce
civ4screenshot0007yf7.jpg

this city was very hard to manage, since i needed hammers and i need to work on cottages as well.......

GA farm city
civ4screenshot0005tn1.jpg



junk cities
civ4screenshot0004ds9.jpg



relationship
civ4screenshot0013ca4.jpg

KK is annoyed after i switched to free speech :crazyeye:
then i gave him money

late game:

1625 AD: HC finished Apollo program
1630 AD: Mansa finishied Apollo program
1665 AD: Sul+Han declare war on Mansa
1675 AD: a useless GE was borned at stone city, i used him for golden age
1710-1715 AD: Mansa launched multiple tactical nuke
1740 AD: Mansa made peace with Han+Sul, and DoW on Isabella
1760 AD : Mansa made peace with Isabella :crazyeye:

Global warming everywhere caused my cities starve

i was so scared he DoW to me, becasue he refused to talk to me (because i stopped trading with him, so convert to confucianism (and bribe isabella with money)
i was using pacifism/hereditary rule/free speech/mercantilism/CS
hinduism or confucianism as state religion (switching)

civ4screenshot0016bk4.jpg

Capital reached legendary culture
4 cathedrals

civ4screenshot0017aj3.jpg

stone city reach legendary culture
4 cathedrals, pyramid and HG


civ4screenshot0018rv7.jpg

GA farm reach legendary culture
Hermitage, NE, SC


crazy game :crazyeye:
 
@Mystyfly: Main problem is KK, Han and Isa

i used Bureacracy and give technology to please KK
Religion to please Isa
and bribe Han+trading resources, and hope he likes me (maybe later with free market, but in my case, i dont tech to economy)
later i even gave him free iron

Mansa, Sul and HC are peaceful enough
(i used Hereditary Rule alot also)


my major problem was, i was teching so slow, despite that godly capital
inca has such a crappy UB, and more likey only 1 useful trait for peaceful purpose

come on.....Sacrificial altar.....god -_-
i get like no money to do anything
 
Congratulations, harusame :goodjob:

I usually don't consider cultural when there's no marble around.

I'm a bit puzzled to see rather bad relations with those other leaders though...
 
lol, this map is so fun with that starting location :D, so i decided to to play again

same strategy, but with different result
early IW>rush Jaguar (chop+whip)
beeline CS
and trade the rest

expand
1st stone city
2nd GA farm
3rd cow+wine+crab city west

then 2 more junk cities after currency
this time i was a bit late, because KK declared war to me
lots of keshik and chariot, so i whip my cities for spearmen :(
i didnt have time to build HG this time, but nvm

so after CS> immediately Bureacracy
Aesthetics needed now only 3 turns to research :D

so from the warring KK, he became friendly :lol:
+5 you have chosen your civics wisely :D

then liberalism (i lost again, i cant win it)
lightbulbed PP, trade liberalism+PP for nationalism and economy
then stop teching, switch to US>temple spamming
i gave all my tech for free to KK (all other AI were beyond me at this point)

this time i had bad luck
i got only 2 religions (but AI spread them over to all my cities, so i didnt need missionaries)

Relationship before i switched to Free Speech
Spoiler :
civ4screenshot0023lc4.jpg


After finishing temple spamming (not only temple but also banks, market, grocers in capital+stone city)
Spoiler :
civ4screenshot0027qq7.jpg

capital
Spoiler :
civ4screenshot0029ih7.jpg


stone city
Spoiler :
civ4screenshot0030yr6.jpg



GA farm
Spoiler :
civ4screenshot0031vp3.jpg





Victory condition
Spoiler :
civ4screenshot0028mi8.jpg


2 religions, with only 400-500 culture/turn :(
it will need 50-60 turns to win (depends on GA)


i stopped playing there
because it was boring, my pc slow down a lot there ( i usually play on small map to reduce the lag)
as well, there is nothing more to do beside some diplomacy
bribing KK and Han, and stick with Isa religion
and hope HC or Mansa wont launch SS :crazyeye:

@Mystyfly:
Why marble? stone>marble
pyramid = no need to tech to democracy
constitution and democracy are very expensive techs
i mean, the only good marble wonder is SC, and a GE from pyramid will rush it
pyramid is in my opinion more important than SC
HG is a nice to have wonder also in deity, but not really necessary
 
When I play for cultural, I beeline Aestetics for parthenon and SoZ, both give 10 cpt already BEFORE it doubles. Then I go music for SC. I'm not running US anyway, I usually have HR for cheap :), my cultural buildings are chopped out and sometimes whipped (whipped early, chopped later).

But then, I've only done very few cultural games...
 
@Mystyfly

Bad luck about the religious situiation in your game. Getting dogpiled at 100AD is game over. Did you share religion with KK? He is the biggest threat militarily.

@Harusame

:goodjob: on the single-minded effort for that early culture win and keeping the AIs busy for not DOW you in the last minute. It is kinda interesting to see the mini-map only revealing your territory in the modern era.
 
@Harusame

:goodjob: on the single-minded effort for that early culture win and keeping the AIs busy for not DOW you in the last minute. It is kinda interesting to see the mini-map only revealing your territory in the modern era.
i refused map trading :)
mainly because:
1. to reduce lag to my pc
2. i expanded already enough :D
3. i was aiming for cultural since the start

and i met HC like in modern era :lol:

it is actually a bad thing to meet too many civilizations, because it will make diplomacy a lot harder
i only need few AI for tech trading
all other were kinda unimportant

i mean cultural is such a simple one way method
build mids, tech moderately fast enough to get liberalism/PP/banking/nationalism around 1000 AD
and bribe aggresive AI
so, if i failed in one of those thing, well probably i would lose

btw,
you dont need more resource except food, nor teritory
6 cities are enough
also it is not necessary to lead in tech
it depends more on luck, how many religions AI will spread to you


and yes, that mansa was very scary though
i mean, he could DoW on me any time ("annoyed+refuse to talk)
however, he was in war with Han, Sul and Isa (and he nuked them)
when i had like 40k culture
probably, he would DoW to me if i play 5 turns more or so...but who knows lol
but UN had proclaimed no nuclear weapon, so....
my cities were starving as well, because of global warming
 
ABigCivFan said:
Bad luck about the religious situiation in your game. Getting dogpiled at 100AD is game over. Did you share religion with KK? He is the biggest threat militarily.
Why KK? He was rather backwards and must've been easily bribed by Han (KK had no WHEOOH - BUG mod is G-O-D for quick diplo overview every turn). Han has been in WHEOOH forever - and KK was pleased when I was his religion (at MM's request) and afterwards, when I switched out, mainly because I kept selling him cheap techs.
 
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