Jokemaster
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- Joined
- Nov 15, 2010
- Messages
- 544
1100 BC (turn 0) I switch Madrid production to Trireme. Switch Toledo production to Warrior (I am intent on building a wonder there) Switch Salamanca worker to roaded shielded grass from fish (want more shield production) Decide that the Salamanca settler needs to head back to a city location nearer to our mainland. Enter...
1050 BC (turn 1) Move the Seville settler near the oil near Toledo: Will road and mine. Switch Toledo production to oil (has just built warrior) Warrior will be done in 2 turns. Decide to move Madrid Trireme towards land mass 9 to the west of our continent (Horsemen will board ship along the way) Decide to build city at (145, 89) with the Salamanca settler because it is too early to build on our south shore atm. Hail Sioux. They want to trade Pottery for Bronze Working (other choice is Monarchy... nty) They also have Masonry! They then want to trade Masonry for Monarchy. I offer Currency instead, they say no. I will not try anything else for this turn. They have 2 clubs. Gift them Currency and Code of Laws (lower research costs) Swap maps. I will not gift them Monarchy because I don’t want them to grow more quickly. They still have only 3 cities and are starting a roadnet. Techrate is 12 turns. Decide to send the NONE horsemen back towards our cities for future boarding across a trireme. Enter...
1000 BC (turn 2) Sioux attitude drops to Cordial. Build Valladoid at (126, 78) build warrior, work silk (a road already placed on the silk... not a lot of choice) Techrate now 9 turns
Seville settler moves to oil dump near Toledo. Madrid builds Trireme, start warrior. Enter...
975 BC (turn 3) IPRB 3 shields in Salamanca. Hanging Gardens started in Toledo (3 warriors built) Switch worker back to roaded shielded grassland: Toledo will grow in 8 turns. Start roading the oil dump. Road built immediately... the settler was precharged.
Inter-turn: Wounded Knee shrinks from size 4 to size 3. Odd, no unit of mine was right next to ‘’see’’ that although I had a horsemen 2 squares away.
950 BC (turn 4) Valencia builds settlers. Switch Valencia worker to fish and Barcelona worker to forested river. Madrid trireme ‘’sees’’ landmass 13 but sticks to plan: landmass 9 (and it looks big enough!) Decide to build city at (130, 90) with Valencia settler. Rush 2s in Madrid (I plan to switch production to Caravan when Trade is discovered) switch production to Settler. IPRB 4 shields in Barcelona. Cordoba warrior, heads to Valencia. Build Saragossa at (145, 89) start warrior. Techrate still 8 turns. Enter...
925 BC (turn 5) Sioux attitude still Cordial. Decide to build city at (121, 89) IPRB 6 shields in Barcelona. Enter...
900 BC (turn 6) Seville builds Settlers, start warrior. Rush 2s in Madrid. Rush 4s in Salamanca and switch worker from Fish to Forest (city is growing too quickly) Valladoid builds warriors, start settler. Madrid horsemen lands on landmass 9! Start exploring. Trireme will pick up the 2 other horses. Rehome Cordoba warrior to Valencia, change production from Warrior to Settler. Enter...
875 BC (turn 7) Population exceeds 200,000 citizens. Switch Valencia worker to coal for more production (was working unshielded grassland... we should maybe mine one of those coal squares) Rush 3s in Cordoba. Settler lands on landmass 13: whale nearby. Tempting... but no. Decide to try and build a city at (113, 105) to stop possible Sioux expansion west. Madrid horsemen pops a hut: barbarian. CRAP! (at least only one horsemen appeared... a long shot but still possible because the hut was on a hill) The soon-to-be city at (121, 89) will need to build a Horsemen after going Phalanx if our Horsemen loses.
Interturn: Nothing happens? Will take that!
850 BC (turn 8) Discover Trade. Choose Myscitism for next path because it is on-path for Phil and Mono (writing was not offered) Operation ‘’Caja En’’ (btw, that means ‘’box them in’’ in Spanish, according to Google translation) is started as Cadix is built at (121, 89) start Phalanx. Tech rate is 9 turns. Switch Madrid, Cordoba, Valencia, Valladoid production to Caravans. Rush shields at Valencia and Valladoid, switch worker from fish to coal in Valladoid to get a caravan in 8 turns. The mining of the oil near Toledo is complete. Trireme unveils fish special for Saragossa. Settler unveils a hut on Continent 13. Switch production in Toledo from HG to Marco’s. Madrid horsemen unveils a hut on Continent 9. Enter...
825 BC (turn 9) Put Elvis in Salamaca because it will soon riot. Will rushbuy settler next turn. Switch worker to Forest. Switch Toledo production from shielded grassland to mined oil (and here we go!) Marco’s done in 27 turns (methinksnot) Rush 8s in Madrid, 4s in Cordoba, 5s in Valencia. Pop hut on Continent 9: NONE Legion (again? There is a civ on Landmass 9!) Pop hut on Continent 13: 50 gold. Rush 8s in Cadix, 7s in Valladoid. Trireme reveals shoreline of Continent 13: apart from (116, 62) it looks dismal. I think I should wait a bit. Second team of Horsemen embarks on a Madrid Trireme, heading for Landmass 9. Saragossa builds warriors, starts settler. Sioux attitude is down to Receptive. Enter...
Inter-turn: Happiest civs of the world: 1-Spanish 6-Sioux
800 BC (turn 10) Barcelona builds settlers. Rush 9s in Salamanca. Rush 8s in Cadix. Another hut on continent 9. Enter...
775 BC (turn 11) Salamanca builds Settlers, starts Warrior. Continent 13 is way bigger than I expected! Masonry from hut. Trireme ''sees'' units of an opposite civ, a horsemen disembarks and meets Icy Carthaginians. They want Map Making (given... I could have wreaked havoc on their stacked horses, but decided to pass) Peace. Give Ceremonial Burial, attitude cordial. Give Pottery, attitude Enthusiastic. Gift them Masonry, attitude Worshipful. Swap maps. They have 3 clubs. Offer alliance (want free ZOC) they say no. They have 4 cities. (11 citizens, we have 16)
They are on a peninsula! However, boxing them in is practically un-doable unless we take Caralis (at 98, 88) whose top defending unit is a warrior (I think... it showed that when I right-clicked on the city to determine the coordinates) There is a Legion and 2 horses near, ready to be used (but will likely leave that to the next player) Legion won’t get there in time for turn 15) If we succeed, we can build Phalanxes, city walls and watch them suicide on our walls... but not sure if the risk is worth the reward (they have good land however, so if we are the ones expanding there and not them... it will be great!) Malaca is at (110, 92) Carthage is at (106, 96) Utica is at (103, 91) Switch Madrid production to Ocean (caravan built next turn anyway) Bilbao founded at (130, 90) start warrior. Sioux attitude down to Neutral.
750 BC (turn 12) Switch Toledo citizen from grassland to forest (Marco’s done in 19 turns) Madrid builds Caravan, switch production back to Forest. I will stop rushing in case we need to rush walls (or something like that) at a conquered Caralis (still defended by warrior) THAT CAN’T FAIL IF WE TRY THAT, OTHERWISE WE COULD BE IN DEEP TROUBLE. REMEMBER, THE CARTHS ARE MILITARISTIC AND THEY HAVE MAP MAKING
Build Grenada at (136, 90) First citizen unhappy! Switch worker to Coal (will take unrest every 2 turns to speed up the building of a warrior) Switch production from Settler to Warrior in Barcelona because of the riot factor. Bilbao is unhappy too! Work buffalo. Enter...
725 BC (turn 13) Disorder in Bilbao and Grenada. Switch worker from Fish to Forest in Saragossa (will be growing too fast) Start moving units near Caralis (I decided to bite the bullet, even if they are technically not invented yet, and to attack them) Rush 4s in Seville. Enter...
700 BC (turn 14) First food caravan from Madrid arrives in Toledo: Marco’s done in 11 turns. Barcelona builds warriors, starts settler. Rush 2s in Madrid. Caralis still defended by warriors. We have attack power of 10 on continent 9, have no idea what it’s going to give... Enter...
675 BC (turn 15) Civil disorder in Grenada, Bilbao builds warrior. Valencia starts caravan. Caralis still defended by warriors. Hail Carth’s: They demand Monarchy, refused, they give threats. I ask for tribute, they ‘’ignore my weak threats’’ The plan is to move the Legion in, and when the Legion can attack, go bang on Caralis with legion and 2 horsemen. I suspect they will rush a phalanx (or something like that) so we will have to act fast (legion attack first IMO) If they give us a choice between withdraw and war, I’d choose war at the cost of a rep drop, I don’t think it will matter much when we get Marco’s. (we are not trying to get alliances with overseas nations, are we?) Move NONE legion in Caralis radius. Rush 2s in Cadix. Put an elvis in Grenada.
I left the next player some cash and some big foreign decisions (the Carth attack can still be called off... luckily it won’t result in that much lost exploration due to the geography of Landmass 9) The closest city to that front is Cadix.
I ended up NOT founding a city on landmass 13 (which is bigger than I thought btw) but it can be founded next turn. But with the riot factor kicking in, we might have to switch to HG if we want to keep up the expansion. A 200-shield wonder should be built in about 4-5 turns (our first wonder) because a Caravan is 4 turns from Toledo (I think) More caravans are being built right now (Cordoba 12 shields away) so the 2nd wonder should be built quickly enough.
I left a lot of cash in the treasury in case we need to rush walls/units, if we capture Caralis. I’m pretty sure they have some techs we do not (note a fortified legion in Malaca... they also not had many techs I had when I first met them, which probably means that they researched something else... remember we are first in tech) I suspect, knowing the Carths are militaristic, that they have techs such as Polytheism and Mathematics. To complete the blockade, we might have to post a unit at (101, 85) afterwards so the Carths are completely boxed in (I doubt they will send settlers via trireme because of their militaristic behaviour) I would not build a city because of too much overlap. One square farther would break the ZOC blockade, so we can’t do that. We maybe will need to build a fortress there later.
Caralis is size 2 (last checked) has no walls and a defender. If Caralis is not size 3 by the time our Legion is ready to attack (or if the defender dies attacking our legion, which I suspect will happen due to the odds of victory (if the Warrior attacks, it will be 1:2 for the warrior versus 3:8 for the warrior if the Legion attacks first... that assuming the Warrior is not a veteran, but it should not make a difference for the Legion) being better for the Carthaginians) the city will only be razed instead of captured, which will gravely affect our quarantine operations.
If that happens, it may be necessary to bring a settler from Cadix (city will grow next turn and a Trireme is ready to ferry a Settler across) build a new city and then shove in units/walls. Peace will likely be needed for that, so if they demand tech, give it to them IMO (When we are ready, goad them in war again. It's not like they will go around giving our techs to everybody...) While I know the Carths may not pose an immediate threat, they still need to be contained later because I do not think they should be first on our hit list (they should be second, after the Sioux (using the leftover of the Sioux conquering force) IMO... and can we please delay that to 1510 AD?)
The trireme at (137, 113) is heading to drop on-board settler to (113, 105) to complete Phase 2 of Operation Caja En. It can afterwards pick up the horsemen at (102, 110) and explore some more.
Grenada has few specials and is not very viable (also has overlap) I only founded this city because I would rather found them forming a continuous front so we are not disorganized and end up wasting several squares of /average/ land.
11g, 21bpt. Techrate 9 turns. Will discover Myscitism in a few turns, I recommend we research Writing after that.
We have 12 cities (objective achieved) Marco's/HG can be completed in 4 turns when we add a caravan (last turn, switch worker from Wheat to Forest to get the extra shield we need to get to 200... objective probably achieved) and the Sioux are partly boxed in (objective will be achieved by the next player) Our pop is 290k people (1st) GNP is 15mil (2nd) Mftg goods is 45 mtons (1st) We are Supreme and our Rep is spotless (for now, that is) We have 93 gold.
Good luck to the next player!
1050 BC (turn 1) Move the Seville settler near the oil near Toledo: Will road and mine. Switch Toledo production to oil (has just built warrior) Warrior will be done in 2 turns. Decide to move Madrid Trireme towards land mass 9 to the west of our continent (Horsemen will board ship along the way) Decide to build city at (145, 89) with the Salamanca settler because it is too early to build on our south shore atm. Hail Sioux. They want to trade Pottery for Bronze Working (other choice is Monarchy... nty) They also have Masonry! They then want to trade Masonry for Monarchy. I offer Currency instead, they say no. I will not try anything else for this turn. They have 2 clubs. Gift them Currency and Code of Laws (lower research costs) Swap maps. I will not gift them Monarchy because I don’t want them to grow more quickly. They still have only 3 cities and are starting a roadnet. Techrate is 12 turns. Decide to send the NONE horsemen back towards our cities for future boarding across a trireme. Enter...
1000 BC (turn 2) Sioux attitude drops to Cordial. Build Valladoid at (126, 78) build warrior, work silk (a road already placed on the silk... not a lot of choice) Techrate now 9 turns

975 BC (turn 3) IPRB 3 shields in Salamanca. Hanging Gardens started in Toledo (3 warriors built) Switch worker back to roaded shielded grassland: Toledo will grow in 8 turns. Start roading the oil dump. Road built immediately... the settler was precharged.
Inter-turn: Wounded Knee shrinks from size 4 to size 3. Odd, no unit of mine was right next to ‘’see’’ that although I had a horsemen 2 squares away.
950 BC (turn 4) Valencia builds settlers. Switch Valencia worker to fish and Barcelona worker to forested river. Madrid trireme ‘’sees’’ landmass 13 but sticks to plan: landmass 9 (and it looks big enough!) Decide to build city at (130, 90) with Valencia settler. Rush 2s in Madrid (I plan to switch production to Caravan when Trade is discovered) switch production to Settler. IPRB 4 shields in Barcelona. Cordoba warrior, heads to Valencia. Build Saragossa at (145, 89) start warrior. Techrate still 8 turns. Enter...
925 BC (turn 5) Sioux attitude still Cordial. Decide to build city at (121, 89) IPRB 6 shields in Barcelona. Enter...
900 BC (turn 6) Seville builds Settlers, start warrior. Rush 2s in Madrid. Rush 4s in Salamanca and switch worker from Fish to Forest (city is growing too quickly) Valladoid builds warriors, start settler. Madrid horsemen lands on landmass 9! Start exploring. Trireme will pick up the 2 other horses. Rehome Cordoba warrior to Valencia, change production from Warrior to Settler. Enter...
875 BC (turn 7) Population exceeds 200,000 citizens. Switch Valencia worker to coal for more production (was working unshielded grassland... we should maybe mine one of those coal squares) Rush 3s in Cordoba. Settler lands on landmass 13: whale nearby. Tempting... but no. Decide to try and build a city at (113, 105) to stop possible Sioux expansion west. Madrid horsemen pops a hut: barbarian. CRAP! (at least only one horsemen appeared... a long shot but still possible because the hut was on a hill) The soon-to-be city at (121, 89) will need to build a Horsemen after going Phalanx if our Horsemen loses.
Interturn: Nothing happens? Will take that!
850 BC (turn 8) Discover Trade. Choose Myscitism for next path because it is on-path for Phil and Mono (writing was not offered) Operation ‘’Caja En’’ (btw, that means ‘’box them in’’ in Spanish, according to Google translation) is started as Cadix is built at (121, 89) start Phalanx. Tech rate is 9 turns. Switch Madrid, Cordoba, Valencia, Valladoid production to Caravans. Rush shields at Valencia and Valladoid, switch worker from fish to coal in Valladoid to get a caravan in 8 turns. The mining of the oil near Toledo is complete. Trireme unveils fish special for Saragossa. Settler unveils a hut on Continent 13. Switch production in Toledo from HG to Marco’s. Madrid horsemen unveils a hut on Continent 9. Enter...
825 BC (turn 9) Put Elvis in Salamaca because it will soon riot. Will rushbuy settler next turn. Switch worker to Forest. Switch Toledo production from shielded grassland to mined oil (and here we go!) Marco’s done in 27 turns (methinksnot) Rush 8s in Madrid, 4s in Cordoba, 5s in Valencia. Pop hut on Continent 9: NONE Legion (again? There is a civ on Landmass 9!) Pop hut on Continent 13: 50 gold. Rush 8s in Cadix, 7s in Valladoid. Trireme reveals shoreline of Continent 13: apart from (116, 62) it looks dismal. I think I should wait a bit. Second team of Horsemen embarks on a Madrid Trireme, heading for Landmass 9. Saragossa builds warriors, starts settler. Sioux attitude is down to Receptive. Enter...
Inter-turn: Happiest civs of the world: 1-Spanish 6-Sioux
800 BC (turn 10) Barcelona builds settlers. Rush 9s in Salamanca. Rush 8s in Cadix. Another hut on continent 9. Enter...
775 BC (turn 11) Salamanca builds Settlers, starts Warrior. Continent 13 is way bigger than I expected! Masonry from hut. Trireme ''sees'' units of an opposite civ, a horsemen disembarks and meets Icy Carthaginians. They want Map Making (given... I could have wreaked havoc on their stacked horses, but decided to pass) Peace. Give Ceremonial Burial, attitude cordial. Give Pottery, attitude Enthusiastic. Gift them Masonry, attitude Worshipful. Swap maps. They have 3 clubs. Offer alliance (want free ZOC) they say no. They have 4 cities. (11 citizens, we have 16)
They are on a peninsula! However, boxing them in is practically un-doable unless we take Caralis (at 98, 88) whose top defending unit is a warrior (I think... it showed that when I right-clicked on the city to determine the coordinates) There is a Legion and 2 horses near, ready to be used (but will likely leave that to the next player) Legion won’t get there in time for turn 15) If we succeed, we can build Phalanxes, city walls and watch them suicide on our walls... but not sure if the risk is worth the reward (they have good land however, so if we are the ones expanding there and not them... it will be great!) Malaca is at (110, 92) Carthage is at (106, 96) Utica is at (103, 91) Switch Madrid production to Ocean (caravan built next turn anyway) Bilbao founded at (130, 90) start warrior. Sioux attitude down to Neutral.
750 BC (turn 12) Switch Toledo citizen from grassland to forest (Marco’s done in 19 turns) Madrid builds Caravan, switch production back to Forest. I will stop rushing in case we need to rush walls (or something like that) at a conquered Caralis (still defended by warrior) THAT CAN’T FAIL IF WE TRY THAT, OTHERWISE WE COULD BE IN DEEP TROUBLE. REMEMBER, THE CARTHS ARE MILITARISTIC AND THEY HAVE MAP MAKING

725 BC (turn 13) Disorder in Bilbao and Grenada. Switch worker from Fish to Forest in Saragossa (will be growing too fast) Start moving units near Caralis (I decided to bite the bullet, even if they are technically not invented yet, and to attack them) Rush 4s in Seville. Enter...
700 BC (turn 14) First food caravan from Madrid arrives in Toledo: Marco’s done in 11 turns. Barcelona builds warriors, starts settler. Rush 2s in Madrid. Caralis still defended by warriors. We have attack power of 10 on continent 9, have no idea what it’s going to give... Enter...
675 BC (turn 15) Civil disorder in Grenada, Bilbao builds warrior. Valencia starts caravan. Caralis still defended by warriors. Hail Carth’s: They demand Monarchy, refused, they give threats. I ask for tribute, they ‘’ignore my weak threats’’ The plan is to move the Legion in, and when the Legion can attack, go bang on Caralis with legion and 2 horsemen. I suspect they will rush a phalanx (or something like that) so we will have to act fast (legion attack first IMO) If they give us a choice between withdraw and war, I’d choose war at the cost of a rep drop, I don’t think it will matter much when we get Marco’s. (we are not trying to get alliances with overseas nations, are we?) Move NONE legion in Caralis radius. Rush 2s in Cadix. Put an elvis in Grenada.
I left the next player some cash and some big foreign decisions (the Carth attack can still be called off... luckily it won’t result in that much lost exploration due to the geography of Landmass 9) The closest city to that front is Cadix.
I ended up NOT founding a city on landmass 13 (which is bigger than I thought btw) but it can be founded next turn. But with the riot factor kicking in, we might have to switch to HG if we want to keep up the expansion. A 200-shield wonder should be built in about 4-5 turns (our first wonder) because a Caravan is 4 turns from Toledo (I think) More caravans are being built right now (Cordoba 12 shields away) so the 2nd wonder should be built quickly enough.
I left a lot of cash in the treasury in case we need to rush walls/units, if we capture Caralis. I’m pretty sure they have some techs we do not (note a fortified legion in Malaca... they also not had many techs I had when I first met them, which probably means that they researched something else... remember we are first in tech) I suspect, knowing the Carths are militaristic, that they have techs such as Polytheism and Mathematics. To complete the blockade, we might have to post a unit at (101, 85) afterwards so the Carths are completely boxed in (I doubt they will send settlers via trireme because of their militaristic behaviour) I would not build a city because of too much overlap. One square farther would break the ZOC blockade, so we can’t do that. We maybe will need to build a fortress there later.
Caralis is size 2 (last checked) has no walls and a defender. If Caralis is not size 3 by the time our Legion is ready to attack (or if the defender dies attacking our legion, which I suspect will happen due to the odds of victory (if the Warrior attacks, it will be 1:2 for the warrior versus 3:8 for the warrior if the Legion attacks first... that assuming the Warrior is not a veteran, but it should not make a difference for the Legion) being better for the Carthaginians) the city will only be razed instead of captured, which will gravely affect our quarantine operations.
If that happens, it may be necessary to bring a settler from Cadix (city will grow next turn and a Trireme is ready to ferry a Settler across) build a new city and then shove in units/walls. Peace will likely be needed for that, so if they demand tech, give it to them IMO (When we are ready, goad them in war again. It's not like they will go around giving our techs to everybody...) While I know the Carths may not pose an immediate threat, they still need to be contained later because I do not think they should be first on our hit list (they should be second, after the Sioux (using the leftover of the Sioux conquering force) IMO... and can we please delay that to 1510 AD?)
The trireme at (137, 113) is heading to drop on-board settler to (113, 105) to complete Phase 2 of Operation Caja En. It can afterwards pick up the horsemen at (102, 110) and explore some more.
Grenada has few specials and is not very viable (also has overlap) I only founded this city because I would rather found them forming a continuous front so we are not disorganized and end up wasting several squares of /average/ land.
11g, 21bpt. Techrate 9 turns. Will discover Myscitism in a few turns, I recommend we research Writing after that.
We have 12 cities (objective achieved) Marco's/HG can be completed in 4 turns when we add a caravan (last turn, switch worker from Wheat to Forest to get the extra shield we need to get to 200... objective probably achieved) and the Sioux are partly boxed in (objective will be achieved by the next player) Our pop is 290k people (1st) GNP is 15mil (2nd) Mftg goods is 45 mtons (1st) We are Supreme and our Rep is spotless (for now, that is) We have 93 gold.
Good luck to the next player!