NothingBesideRemains
Warlord
- Joined
- May 14, 2021
- Messages
- 113
Barbs start heading to cities once avg number of cities planted for all civs is 2 (which is why it happens earlier on deity - all ais start with 1 settler, so only 1 extra city from anyone pushes global avg to 2 including you). Once that happens, barbs on 'invade city' missions can't find a path to your city (think how the pathfinder gets weird with your workboats when you tell it to move past a barb galley).
'Random' barb movement can still put them next to your 'blockers' at which point they may attack, but you won't see a steady stream heading at you.
For the map - sailing would also help connect your cities without road, which could be a major time saver. Not sure if avoiding TW before you start GW/TGL is possible/beneficial though. In particular, settling on the stone directly would insta-connect stone with sailing and masonry, but that only makes sense if it would grab fish.
'Random' barb movement can still put them next to your 'blockers' at which point they may attack, but you won't see a steady stream heading at you.
For the map - sailing would also help connect your cities without road, which could be a major time saver. Not sure if avoiding TW before you start GW/TGL is possible/beneficial though. In particular, settling on the stone directly would insta-connect stone with sailing and masonry, but that only makes sense if it would grab fish.