Dirk1302
Deity
@Snaaty, i can't program it into the save. The civ4 engine throws a random number for each ai every turn if their units are good enough which generally is after connecting metal. If this random number is under a civ/situation dependent threshold it decides on a war against some suitable target.
So what i've done in the engine is
-Let Monty throw a forced zero instead of a random number
-Make sure i'm the target by overruling another target if i'm not chosen as victim.
After Monty went wheoohrn against me i put the old engine file back.
So i cannot post a starting save where this will happen. But if you post a save where Monty has connected metals (no later than 2000 BC i believe) i can let the ais play one turn where Monty throws a zero and chooses you as target, then i can post the save back for you to play.
So what i've done in the engine is
-Let Monty throw a forced zero instead of a random number
-Make sure i'm the target by overruling another target if i'm not chosen as victim.
After Monty went wheoohrn against me i put the old engine file back.
So i cannot post a starting save where this will happen. But if you post a save where Monty has connected metals (no later than 2000 BC i believe) i can let the ais play one turn where Monty throws a zero and chooses you as target, then i can post the save back for you to play.