well, concerning the archeryisbadthingy and leaves you in a position where you cant rush and win the game...
did a quickplay up to 500 bc, along the following lines:
1. get archery quick (research was agri, hunting, ah, archery)
2. get a blocking city towards monty on a hill
3. get baracks in all cities (3 cities around 1800 bc)... ...with nothing else to build, not THAT difficult
3. get 4-5 archers into the blocking city asap (pre 1500 BC)
-> i didnt get declared, leaving me only with the problem of not having settling space nor research, nor production... ...but with horses nearby
solution:
ignoring everything but horsback riding and doing a ha rush on justi (i didnt have pottery, writing, bronzeworking... ...overated they are anyways
)... ...same with production, who needs production, when he has a whip (didnt build a single cottage, farmed everything... ...not having pottery made it an easy choice...)
...
my only techtrade in this game, for backfilling some needed techs (writing + bronze working in 925 BC):
View attachment 286534
mainly bronze was important for whipping and getting some trees chopped to speed up the warfare preps a bit...
declaring on justi 775 BC (8 turns after getting hbr in):
View attachment 286535
taking his capital (after taking 2 other cities, including a holy city), only another 8 turns later (525 BC):
View attachment 286536
i guess 10 turns of peace are worth getting alpha for free...
View attachment 286537
...
justi has 2 cities left. overall losses in this war were 3 chariots and 3 has. 2 of justies cities had city walls btw. has are often underrated i guess...
...
edith adds:
i call it a day. games won, with 12 has + 2 charriots + some archers left + the money in the bank + alpha from justi + the new cities (3 so far, 2 will be added in 10 turns) that leaves us with 9 cities and in decent techshape to trade for the last missing early techs
did a quickplay up to 500 bc, along the following lines:
1. get archery quick (research was agri, hunting, ah, archery)
2. get a blocking city towards monty on a hill
3. get baracks in all cities (3 cities around 1800 bc)... ...with nothing else to build, not THAT difficult
3. get 4-5 archers into the blocking city asap (pre 1500 BC)
-> i didnt get declared, leaving me only with the problem of not having settling space nor research, nor production... ...but with horses nearby

solution:
ignoring everything but horsback riding and doing a ha rush on justi (i didnt have pottery, writing, bronzeworking... ...overated they are anyways

...
my only techtrade in this game, for backfilling some needed techs (writing + bronze working in 925 BC):
View attachment 286534
mainly bronze was important for whipping and getting some trees chopped to speed up the warfare preps a bit...
declaring on justi 775 BC (8 turns after getting hbr in):
View attachment 286535
taking his capital (after taking 2 other cities, including a holy city), only another 8 turns later (525 BC):
View attachment 286536
i guess 10 turns of peace are worth getting alpha for free...
View attachment 286537
...
justi has 2 cities left. overall losses in this war were 3 chariots and 3 has. 2 of justies cities had city walls btw. has are often underrated i guess...
...
edith adds:
i call it a day. games won, with 12 has + 2 charriots + some archers left + the money in the bank + alpha from justi + the new cities (3 so far, 2 will be added in 10 turns) that leaves us with 9 cities and in decent techshape to trade for the last missing early techs