ElliotS
Warmonger
That would be a huge nerf, and while I think it would bring it much more in line with other buildings you'd need to buff Danish UA and UU to compensate. (Else Denmark would be back to dumpster tier.)Posted these thoughts in antoher thread, but I figured it belongs here too. I suggest that the scaling with era on jelling stone yields be dropped. The size of armies and the number of cities already increase as eras move on so it naturally scales anyways. Right now the amount you can get from kills is growing almost exponentially with time, and its already pretty good when it starts in classical. In modern era and onwards you can get like 10,000+ culture and production in a turn from the UB, that is just so much more than other bonuses.
This stays exactly how it is during classical era, giving the vikings a time to shine. In medieval you are going to get half of what you get now, which based on game just now, it should still make it one of the best UBs of that time period. And it remains releveant in later eras too, on a 20 city empire you still get 100 culture and hammers per kill, you can kill enough for that to still be relevant in the mid to late game. By information era the 5 hammers might seem insignificant, but since its in every city and you can multiple kills a turn it still provides a solid boost, which is really what a classical era UB should be doing at that point.
I think that the way war works right now is partially to blame, and the following tweaks would be enough in tandem with war adjustments.
Jelling Stones:
Instant culture boost from 25 to 50.
Remove +15% great people
Culture/Production from 5 scaling to 3 scaling