The gold on city attack is kind of cheesy and abuseable with how early it is...as Minh Le showed you can just use a Survivalism III Pathfinder to start (ab)using it. It also happens to be what the Songhai Mandekalu Cavalry get so I think Denmark recieving it for free on all its units is too much.
I don't really get why it was limited to resources only. If
has to go, why not make it 5
scaling per pillaged tile rather than 10
scaling per pillaged resource and the occasional gem of 10
per sea resource? It honestly just feels like needless complexity (and as far as I know, Vikings most profitable raids were on Monasteries/Cities, not poor Fisheries) and I wonder how it affects the AI.
But the Runestone as it is now also happens in every city. If we're trying to limit the amount of procs we get...I wouldn't mind
@amateurgamer88 's idea of just removing the free pillage (the +25% CS on pillaged tiles can stay).
About
from pillaging tiles. I am still kind of unconvinced that the
from pillaging major civ tiles is easier than Greece's
per kill from Acropolis. I have a game to show this. I haven't set foot in Zulu territory and after conquering two Celtic cities I am purely on defense against the horde, hadn't even had the opportunity to pillage a single tile. But look at the amount of
I'm making....it's been like 5 turns since I entered Medieval!
As you can see, I'm barely surviving, no way I could go on offense right now, but Denmark
has to be winning a war or they won't get any yields, which adds a lot of risk.