i was wondering if it were possible to add a specialized first strike mechanic, for example, Giant spiders seem to have an animation for first strikes where they spit a web at the enemy unit, but the enemy unit is never entangled, or suffers any other effects one would expect after having a spider spit web on you.(atleast that i've been able to notice)
What i was wondering is would it be possible, or practical, to program specialized first strikes, first strikes that if successful, could entangle a unit, or hamper their offense or defense, or even have it so the first strikes, and only the first strikes, have a chance of poisoning the target, etc. seems like if the code allows for a special animation, it should atleast be possible, if not practical.
also, a mechanic i liked from an old game i use to play, whenever the unit kills a victim, it lays eggs in the corpse, the eggs must hatch over time before becoming an acutal moveable unit,until then, they are a stationary egg(s), so unless you squat on them, they are easy prey. So it'd be a slightly different version of the baron and werewolves.