Design a Unit 2 Discussion and QA

Ok, no new models, what about skins, or at least, minor changes to skins? I don't believe my Purists suggestion would have as much "flavor" if their robes weren't white.

Thats fine, I would check out seZ's post above. Modificationds to existing stuff is okay, but we cant do new things like the giant spider, dragon, kraken, etc.
 
Thats fine, I would check out seZ's post above. Modificationds to existing stuff is okay, but we cant do new things like the giant spider, dragon, kraken, etc.

perhaps you can write it into your design contest first post... so people dont miss it.
 
Ohh....I really like the familiar mechanic suggested by 3voices. Perhaps tied to a summon familiar ritual that can be built in a city with a mage guild...? The model can be similiar to the existing animal models, but it would have to glow like a Lightbringer or promo-ready unit.
 
I could imagine that familiars could be used for any unit type, though, especially in the Shadow phase when quests and equipment are introduced.
 
I like the idea of familiars as well, but rather than adding 10xp straight, giving instant conjurers/mages, I'd change it to increasing the arcane rate of XP gain. And perhaps rather than adding +1 str, maybe they would sacrifice themselves when the caster would otherwise die to keep it alive and end the battle.
 
i think there should be ways to cure common problems like hellfire, forest fires, disease, and the like without using magic imho.
oops : O
 
dwarven seer- blind(cannot see units), scry(see all units in target tile, including invisible)

Care to give some more details on this unit? Is it meant to patrol your territory and attack enemy shadows (assuming the unit has any strength)? Is it invisible so that it can occupy the same tile as an enemy shadow and allow other units to attack the shadow?

EDIT: Just reread the description of scry and figured out the purpose. Nevermind what I posted.
 
you've mentioned limitations on animations and models, what about game mechanics? are participants limited to established game mechanics?

A couple ideas that popped into my head if anyone wants to make something out of them. I wont, so feel free if you actually think they have any kind of potential


Ratmen: a barbarian unit that is spawned in cities which are unhealthy, therefore the only barbarian unit that can be spawned within your cultural borders, should you neglect your sanitation requirements.


similar to the familiar already suggested, a parasite or possessing unit(as in demonic possession), that would use a mechanic similar to the great general to attach itself to a unit, granting powers. Probably need to be a national unit, and if its the demon it would be nice if it required a summoner to bring into the world.
 
you've mentioned limitations on animations and models, what about game mechanics? are participants limited to established game mechanics?

A couple ideas that popped into my head if anyone wants to make something out of them. I wont, so feel free if you actually think they have any kind of potential

Ratmen: a barbarian unit that is spawned in cities which are unhealthy, therefore the only barbarian unit that can be spawned within your cultural borders, should you neglect your sanitation requirements.

similar to the familiar already suggested, a parasite or possessing unit(as in demonic possession), that would use a mechanic similar to the great general to attach itself to a unit, granting powers. Probably need to be a national unit, and if its the demon it would be nice if it required a summoner to bring into the world.

Not only are new mechanics allowed, they are prefered. Every entry that won a design contest contained a new mechanic. I will say that some entrys will be vetoed by the design team because their mechanics arent possible, but since i dont think a unit without an interesting mechanic will win, I think its worth the risk.
 
Not only are new mechanics allowed, they are prefered. Every entry that won a design contest contained a new mechanic. I will say that some entrys will be vetoed by the design team because their mechanics arent possible, but since i dont think a unit without an interesting mechanic will win, I think its worth the risk.

In that case, I'd be interested in seeing if someone could come up with a unit capable of stealing the abilities of units it defeats,the unit should probably have no experience, and be incapable of gaining experience, so it must get all its promotions by killing units with promotions it wants.
 
In that case, I'd be interested in seeing if someone could come up with a unit capable of stealing the abilities of units it defeats,the unit should probably have no experience, and be incapable of gaining experience, so it must get all its promotions by killing units with promotions it wants.

Kirby? .
 
I kind of like the animal pack thing. It might help to keep animals running around for longer periods of time(as it is they seem to disappear before I can get any subdued :/) Though, I wonder if that would be better served by putting animal dens on the map at start like ruins and barrows?

The fire salamander is interesting too, but considering how acheron's flames spread now I wonder if it's overkill
 
i like the dryad because i really like the treant unit art and wish it would be implemented more. i also like the oracle unit cuz i like the idea of the unit becoming stronger as the AC rises.
 
i was wondering if it were possible to add a specialized first strike mechanic, for example, Giant spiders seem to have an animation for first strikes where they spit a web at the enemy unit, but the enemy unit is never entangled, or suffers any other effects one would expect after having a spider spit web on you.(atleast that i've been able to notice)
What i was wondering is would it be possible, or practical, to program specialized first strikes, first strikes that if successful, could entangle a unit, or hamper their offense or defense, or even have it so the first strikes, and only the first strikes, have a chance of poisoning the target, etc. seems like if the code allows for a special animation, it should atleast be possible, if not practical.

also, a mechanic i liked from an old game i use to play, whenever the unit kills a victim, it lays eggs in the corpse, the eggs must hatch over time before becoming an acutal moveable unit,until then, they are a stationary egg(s), so unless you squat on them, they are easy prey. So it'd be a slightly different version of the baron and werewolves.
 
also, a mechanic i liked from an old game i use to play, whenever the unit kills a victim, it lays eggs in the corpse, the eggs must hatch over time before becoming an acutal moveable unit,until then, they are a stationary egg(s), so unless you squat on them, they are easy prey. So it'd be a slightly different version of the baron and werewolves.
Warlords battlecry?
 
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