Love
Deity
Pretty funny, a non-combat unit whith blessed promotion can defence..
(representing knowledge gleaned from the fallen unit)
Frozen vomit, I think that unit that makes wildernes more dangerous is always good, and damaging units is ok if they have a chance to run away (watching them die for 10 turns would be frustrating) However about basilisk skin givin 1 cold defence strenght. It would be better and more useful if it gave 1 cold strenght and defence against cold (and besides ability to give elemental defense/attack is not yet in)
i still wanna make that blind dwarven seer...
Perhaps that could be an upgrade path for Khazad Adepts.
AFAIK, the only Khazad counter to Shadows is joining Overlords for Floating Eyes; they cannot build Marksmen and cannot summon Sand Lions. Am I missing something (besides options for capturing this sort of unit)?
Well, everyone knows the ancient Greeks operated as 'city-states', right? And theyhad a bunch of philosophers running around, jumping into and out of bathtubs and chugging hemlock milkshakes. What more do ya need?
Some comments about the Doppelganger.
My idea about assuming the model of the last humanoid unit it has killed would be primarily aesthetic. Having the unit be a true "infiltrator" and switching to the enemy while remaining under your control would most likely cause a number of issues. For that reason I just went for the compromise of keeping the unit Hidden Nationality.
I consider a doppelganger to be a sort of humanoid, shape changing monster that kills his (or her I suppose, I'm not going to delve into doppelganger gender) victim and summarily assumes the victim's form for either sabotage or spying purposes. I suppose it's debatable what sort of mythologies you're going to use for a doppelganger's abilities. I know some involve the doppelganger eating the victim or absorbing his memories to facilitate the assimilation into the victim's society. In terms of what I thought would be the most easily implementable by the designers, I went more for a raider than a saboteur.
If the unit were to be a saboteur I think it would be great for the doppelganger to be created as the member of a foreign civ, though under your control (or perhaps is created as your unit but upon killing your enemy's unit takes its shape and is flagged as a member of the opposing civ). The unit could then act like a spy in the vanilla civ (ie. sabotage), perhaps employing the same mechanic as the hidden nationality and being able to declare itself later. However, as you said and I agree, this facet would be difficult to implement.
If you have any more questions or doubts feel free.
Domingo
It was the Giant Spider.
Yeap, by Abman. Here is a trivia question for you. Who is the only FfH team member to win one of these Design contests?
Congradulations to Nikis-Knight for winning the closest Design contest yet!
I just changed my entry so that the basilisk actually kills units (just slowly) and upped his strenght by 1. Please tell me what you think about it.