Warlords battlecry?
Yep, thats the one i was thinking of, although there have been others to use it.
Warlords battlecry?
I'd like to see a unit that can steal souls from living units it kills in battle, 1 per a kill. Souls it could then use for a variety of different purposes, maybe like the eaters of dreams you could use it to cast again the same turn, or perhaps they could be used to allow golems and skeletons to gain xp, or allow for permenant summons. while not in use, they would provide a .1 per a soul to the health of the unit, or something similarly small. different actions might cost more souls
Always a favorite depraved mechanic of mine.
Why not put a name on that and submit it? As well as gaining a soul resource, it could also prevent unit from serving the Infernals/Mercurians if applicable..
i appreciate the encouragement, but ill leave it to far more talented and creative people to actually turn this, or any other of my vague ideas to a fully fleshed out and designed unit. heck i can't even come up with a name, "soul collector", "harvestor", "reaper", thats all i got and they seem way too overused to me.
I'd like to see a unit that can steal souls from living units it kills in battle, 1 per a kill. Souls it could then use for a variety of different purposes, maybe like the eaters of dreams you could use it to cast again the same turn, or perhaps they could be used to allow golems and skeletons to gain xp, or allow for permenant summons. while not in use, they would provide a .1 per a soul to the health of the unit, or something similarly small. different actions might cost more souls
Always a favorite depraved mechanic of mine.