MagisterCultuum
Great Sage
Unit Critiques, from the top:
Psychic_Llamas's Enaid:
gandhi rules's Refugee/Populator:
Shadius's Carnival of Torment:
formless blob's Malakim Nomads:
it-ogo: The Restless and Keilden's Shades:
Dogfax's some national unit terriformer idea:
zxcvbnm's sidar unit, probably also called Shade.
Ambreville's Malakim's Travel Djinni:
the_fish's Svartalfar Blood Hawk:
thomas.berubeg's Phantom:
westamastaflash's Sniper:
BeefontheBone's Protean:
Rex rgis of Ter's Luminarium:
Cadaveres's Will-o'-the-wisp:
3voices's Ball of Confusion:
mindlar's Spider Wrangler:
GeeJo's Shadowcloak:
Grey Fox's Svartalfar Huntress (or something better)(replaces Pikeman):
Black Whole's Mime:
xienwolf's The Unseen:
[NWO]_Valis's Inside Agent:
GarretSidzaka's Shadow Flame:
xanaqui42's Sand Lion Rider:
CXDamian's Grants Spider:
khanjackal's Ghost Pirate:
princecharles's Illusionist:
Grillick's Faerie:
GoodGame's Shelob:
Frozen-Vomit's Dunewalker:
kenken244's culture wagon:
Morganknight's spy:
Arqane's Mana Freak:
evlutte's shade:
silvenfire's Svartalfar Shadow Huntress:
Capn Charlie's Malakim Shephard:
Calavente's Sand Rider:
Maksim's Redeemer:
Jono's Opium Smuggler:
Evilsmilieface's Ringmaster:
Sureshot's Trickster:
frenzyslave's Apparition:
Pandemonis's Monstrous Freak:
darkedone02's Crimson Rider or Crimson Salaknight:
attackdrone's Wahai:
Randolph's Wild Mage:
Wintermist Trapper:
White Elk's Chaos .Orb:
Broken Hawk's White Panther:
Civkid1991 Daughter of Nimrod:
Capn Charlie Malakim Shepherd (again):
EugeneStyles's Lugh Escaoil:
Elm Fortune-teller:
Scott Alexander's Imager:
bigtrac Drifting echoes OR Drifting Souls:
ggdabuh's Phoenix:
Willgar's Shadow Beasts:
Dora190's Aboukai:
Verdian's Divided Soul:
rusty217's Lugus Guard:
Psychic_Llamas's Enaid:
Spoiler :
Frankly, I think I liked the Snake Idea better (even though I wasn't a huge fan of that. I thought it would be better as a normal, barbarian animal that could be captured, but didn't like the idea of the elves training their own). The current choice is very similar to almost half the other suggestions in the contest. Adding [NWO] Valis's suggestion was pointless, since that was already covered by making them invisible. (Invisible units don't defend and can't capture cities, they can share tiles with enemies.)
gandhi rules's Refugee/Populator:
Spoiler :
Your post was not well written at all, but from what I understand I like the idea of refugee units. It would also be nice if they spread their culture in city they join, and maybe even spread their religion. It might also be a good idea if they sometimes spawned with the diseased promotion if their city was very unhealthy, and if in general they added temporary unhealthiness (and maybe unhappiness) to cities they are currently in/join.
I'm undecided as to whether cities should also be able to build Emmigrants (better name than Populator) that would have the same basic effect. That might be too powerful. If so, they should probably have some other requirements, like civics (fend for themselves maybe) or only be a Malakin units (representing their nomadism.) Technically this contest was limited to units for one of 4 civs anyway, and they are one of them.
I'm undecided as to whether cities should also be able to build Emmigrants (better name than Populator) that would have the same basic effect. That might be too powerful. If so, they should probably have some other requirements, like civics (fend for themselves maybe) or only be a Malakin units (representing their nomadism.) Technically this contest was limited to units for one of 4 civs anyway, and they are one of them.
Shadius's Carnival of Torment:
Spoiler :
I'm not sure why, but I'm not really a fan of this.
formless blob's Malakim Nomads:
Spoiler :
Would be quite nice (and probably overpowered) if it were possible. I don't think it can be done.
it-ogo: The Restless and Keilden's Shades:
Spoiler :
These don't make sense. Shades are living units, who consume parts of their souls in order to gain immortalisty in this life (using knowledge they took from a dark magical text written by Laroth, a dead Archmage taught by Kyorlin, before Kyorlin became a good guy, who had the Once-Elves' ancestors captured and taken into the underworld to serve him. When Varn Gossam's father led his people in a revolt and took them to the Shaded Vale, between the underworld and creation, they took the book with them. Varn also took the book with him when he left the shaded vale, and somehow the Sidar eventually got a hold of it.) Shades aren't created when people die. Shades don't die of natural causes, and are hard to kill, but they are still mortal, living units. I believe that their deaths are probably the most permanent one's; because their soul were slowly destroyed in life, they may not have an afterlife.
Personally I think that Shade should become the Sidar racial promotion instead. Not sure how it would work, but I would love it if it made the unit invisible except to units in the same or adjacent tiles. This would let them move through your borders, but not get too close to you. Also, it wouldn't cause the problem of not allowing any of their units to defend, ever.
Personally I think that Shade should become the Sidar racial promotion instead. Not sure how it would work, but I would love it if it made the unit invisible except to units in the same or adjacent tiles. This would let them move through your borders, but not get too close to you. Also, it wouldn't cause the problem of not allowing any of their units to defend, ever.
Dogfax's some national unit terriformer idea:
Spoiler :
This should have been organized better before it was proposed. I'm not sure much of what you suggest is possible, and if so it would be rather awkward, and hard to teach the AI. (It might have worked using elements of the old spell system, but the AI could never do that and I don't think it is worth it.) (also it could be made into a world unit so that the loss of a unit wouldn't let you build another, but then one civ might build 7 and not let anyone else even build 1.)
Also, you seem to have ignore the requirement that it be a UU for one of the 4 civ Shadow focuses on.
Also, you seem to have ignore the requirement that it be a UU for one of the 4 civ Shadow focuses on.
zxcvbnm's sidar unit, probably also called Shade.
Spoiler :
Ok. I don't really like it as a unit, but it sounds like basically the idea I proposed for the Sidar's default racial promotion in my comment on the other shade.
Ambreville's Malakim's Travel Djinni:
Spoiler :
Seems kinds random. I don't really care for it.
the_fish's Svartalfar Blood Hawk:
Spoiler :
I think that all birds should have these abilities, not just the Dark Elven ones. (are racial promotions applied to birds? they shouldn't be) It might also be nice to have bird capable of attack be an upgraded form for latter in the game, and cost more and have greater range.
thomas.berubeg's Phantom:
Spoiler :
Not a fan. Like so many other Sidar unit suggestions, it doesn't seem to fir their theme at all. It could make a decent summon though, or a type of barb unit that shows up in the late game or with a high AC
westamastaflash's Sniper:
Spoiler :
Seems too much like the Marksman unit to me. Its abilities may not be the same, but if they fit the name thay would be.
BeefontheBone's Protean:
Spoiler :
Best idea presented so far. I have nothing against it, except that the name implies that it is the unit that changes rather than what it actualy does.
Rex rgis of Ter's Luminarium:
Spoiler :
Not a fan, but it seems you removed the parts I most disliked.
Cadaveres's Will-o'-the-wisp:
Spoiler :
It seems like something artificially added just for the sake of adding something rather than flowing naturally from the civilizations theme/history, as I would prefer. It isn't quite as wrong as some of the Sidar ideas, but it doesn't really seem to fit either.
If implemented, the model should be based on a lightning elemental, not a fireball.
If implemented, the model should be based on a lightning elemental, not a fireball.
3voices's Ball of Confusion:
Spoiler :
Reading about this before hand I hated the idea, but re-reading now I like it. (it replacing a bird was terrible, as were the almost impossible to implement effects). However, I think it qualifies as a hero, and so is disqualified from the contest.
Edit: I was confusing yous with the Chaos Orb. Your idea is good, White Elk's isn't.
Edit: I was confusing yous with the Chaos Orb. Your idea is good, White Elk's isn't.
mindlar's Spider Wrangler:
Spoiler :
Frankly, I think the Svartalfar don't need anything more advantages related to spiders. They already get double the baby spider spawning, and their recon units are the strongets in the game (+1 attack from sinister)
GeeJo's Shadowcloak:
Spoiler :
The differences are resonable, but they seem to minor to warrant winning the contest. It just isn't special enough
Grey Fox's Svartalfar Huntress (or something better)(replaces Pikeman):
Spoiler :
This clearly seems like it should be a hunter replacement, but then it really wouldn't be that unique. The special ability seems kinda random.
Black Whole's Mime:
Spoiler :
Nice, but I don't think the special ability is possible. (the "all special abilities part") having its promotions replaced with each unit it defeats would be nice though. I don't think I would give him the ability to use all the metal weapon promotions, and I would consider making his base strength lower but his affinity be 2 instead of 1
xienwolf's The Unseen:
Spoiler :
I think there may just bee too many Sidar proposals for any of them to get chosen. Your proposal is one of the better ones, but I'm still hoping that a Sidar racial promotion will provide the effect rather than just one unit.
I don't think it should cause fog of war for the owning civ. Also, I thing it has been said that making maps rival disappear and fog of war return will be a passive effect of shadow mana. It would probably be better tat way.
I don't think it should cause fog of war for the owning civ. Also, I thing it has been said that making maps rival disappear and fog of war return will be a passive effect of shadow mana. It would probably be better tat way.
[NWO]_Valis's Inside Agent:
Spoiler :
I don't think we know enough about Shadow's espionage system to add a spy-like unit just yet.
GarretSidzaka's Shadow Flame:
Spoiler :
It bothers me that you refer to this as a shade, when that term in FfH means Sidar. I;m also not really a fan of you special graphics for the unit. (plus technically you broke the rules by making a unit that needs these specific graphics) I don't have a problem with its actual abilities, however.
xanaqui42's Sand Lion Rider:
Spoiler :
Very nice. This is one of my favorite proposals, and would likely be one of my favorite units in FfH. It would make me play as the Malakim more often
CXDamian's Grants Spider:
Spoiler :
don't like it. The svartalfar have enough to do with spiders already; they don't need the ability to build ther own
khanjackal's Ghost Pirate:
Spoiler :
Horrible Idea. This goes against everything the Sidar sand for. Read up on a civ before you compose something for them.
princecharles's Illusionist:
Spoiler :
Why didn't you change it after I pointed out the other unit of the same name? I really like the assume identity spell, but not the decieve one. Its abilities should also include making decoys (summons that all disappear when one is attacked), and disguising your units so they appear to be weaker than they are. However, this would likely be overpowered, and might fit a Svartalfar or council of Esus UU (or hero) better
Grillick's Faerie:
Spoiler :
Why? This seems kinda pointless to me, except for capturing spiders (and if you've read my other critiques you'll know I'm getting tired of more spider related advantages)
GoodGame's Shelob:
Spoiler :
Too many spiders! I'm really getting sick of them. Your idea isn't that bad, but I feel that too many spider related ideas will water it down. I would actyually like to see this as a barbarian spider hero (which the Svartalfar would do well to capture)
Frozen-Vomit's Dunewalker:
Spoiler :
Not bad, but I would rather see a unit that could occur in most games be chosen. Varn isn't likely to turn evil.
kenken244's culture wagon:
Spoiler :
I'd like to see some plausible explanation as to how this would work in Erebus (not just how to code it or what it does). I would like to see gypsy wagons have the ability to work like a very toned down version of this.
Morganknight's spy:
Spoiler :
I don't think we know enough about Shadow's espionage system to add espionage UUs yet
Arqane's Mana Freak:
Spoiler :
Like I said before, I would like to see these effects but would prefer that normal freaks just have a slight chance of gaining promotions to this effect, and never go obsolete. Your idea should be in the game,but not in a way that means someone else can't win the contest.
evlutte's shade:
Spoiler :
same thing I've said about everyone else's Shades
silvenfire's Svartalfar Shadow Huntress:
Spoiler :
Seems arbitrarily complicated, but not terrible.
Capn Charlie's Malakim Shephard:
Spoiler :
I was told to consider the post null and void, so I will
Calavente's Sand Rider:
Spoiler :
Sounds a bit like a rip-off of the Sand-Lion Rider. I don't dislike your unit, but I prefer xanaqui42's
Maksim's Redeemer:
Spoiler :
Seems kinda pointless, and they wouldn't be present in that many games. Just let the dark elves build elven workers, and your problem is solved.
Jono's Opium Smuggler:
Spoiler :
Very nice. One of my favorites
Evilsmilieface's Ringmaster:
Spoiler :
This is completely pointless. Since summoners are upgraes of conjurers, the Balseraph summoners wuld already have the puppeteer promotion. The only change you made was the name and the graphics, and They have already made unique graphics for the the Balseraph Summoner (said to look like a crazy, possessed Gepetto)
Sureshot's Trickster:
Spoiler :
Like the unit, but not the name. Too bad you cant upgrade to rangers instead (and then Druids, to have every spell in the game available) just kidding, that would be overpowered. Its better just to give them an adept UU that can also upgrade to an assassin. (also, we need to make the promotion granting UBs grant heir promotions ot units upgraded to the proper unitcombat)
frenzyslave's Apparition:
Spoiler :
Seems like it should start with illusion, and be a shadow sphere summon instead of a UU. Shadow affinity might also be nice.
Pandemonis's Monstrous Freak:
Spoiler :
Again, I think that there should just be a chance for normal freaks to gain these abilities on their creation (and never go obsolete, and have tech/resource retirements for some options), so that there is room for another winner while your idea will still basically get implemented. I don't think yours is possible as suggested.
darkedone02's Crimson Rider or Crimson Salaknight:
Spoiler :
Not a fan. Besides, Malakim horsemen would already be replaced by Sand lion riders (I hope)
attackdrone's Wahai:
Spoiler :
sounds complicated and hard to implement. I also can't think of a good reason why they should be able to relocate oases. If they can use magic, whay not just cast spring?
Randolph's Wild Mage:
Spoiler :
Ok, but not up to par with some of the others, and not especially unique to Balseraph culture. I would rather just make chaos mana (which the Balseraphs start with.) increase the miscast chances of a spell. That would have roughly the same effect as these abilities.
Wintermist Trapper:
Spoiler :
not bad, but I think this would be better as a promotion available to experienced recon units that a new unt, especially sine the new unit would have to be a UU. (you forgot to say which civ would get it)
White Elk's Chaos .Orb:
Spoiler :
Not a fan at all. Too hard to implement, and kinda pointless. Also, the Balseraphs already have a unique hawk (the Parrot, like the Lanun have), which I much prefer.
Broken Hawk's White Panther:
Spoiler :
The Svartalfar has way too many animal UU propositions. This is probably Kael's fault for limiting the contest to 4 civs. all the animal ideas should be for the barbarian state.
I'd like to see white panthers, wolves, bears, tiger, etc. I'm not sure a new unit is needed, just a promotion to hange the graphics on the normal animals. Also, Panthers should be brought back (and given forest stealth, which should also return), and new animals with new abilities should be added. All the animals should have unique cages, and only a certain number of these should be needed for the Menagerie (but all should count towards it)
I'd like to see white panthers, wolves, bears, tiger, etc. I'm not sure a new unit is needed, just a promotion to hange the graphics on the normal animals. Also, Panthers should be brought back (and given forest stealth, which should also return), and new animals with new abilities should be added. All the animals should have unique cages, and only a certain number of these should be needed for the Menagerie (but all should count towards it)
Civkid1991 Daughter of Nimrod:
Spoiler :
I don't see how this fits at all. I prefer units that are appropriate for the back story already known about the civs to random and irrelevant backstories added to justify new units.
Capn Charlie Malakim Shepherd (again):
Spoiler :
First, you should have just edited your first post instead of starting anew. This way you made me write too much, thus making me predisposed not to like your ideas as much. I'm not really sure what I think of your idea. In general I think it should just not work in rival territory, and that there should be a chance that the resource would remain (they don't need ot take all the animals to make a heard of their own). Overall though, it is probably too complicated, and not worth it.
EugeneStyles's Lugh Escaoil:
Spoiler :
First, all Malakim units startwith nomad, so this isn't all that important that their UU get the double movement and defenseive bonus (which is only enough to just cancel the usual malus anyway.) The unt isn't terrible, but not especially impressive. There have been better Malakim suggestions.
Elm Fortune-teller:
Spoiler :
I like it, but only if you get the pointless "tell fortune" spell and the tarot card throwing graphics. A unit that actually changes some functionality should probably win the contest though.
Scott Alexander's Imager:
Spoiler :
I like it, but it would probably be too hard to implement. Also, casting the image of th Svartalfar hero before the hero is built would probably make him unbuildable. The image promotion is also probabl by to much like the illusion promotion, and the Imager too much like the Illusionist (Dark elf conjurer UU)
What I think would be good instead is to add a "create decoys" shadow spell. This would randomly create units (probably whatever a great commander could recruit) with a "decoy promotion;" all decoys on a tile disappear when first attacked, before combat. They would be otherwise permanent units that have no maintenance and probably should be immobile. If one could get the fear promotion, it would be quite powerful (maybe that should require a certain amount of shadow mana, or just be random and rare. I do like the idea of a shadow archmage/hero creating decoys of dragons). Having both decoy and Illusion could be odd, but they do have very different mechanics.
What I think would be good instead is to add a "create decoys" shadow spell. This would randomly create units (probably whatever a great commander could recruit) with a "decoy promotion;" all decoys on a tile disappear when first attacked, before combat. They would be otherwise permanent units that have no maintenance and probably should be immobile. If one could get the fear promotion, it would be quite powerful (maybe that should require a certain amount of shadow mana, or just be random and rare. I do like the idea of a shadow archmage/hero creating decoys of dragons). Having both decoy and Illusion could be odd, but they do have very different mechanics.
bigtrac Drifting echoes OR Drifting Souls:
Spoiler :
Pretty sure this is all impossible.
ggdabuh's Phoenix:
Spoiler :
very overpowered as a UU, would make a good late game hero available to all. Definitely should only ever have one. Immortality shouldn't be dependent on terrain.
Willgar's Shadow Beasts:
Spoiler :
I would love to see this implemented as a shadow spell/Undercouncil ability, which lets you sacrifice any animal to get a beast class unit (it should have more promotion options than an animal, and not be weak to rival rangers) with the same stats and model, but be jet black and with shadow affinity.
Dora190's Aboukai:
Spoiler :
way too similar to the Balseraph's Taskmasters. Seems like a kinda random idea.
Verdian's Divided Soul:
Spoiler :
would be nice if you could keep track of what divided souls made what severed soul; you can't. This idea just won't work.
rusty217's Lugus Guard:
Spoiler :
sounds much more like an Empyrean UU than a Malakim one. In fact, it sounds like just an inferior version of the Radiant Guard unit. I'm not impressed.