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Design your own Civ VI civ

Discussion in 'Civ - Ideas & Suggestions' started by Morningcalm, Aug 14, 2016.

  1. Kimiimaro

    Kimiimaro King

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    About colonial Civs - I wouldn't mind seeing Canada, Argentina or Mexico, but in the 2nd expansion soonest.

    @Morningcalm, yeah, Babylon is a great idea for next DLC/expansion Civ. We were learning about it today in history lesson with our great teacher. We were learning how Hammurabi used Mari and then backstabbed it :D But are there any other cities/countries he backstabbed?
    However, we were learning about Assyria, too. I learned some really interesting things. For example the fact that Assyrian army could even have 100000 men or the fact that Assyrians probably invented sword. Or the fact that Assyrians used psychological warfare - they attacked a city, sacked it and killed/used citizens as slaves. However, they left few people go, so they could tell other people about these atrocities, and that made the Assyrian army well known and feared.
    Assyria would be a good Civ, too, and I think military traits would be best for it. Ashurbanipal or Sargon II would make interesting choices for its leader. Tiglath-Pileser III wouldn't be a bad choice, too.
     
    Last edited: Nov 16, 2017
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  2. clapyourhands

    clapyourhands Chieftain

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    The Latin Empire

    Leader: Baldwin I

    LA:
    The Fourth Crusade
    Pillaging in cities following the religion you are following is twice as effective. Breaking diplomatic promises carries only half the penalty.

    Agenda: Unpaid Debts
    Likes civilizations that make deals involving gold per turn. Dislikes civilizations that refuse to or are unable to do commerce using gold per turn.

    UA: Imperium Romaniae
    Gain Faith and Gold when killing enemy units or capturing civilian units from a civilization following the same religion as you. Religious pressure from your trade routes is halved, but religious pressure from your cities is doubled.

    Kind of a joke, but it was actually sort of interesting the more I thought about it. The key change was from from "____ following your religion" to "____ following the same religion as you". The first is a joke as it's obviously counterintuitive to reduce your own follower beliefs and make it harder for your own religion to spread. The latter makes it 1) dangerous to spread religion to the empire (but also beneficial since the empire has a strong motivation to spread the religion itself, making it a double-edged sword) and 2) make the empire want a religion in a first place, and then spread it so that it gets bonuses when declaring war. Still a bit humorous, but potentially fun.
     
    Last edited: Nov 16, 2017
  3. Morningcalm

    Morningcalm Keeper of Records

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    In response to Nagato's lengthy post, let me point out what should be obvious--not every Civilization in human history can make it into Civ. Maybe one day a Civ game will have pygmies, Tuvalans, Alans and so on in the game, but it won't be soon due to the limited number of Civ slots in the game. Why should Canada, with its rather limited imprint on history, be included in the game over the Goths, the Sioux, etc? Anyone can and everyone will get offended if we widen the scope of what constitutes a Civ so vastly that anyone can demand their Civ be in. My preference for ancient civs means I would rather not see Canada take the slot of a more interesting Civ. Everyone has their own preferences as I said. But I think calling my preferences not to have Canada in Civ "hating" is extreme and unproductive. By Nagato's logic, I must hate the US as well. Simply because I don't want them in Civ over others.

    Clapyourhands, I am a huge fan of Baldwin I (and indeed others in this thread have mentioned him before), but I do wonder what cities he would have to have for for his Civ to work. Was he known for making gold deals? That might fit Hongi Hika (he liked trading for weapons over gold though) or a Dutch leader/Phoenician leader also perhaps. On a vaguely related note I kind of like Gorgo's agenda (which also involves trade deal responses) since so far I think seems her AI is consistent and does refuse peace deals with anything other than simple peace.

    Hammurabi betrayed numerous polities from what I can remember-- Larsa was another polity Hammurabi backstabbed, and may not have been the only other one!

    Agreed on Assyria--they were brutal but undeniably important. I'm more a fan of Ashurbanipal since his agenda seems so clear but I guess other agendas could be made out too. I hope if they are included again that they bring their weird siege engine tank thing back.

    [Hittites would also be great (they are overpowered in Age of Empires I which gave them much needed exposure, Civ could help jolt people's memory too).]
     
    Last edited: Nov 16, 2017
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  4. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    As someone who likes ancient and classical history I would definitely love to see more of them than post-colonial nations but obviously I don't mind them as well. I personally love playing Australia as much as Macedon and Greece. Anyways if I had my say I would at least want Gran Colombia to make it into the game as we've never had a Spanish speaking country from the new world in a game as far as I can think of. Canada I wouldn't mind as maybe a last slot followed by Argentina if the game isn't filled out yet.
    The scribe wasn't necessarily tied to Hammurabi but the Edubba just to give the building something more than just more science. It could go with any leader of Babylon. Of course the only thing I could think of as an agenda is he wants civilizations to be caught up with him on the number of social policies, which probably isn't historically accurate, but gameplay wise interesting since I gave him the ability to start with Code of Laws.
     
  5. Morningcalm

    Morningcalm Keeper of Records

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    I think Gran Colombia would make sense due to Simon Bolivar's enduring legacy (though Gran Colombia itself was short-lived).

    For the code of laws agenda, certainly many leaders could fit it--Justinian, Suleiman, Hammurabi and Ur-Nammu were all lawgivers, and there are others too (like Napoleon). Wouldn't say it's historically inaccurate as such--as Hammurabi et al. were proud of their legal codes I'm sure civs that could keep up or surpass in culture would be of interest to them in real life (or at least, it wouldn't directly contradict something we know about them historically). Pedro II's Great People agenda should work in a positive manner too (I.e. Respecting those with many Great People, not hating on those who share his love of the intellectual).
     
  6. Nagato

    Nagato Chieftain

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    Again, sorry to be diverting the subject from the topic.

    Precisely this, we will not always have all the civilizations that we want in the game. We will like some choices, and we will not like others. In CivV, I would easily replace the Shoshone by Canada, Australia, Hungary, Bulgaria, Nubia, Khmer, Goths and the list goes on with another two dozen candidates. But so what? I can not change a thing that is already done. But I just ignored Shoshone in my games.
    In CivVI, I easily substituted Scythia for the Mongois, and Macedonia for Babylon, but I am sure that Mongols and Babylon will be included at some point, so I need not hate Scythia and Macedonia.
    About your question, the answer is this: Maybe, not everyone will think Sioux and Goths more interesting than Canada. I can think that, in the same way there are people who would like to play with Goths and Sioux, there are people who would like to play with Canada.
    The fact is: we will not always have all the civs we want, we have to live with it. Maybe someone who is not very fond of history will not find it very interesting to play with ancient and unknown civilizations. Maybe someone who likes modern politics will like to play with Australia and Canada.

    I also have preferences for ancient civilizations, but I can not think that my preference stands out in front of those who would like to play with their countries. It's just a game, it's not a real historical simulator, if we are looking for historical inconsistencies, how about starting with this: why does a leader rule his country for millennia and wearing the same clothing? even Gorgo using spears when we are building space rockets. As a game, the priority must be fun, some people would have a lot of fun playing with their countries. This debate of "this civ is more worthy than that", it will not lead to anything, some person may feel offended, and the fun will be affected. We are talking about a strategy game, not a precise historical simulator.

    I did not mean you specifically, but a common posture of some people here, since when I read the comments of this forum. But some people's posture of "I don't like postcolonial countries, so Australia is boring and should not be included in the game," you will be arbitrating based on your own convictions, this is an unproductive behavior.. If you don't like some civ, ignore it or delete it from your game, but do not need to make comments that may offend some people.

    Anyway, I will not delve into this discussion. This is not the proposal of this thread.
     
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  7. Morningcalm

    Morningcalm Keeper of Records

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    I did not say postcolonial countries were "boring". Your hypotheticals about people finding ancient nations less interesting divert from the main thrust of my problem with postcolonial nations (which is that by and large, they replace civs with more imprint on history) and yes, you are indeed diverting in that sense (and yes, when I created this thread, it wasn't intended to spark more conversations involving people being offended that I think X Civ being in the game wouldn't be a great idea).

    I never said Civ needed to be a historical simulator, but clearly, impact on history is a key factor for inclusion in Civ (why else do we see Egypt and Rome in every base game Civ, and no Canada)?

    Whether civs that are in ought be ignored or not is besides the point--once they are officially in the game, they are officially in the game, and the number of civs that can be added narrows as a consequence of their inclusion (it's simple maths at this point to show they can't add in every Civ people want).

    I do not understand your point about "arbitrating"-- I am not Firaxis and I do not decide what civs make it in. I simply voice my opinion (as you have) with respect to preferences. There is no need to spread the appeal to people to be offended.

    And with that, I hope we can conclude with agreeing to firmly disagree. For more on this, see the thread here: https://forums.2k.com/showthread.php?189256-Why-no-Kongo-Italy-Sioux-Tannu-Tuva-etc/page7 on 2K Games' Civ V General Discussion forum, specifically Hawk's comment (when responding to Steveg [who back then as now, is offended when anyone thinks Italy shouldn't be in Civ]): "I would encourage you not to view others as "dismissive" simply because they dismissed one civ that you like."
     
    Last edited: Nov 16, 2017
  8. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    Here's the final five of my ideas that I have thought of (not totally done)

    Colombian Empire (Gran Colombia)
    Leader: Simon Bolivar
    Agenda: El Liberator- Dislikes civilizations that occupy other cities or city states from another continent. Likes civilizations that help liberate them.
    LA: Admirable Campaign +25% Combat strength when attacking an occupied city. No warmongering penalties for keeping the city after.
    UA: Revolutionary State- Pay less gold to unlock civic and government changes. Does not go into anarchy when switching governments.
    UU: Llanero
    UB: Lancero (Replaces Military Academy) Not exactly from Gran Colombia, but modern day Colombia.

    Ethiopian Empire (Ethiopia) Although an Axum leader
    Leader: Ezana
    Agenda: Religious State- Likes all of his cities to be under one religion. Dislikes civilizations that have different religions in their cities.
    LA: Ezana Stone- Combat strength against other civilizations if a majority of cities follows your religion.
    UA: Adwa - Combat bonus when fighting a unit at least one era ahead.
    UU: Mehal Sefari Melee unit that unlocks at rifling.
    UB: Stele (replaces monuments) provides faith as well as culture

    Swedish Empire (Sweden)
    Leader: Gustavus Adolphus
    Agenda: Stormasktisden- Likes civilizations who have a large standing diverse army with at least one corp or army in later eras.
    LA: Father of Modern Warfare- Can turn land units into corps earlier. Support units may move faster being escorted. Bombard units have extra movement.
    UA: Nobel Prizes- +5 Points per great person of each district type in a city you are the suzerain of.
    UU: Karoliner( replaces Musketman)
    UB: Furniture Warehouse (Replaces workshop) There probably is a better one, but I can just think of IKEA.:D

    Austrian Empire (Austria)
    Leader: Maria Theresa
    Agenda: Marriage Proposals-Likes to send envoys to every city-state and delegates to every civ she meets. Dislikes civilizations that has an envoy to a city-state, or a delegation(embassy) to a civilization she doesn’t have .
    LA: Hapsburg-Lorraine House- Has an extra Diplomatic Policy Spot. Gains 1 more influence point per turn.
    UA: Archduchy- Can't think of what it could do.
    UU: Grenzer (Replaces Musketman)
    UI: Opera House (replaces the Ampitheater) +2 Writing, +2 Music Slots at Opera and Ballet.

    Italian Empire (Italy) Two Leaders
    UA: Piazza Duomo- Tourism is doubled for Holy Sites, and Wonders when Adjacent to City Center.
    UU: Condotierri (with Mercenaries) More combat strength for each different land unit adjacent to it.
    UI: Galleria– (replaces art museum) one more great work of Art Slot and automatically themed when complete.

    Leader: Lorenzo de Medici (Capital: Florence)
    Agenda: Medici Bank- Likes to spend much gold but not go bankrupt. Dislikes civilizations that do not use gold wisely by going bankrupt or not spending at all.
    LA: Master of Florence- 25% discount on purchasing great people with gold. Commercial Hub buildings provide more gold.

    Leader: Guglielmo Embriaco (Capital: Genoa)
    Agenda: Crusader State- Likes to protect city-states from attacks from other civilizations. Dislikes civilizations going to war with city-states.
    LA: Military Merchant- Naval Units support to adjacent land units. Gold for every city-state you are the suzerain of. Can train Genoese Crossbowmen.
     
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  9. TahamiTsunami

    TahamiTsunami Chieftain

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    Definitely liking many of the ideas I see in here! With so much inspiration, I figured I'd try one for the Chumash since I found one in the Civ 5 civilization request thread that looked really good and I'm both surprised and disappointed that a mod hasn't been made of it yet. Dare I say that I even have hope that the Chumash could even one day become an official civ to represent the Native Americans of California.
    This is based on the idea by Idvhl (https://forums.civfanatics.com/threads/civilization-request-thread.387104/page-19#post-13245693) and with the leader info from Guandao (https://forums.civfanatics.com/threads/civilizations-by-ldvhl.559593/page-6#post-14131868).

    Chumash
    Leader
    : Samala aka Rafael Solares



    Capital City: Soxtonoxmu
    Icon: Swordfish (http://www.oocities.org/s7726/pdindians.jpg) I was originally going to have the sea turtle be their icon since its on their flag. However, I have since discovered that the swordfish was the maritime emblem of the Chumash and that it is featured prominently in their ceremonies and mythology.
    Agenda: Cultural Preservation - Likes civs that seek Great Works and have trade routes with the Chumash. Will obviously dislike civs without trade routes to the Chumash and who don't seek Great Works.
    LA: Chumash Legacy - Starts with 2 additional Great Works slots. Trading or selling Great Works provides +200% Tourism from that civ and +5 Culture. Civs that have a Great Work originally from the Chumash will also gain 2 additional Great Works slots.
    UA: Brotherhood of the Tomol - Grants +3 Food and +3 Gold from improved coastal or ocean resources. Trade Routes to one of your other cities generates +2 Production while routes to another civ or city-state generates +2 Culture.
    UU: Tomol - Replaces the Work Boat and has 5 movement.
    UI: Scorpion Tree - Improvement for forests that produces +1 Faith and +1 Science. It doesn't remove the forest.

    The main idea is that the Chumash will focus on trade and trying to achieve a cultural victory via trading or selling their Great Works to neighboring civs (based on the lengths Samala went to in order to preserve Chumash culture). There are sill some things that I'm not entirely certain of such as if the tomol should replace the galley instead to function as a work boat that can attack (I have no clue if tomols were used in conflicts), if the scorpion tree should have a cultural bonus as well, or if there is a different/additional UU or UI for the Chumash that I haven't considered. I haven't tried to design or partially design a civ before so some constructive criticism would be appreciated.
     
    Last edited: Mar 3, 2018
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  10. Xandinho

    Xandinho Warlord

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    Location:
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    Maya Civilization
    Start: Rainforest

    UA: Tzolk'in - Every time you enter a new era, you receive two eurekas and two random inspirations from that era. Get a free tech if you are the first on your continent to search for writing.

    Leader: Pakal
    Capital: Palenque

    LUA: House of the Nine Sharpened Spears - Great writing works of your writers from the classical and medieval eras provide +3 Faith and +3 Science, besides +3 Culture (after natural history is researched). Campus, Holy Site, Theater Square and Entertainment Complex are built in half the time if adjacent to a Pyramid of Sacrifices.
    Agenda: The Great - He will try to get the most faith and science per turn, and likes who does it. He does not like those who build a bit amount of Holy Sites and Campus.

    UU: Holkan (Replaces Spearman. Available in Bronze Working) - Can be purchased with faith and gains a boost of 75 of faith every time this unit kills an enemy military unit (both Barbarian and units of civilizations or city-states) in up to 3 tiles away from a Pyramid of Sacrifices.

    UI: Pyramid of Sacrifices (Only on Rainforest. Available in Astrology) - Provides +1 Faith, +1 Science and +1 Culture. +1 Faith for each Holy Site adjacent and +1 Science for each Campus adjacent.

    Strategy: Like Brazil and Kongo, the Mayans are a civilization that thrives in rainforests. Try to search writing faster than your neighbors, so you'll get a free technology, use this to get to astrology faster, and build many Pyramids of Sacrifices for your cities. Colonize your cities always close to the rainforest (preferably), because with Pakal's ability, you can build some districts faster if they are attached to Pyramids of Sacrifice, build primarily Holy Sites and Campus, which faith and religion will not problems. Try to build some Theater Squares too, so as to get some writers of the early eras, your works of art will grant you enough faith and science as well as culture later. The Holkan is a brave warrior who will definitely take his enemies to the sacrifice to the gods in the nearest Pyramids of Sacrifice, granting him faith for every enemy unit that the Holkan kills, the gods will be very satisfied, use them to kill mainly the Barbarians that come attack their cities.

    Conditions of Victory: Obviously, the Mayans are guided to scientific or religious victory. If you decide to go for scientific victory, use faith to buy Great scientists. The Mayan bonus provides a minor advantage for the Cultural Victory, but it will be a bit more difficult. However, the Mayans receive little incentive for domination victore.
     
    Last edited: Nov 27, 2017
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  11. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    I don't expect this one to be taken as seriously as the others. But being from Texas I had to make this. ;)
    Texian Empire (Texas)
    UA: Deep in the Heart- Plains gain +1 Culture and +1 Production. Cities gain extra tourism if you have at least 6 different types of terrain or features in your territory.
    UU: Texas Rangers (Replaces Ranger)- 4 Movement. Can retire to create a Great Work with at least a level 2 promotion.
    UB: High School (Replaces University)- Provides 1 amenities as well reaching to cities 4 tiles away. (High School Football is big here)

    Leader: Sam Houston (Columbia)
    Agenda: San Jacinto- Likes to quickly end wars and likes Civilizations who do as well. Dislikes civilizations who wage war too long.
    LA: Remember the Alamo- +10 Combat Strength for 10 turns after one of your cities is taken, one of your encampments destroyed, or one of your units is killed in a fort. Can produce a Volunteer UU at Rifling.

    Leader: Mirabeau Lamar (Austin)
    Agenda: Public school system- Likes to build the most Campus districts. Dislikes Civs with more Campus districts than him.
    LA: Father of Texas Education- Campus districts and buildings are built in less time than usual. Cheaper to purchase tiles when choosing to construct a Campus.
     
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  12. N7Zebracakes

    N7Zebracakes Chieftain

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    I can fully support this. Though, as a Texan myself, I think there should probably be an adjacency bonus between Campus and Holy Sites, considering how much they (unfortunately) overlap here. I'd also wager that the agenda may be better fit with entertainment centers and stadiums :)
     
  13. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    By agenda do you mean the Unique Ability? Because that might work as well. Because it does not necessarily work for the leaders.
     
  14. N7Zebracakes

    N7Zebracakes Chieftain

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    I meant his agenda is that he likes building entertainment districts with stadiums in it, instead of campuses. A good late-game boost, but yeah, it may not fit Sam Houston's personal views. It's more of a modern Texas thing
     
  15. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    That agenda is for Lamar though, and he was the Father of Texas Education which it fits as he donated land towards building universities.
     
  16. N7Zebracakes

    N7Zebracakes Chieftain

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    Damn man, I didnt even catch it was a different leader. I feel like a jackass now. Blame bad mobile formatting and my lack of coffee throughout the day.
     
  17. Lord Lakely

    Lord Lakely Unintentionally a feminist.

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    Location:
    Belgium
    Venice
    Unique Ability:

    Queen of the Adriatic: Can place Districts on coastal tiles. Districts build on coast produce +1 tourism, housing and Loyalty every era they've survived without being pillaged.

    The districts Venice can place on coast are: Campus, Holy Site, Entertainment Complex, Harbour, Commercial Hub, Industrial Zone, Theatre Square and the Government District.


    Leader:

    Enrico Dandolo

    Leader Ability:
    Masquerade: +1 Diplomatic Policy slot upon discovering Diplomatic Service. Golden Ages and Heroic Ages give bonuses to all spy rolls. 70% chance to frame other civilizations after offensive espionage missions are concluded.

    Spy efficiency is +10% during Golden Ages and +20% during Heroic Ages. This also applies to counterintelligence. Venice can only choose who to frame if the mission is successful. if the mission fails, a random civilization known by both Venice and the target Civ will be framed instead.

    Enrico's Agenda:
    Il sacco di Constantinopoli: Wants to have the highest income per turn. Likes Civs that make less money and trade with him. Hates civilizations with a higher income or those that pillage his tiles.

    Unique Unit:
    Merchantman: A faster Caravel with a ranged attack.

    Unique Improvement:
    Canal: A land tile that can be passed by both land and sea units. Must be build in a line, on marsh or featureless Grassland, Desert of Plains tiles. Can only be built on coast or next to another Canal tile. Counts as a river for adjecency bonuses.

    City List:
    Spoiler :

    :c5capital:Venezia
    Ragusa
    Negroponte
    Zara
    Padova
    Friuli
    Eraclea
    Treviso
    Spalato
    Corfù
    Candia
    Capodistria
    Malamocco
    Lepanto
    Udine
    Sebenico
    Aquileia
    Cephalonia
    Leùcade
    Seravalle
    Cattano
    Bassano
    Castelnuovo
    Naxos
    Oderzo
    Ceneda
    Passo
    Risano
    Ithaca
    Bonitro
    Cerido
    Zacinto
    Perasto
    Perzagno
    Spinalonga
    Lido
    Murano


     
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  18. TyrannusRex

    TyrannusRex Chieftain

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    I think Yohl Ik'nal would make a good Mayan leader. https://en.wikipedia.org/wiki/Yohl_Ik'nal
     
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  19. Morningcalm

    Morningcalm Keeper of Records

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    She seems to have suffered a rather significant defeat by Calakmul though. Her chief claim to fame is being related to Pacal. If we want a Mayan queen, I'd suggest Lady Six Sky or Lady K'abel, who had more success in their military ventures.

    Re: Xandinho's Mayan idea, I like the merging of culture and science (and LUA name), but think Pyramid of Sacrifices is perhaps too potent, and somewhat reminiscent of the Nubian pyramid bonuses. Pakal is of course a decent Mayan leader choice, but I think I'm a bit tired of seeing him in every single Civ game representing the Mayans.

    Lord Lakely, shouldn't Enrico's LUA perhaps allude to his sack of Constantinople, his involvement in the Fourth Crusade, or his currency reform? I think Masquerade could be more a civ ability for Venice.
     
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  20. Kimiimaro

    Kimiimaro King

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    Actually, the Maya were led by Smoke-Jaguar in Civ III.
     
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