TahamiTsunami
Prince
- Joined
- Sep 27, 2017
- Messages
- 471
Definitely liking many of the ideas I see in here! With so much inspiration, I figured I'd try one for the Chumash since I found one in the Civ 5 civilization request thread that looked really good and I'm both surprised and disappointed that a mod hasn't been made of it yet. Dare I say that I even have hope that the Chumash could even one day become an official civ to represent the Native Americans of California.
This is based on the idea by Idvhl (https://forums.civfanatics.com/threads/civilization-request-thread.387104/page-19#post-13245693) and with the leader info from Guandao (https://forums.civfanatics.com/threads/civilizations-by-ldvhl.559593/page-6#post-14131868).
Chumash
Leader: Samala aka Rafael Solares
Capital City: Soxtonoxmu
Icon: Swordfish (http://www.oocities.org/s7726/pdindians.jpg) I was originally going to have the sea turtle be their icon since its on their flag. However, I have since discovered that the swordfish was the maritime emblem of the Chumash and that it is featured prominently in their ceremonies and mythology.
Agenda: Cultural Preservation - Likes civs that seek Great Works and have trade routes with the Chumash. Will obviously dislike civs without trade routes to the Chumash and who don't seek Great Works.
LA: Chumash Legacy - Starts with 2 additional Great Works slots. Trading or selling Great Works provides +200% Tourism from that civ and +5 Culture. Civs that have a Great Work originally from the Chumash will also gain 2 additional Great Works slots.
UA: Brotherhood of the Tomol - Grants +3 Food and +3 Gold from improved coastal or ocean resources. Trade Routes to one of your other cities generates +2 Production while routes to another civ or city-state generates +2 Culture.
UU: Tomol - Replaces the Work Boat and has 5 movement.
UI: Scorpion Tree - Improvement for forests that produces +1 Faith and +1 Science. It doesn't remove the forest.
The main idea is that the Chumash will focus on trade and trying to achieve a cultural victory via trading or selling their Great Works to neighboring civs (based on the lengths Samala went to in order to preserve Chumash culture). There are sill some things that I'm not entirely certain of such as if the tomol should replace the galley instead to function as a work boat that can attack (I have no clue if tomols were used in conflicts), if the scorpion tree should have a cultural bonus as well, or if there is a different/additional UU or UI for the Chumash that I haven't considered. I haven't tried to design or partially design a civ before so some constructive criticism would be appreciated.
This is based on the idea by Idvhl (https://forums.civfanatics.com/threads/civilization-request-thread.387104/page-19#post-13245693) and with the leader info from Guandao (https://forums.civfanatics.com/threads/civilizations-by-ldvhl.559593/page-6#post-14131868).
Chumash
Leader: Samala aka Rafael Solares

Capital City: Soxtonoxmu
Icon: Swordfish (http://www.oocities.org/s7726/pdindians.jpg) I was originally going to have the sea turtle be their icon since its on their flag. However, I have since discovered that the swordfish was the maritime emblem of the Chumash and that it is featured prominently in their ceremonies and mythology.
Agenda: Cultural Preservation - Likes civs that seek Great Works and have trade routes with the Chumash. Will obviously dislike civs without trade routes to the Chumash and who don't seek Great Works.
LA: Chumash Legacy - Starts with 2 additional Great Works slots. Trading or selling Great Works provides +200% Tourism from that civ and +5 Culture. Civs that have a Great Work originally from the Chumash will also gain 2 additional Great Works slots.
UA: Brotherhood of the Tomol - Grants +3 Food and +3 Gold from improved coastal or ocean resources. Trade Routes to one of your other cities generates +2 Production while routes to another civ or city-state generates +2 Culture.
UU: Tomol - Replaces the Work Boat and has 5 movement.
UI: Scorpion Tree - Improvement for forests that produces +1 Faith and +1 Science. It doesn't remove the forest.
The main idea is that the Chumash will focus on trade and trying to achieve a cultural victory via trading or selling their Great Works to neighboring civs (based on the lengths Samala went to in order to preserve Chumash culture). There are sill some things that I'm not entirely certain of such as if the tomol should replace the galley instead to function as a work boat that can attack (I have no clue if tomols were used in conflicts), if the scorpion tree should have a cultural bonus as well, or if there is a different/additional UU or UI for the Chumash that I haven't considered. I haven't tried to design or partially design a civ before so some constructive criticism would be appreciated.
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