Moors are intended to spawn at the Cordoba spot. But there's not much point in fixing the spawn locations for now.
I find your conclusion contradictory to your argument.I think it would be good if the map and city locations allowed Seville and Cordoba to coexist. Seville is historically too important for Spain to not have it (that's where all the colonies were managed, not in Madrid), and it's really a pity for the Moorish capital to be destroyed (since it will likely hold wonders and since in reality the Moorish cities were never destroyed). If the map can't be adjusted, I'd rather have a coastal Cordoba (eg, move it 1E) than no Cordoba or no Seville.
Oh you're right, I'm sorry. Having a costal city in western Andalusia is so counterintuitive to me that seeing coastal immediately implied the Sevilla spot to me.Huh? Maybe you misread 1E as 1W? Or maybe I'm mistaken in my interpretation of how you intend to use the map? For clarification, I'm assuming that on this map you intend to have Seville either on or north of the wine and Cordoba west of the stone. Is that correct?
I see no way to edit the map in a way that makes Andalusia large enough for that to happen. Even if I were willing to distort Africa for that (which I am not as it's nearly not important enough to distort an entire continent) it would throw Andalusia out of proportion with the rest of the peninsula.My point is, the map should ideally allow both at the same time, if my assumption for city locations is correct, then that can't happen My recommendation is that 1) if the map can be edited, maybe you have a solution to have them both there rearranging city locations based on a different map shape. 2) if the map can't be edited, then keep Seville on its spot (either on the wine or north of the wine) and move Cordoba to the tile of the stone. That allows both cities.
Maybe make Cordoba coastal and have Sevilla be the Spanish rename? Would be quite weird having Cordoba be a coastal city though...Oh you're right, I'm sorry. Having a costal city in western Andalusia is so counterintuitive to me that seeing coastal immediately implied the Sevilla spot to me.
And you're right. Cordoba would be 1W of the stone, Sevilla 1N of the wine. On the wine should be Cadiz.
I see no way to edit the map in a way that makes Andalusia large enough for that to happen. Even if I were willing to distort Africa for that (which I am not as it's nearly not important enough to distort an entire continent) it would throw Andalusia out of proportion with the rest of the peninsula.
I think there are more historical accuracy problems with moving Cordoba 1E, in particular giving it not only sea access but also making it Mediterranean instead of Atlantic facing, but even when doing that you only technically allow Cordoba and Sevilla to coexist. I certainly would not found both of them and neither would the AI, and it would be weird to strongarm the AI into doing so because it's just not a good choice. Those cities are just too close to coexist on this map, and they aren't nearly unique in that, and it would be wrong to bend over backwards to allow them both in this one case.
I agree that Sevilla is more important later in history but in this case the difference can be represented in different scenarios.
Actually Bamboo forest is not more difficult to chop than normal forest. In East Asia we use bamboo to produce chopsticks, baskets and many weapons such as arrows since ancient time. So I think it's not necessary to move to a later tech. At the same time, the hammers after chop bamboo could be less than forest. 15 hammers for bamboo, while 20 hammers for forests.What do you think about changing Bamboo Forest from a Forest variety to a separate feature type? The only place it appears is South China (plus a few tiles in Korea and Japan). And in the past we had some discussion around using jungle to prevent ahistorically early settlement of South China (combined with delaying some of the resources to spawn later). But Bamboo Forest presents a good solution to this already. The stats could be the same as regular Forest, but it could require a later tech to be removed, for example Medicine.