1SDANi
Sister Lady
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- Oct 27, 2014
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Guano as a graphical variant?2. Nitre/Saltpetre
Guano as a graphical variant?2. Nitre/Saltpetre
wikipedia said:From before the industrial revolution period the price of timber in England had been increasing as domestic quantities became more difficult to obtain. Many industries thus were forced to change to substitutes. As the industrial revolution progressed coal replaced timber for use as fuel, while brick replaced timber for use in construction.
It would be many decades, however, before iron could be used to replace timber in shipbuilding. By the eighteenth century England had not exhausted its supply of suitable domestic hardwood timber but – like the Netherlands – it imported softwood supplies. While every nation has trees and wood, ship timber is a far more limited product. The ideal woods were oak, Scots pine – but not spruce, and other large trees. Especially difficult to find were trees suitable to be masts, a crucial requirement for any sailing ship, and one that often had to be replaced after storms or wear. As suitable trees take decades to grow, in densely populated nations like England any given square meter of land could, usually, be far more valuably employed by producing foodstuffs rather than timber.
Timber was thus only viable industry in sparsely populated lands such as Scandinavia, those in the Baltic Sea area, and in North America. The Baltic countries, and especially Norway, had other benefits including superior sawmills, and often lower transport prices than distant overland travel. The British shipping industry, by the late seventeenth century, increasingly used imports of Baltic timber.
*blows dust off this thread*
So, at the risk of adding way too many resources to the mod, I nevertheless want to open discussion about two additional resources that might be useful:
1. Timber
I think someone brought this up before but I resisted it at the time, but now I have been thinking about it some more and I think it has several advantages. My first idea is to give it a significant (such as 50%) production bonus for all ships, maybe accounting for it in overall ship costs, but building ships with Timber should be faster than it is now without. Major Ocean going vessels (Galleons, Frigates, Ships of the Line, Ironclads) could even require Timber outright. Then we could place Timber in locations with historically significant locations, for example Lebanon cedar to benefit Phoenicia. In addition, Timber is worthwhile as a resource that benefits northern climates, which are not already too resource dense. I especially thought about this in the context of settling North America, for which there are often not too many incentives. Historically timber was an important product of North American colonies, especially for the English.
2. Nitre/Saltpetre
I think this is interesting in two contexts: as a component of gunpowder and as a component of fertiliser. Given the historical distribution of saltpetre I don't think it makes sense to add it as a required resource to all gunpowder units because it would only ahistorically lock most civs out of them. However there are other ways to link them. For example there could be a Renaissance era building that gives additional experience to Gunpowder and Siege units but requires Saltpetre (Castles expire at the time and Gunpowder unit experience could be removed from Barracks). Later on, I would like to reform the unit resource requirement rules entirely and lock units less to resources. Instead having a number of resources would give free upkeep for a number of units that rely on the resource, and having Saltpetre in the game for that purpose would round out gunpowder units in that purpose. Regarding fertiliser, instead of giving +1 food to Farms with Biology the tech could unlock a new "Modern Farm" improvement that requires Saltpeter to be built. In that sense it would also provide more stuff to do for workers.
I think both of those don't really compete with all the luxury resources that have been added so far (except maybe in terms of space) and instead fill interesting niches for strategic resources of the mid game with late game applications. Right now I only want to open discussion of them, and if someone wants to suggest or research plausible locations for them that would also help a lot in making the decision. It's not that easy to find out beyond famous sources like Saltpetre in Chile and India.
...provide more stuff to do for workers.
*blows dust off this thread*
So, at the risk of adding way too many resources to the mod, I nevertheless want to open discussion about two additional resources that might be useful:
1. Timber
I think someone brought this up before but I resisted it at the time, but now I have been thinking about it some more and I think it has several advantages. My first idea is to give it a significant (such as 50%) production bonus for all ships, maybe accounting for it in overall ship costs, but building ships with Timber should be faster than it is now without. Major Ocean going vessels (Galleons, Frigates, Ships of the Line, Ironclads) could even require Timber outright. Then we could place Timber in locations with historically significant locations, for example Lebanon cedar to benefit Phoenicia. In addition, Timber is worthwhile as a resource that benefits northern climates, which are not already too resource dense. I especially thought about this in the context of settling North America, for which there are often not too many incentives. Historically timber was an important product of North American colonies, especially for the English.
2. Nitre/Saltpetre
I think this is interesting in two contexts: as a component of gunpowder and as a component of fertiliser. Given the historical distribution of saltpetre I don't think it makes sense to add it as a required resource to all gunpowder units because it would only ahistorically lock most civs out of them. However there are other ways to link them. For example there could be a Renaissance era building that gives additional experience to Gunpowder and Siege units but requires Saltpetre (Castles expire at the time and Gunpowder unit experience could be removed from Barracks). Later on, I would like to reform the unit resource requirement rules entirely and lock units less to resources. Instead having a number of resources would give free upkeep for a number of units that rely on the resource, and having Saltpetre in the game for that purpose would round out gunpowder units in that purpose. Regarding fertiliser, instead of giving +1 food to Farms with Biology the tech could unlock a new "Modern Farm" improvement that requires Saltpeter to be built. In that sense it would also provide more stuff to do for workers.
I think both of those don't really compete with all the luxury resources that have been added so far (except maybe in terms of space) and instead fill interesting niches for strategic resources of the mid game with late game applications. Right now I only want to open discussion of them, and if someone wants to suggest or research plausible locations for them that would also help a lot in making the decision. It's not that easy to find out beyond famous sources like Saltpetre in Chile and India.
Placed cochineal variety on the map. @merijn_v1 I think the red could still pop a lot more. The cacti could be a bit bigger, with the insects even more emphasised. Look at the cotton for comparison, for example.
Yeah, a Guano as a maritime resource makes a lot of sense. I would like to represent guano islands in particular.
As far as locations for saltpetre go, I would prefer to rely on information about historical sources of saltpetre used for gunpowder production, rather than where the current output comes from.
If I'm reading this right, there's one cochineal west of Lake Texcoco and one in Yucatan? This is perhaps a too high level of detail, but cochineal was produced almost exclusively in the Oaxaca region. I think Monte Albán/Oaxaca is the open plains hill south of the stone, so I would move at least one (and perhaps both) cochineal resources close to that. The incense tile in particular would be the perfect place to put it. The incense resource can be swapped with the dye or removed altogether, as I've suggested in the past.Placed cochineal variety on the map. @merijn_v1 I think the red could still pop a lot more. The cacti could be a bit bigger, with the insects even more emphasised. Look at the cotton for comparison, for example.
Noooo this is probably the suggestion I felt most strongly about! Oh well. Good for Shikoku I guess!Decided against opening the Seto Inland Sea to the Pacific at the expense of Shikoku, but moved the fish into it to favour the west coast less, added some islands, and a hill in western Honshu.