[Development]Epic Adventures in Wildmana (civ specific victory condition)

:hammer2:
of course the windows search won't find it, because it cares for case sensitivity.
 
If you haven't already downloaded it, try notepad++ as an XML editor. This is an excellent (free) tool for editting and hacking XML.
 
If you want to give this advice to me, i must inform you that you are carrying owls to athens. I just had problems locating the file since windows 7 search cares for case sensitivity so
Civ4VictoryInfos.xml
which is was Sephi wrote and i copy pasted in the search tab should read
CIV4VictoryInfos.xml
.
 
I've an idea for the Scion "Dark Council".

Remove the "Dark Council" World Spell (probably should be done anyway: They've currently got two) and instead make it a spell with an Epic Destiny requirement.

The requirement I have in mind is: Over the course of the game give X gold (and/or points of technology) to at least Y other civs. Y should be relatively large - enough civs so that you need to either have a lot of friends, or be giving to civs that aren't friendly.

It's supposed to represent bribery or purchasing information. Or one leading to the other.

I, btw, couldn't write the python (or whatever) to do this.

******

Looking at the 'pedia text for the DC triggered a (perhaps) simpler idea for the req: A Great Merchant + X Awakened. (Plus maybe one more GP of any type?) The X Awakened would actually be the difficult part. Not so much getting them, but saving them up rather than using them.

Or maybe borrow a mechanic from the Svalt. and kidnap (or "head hunt" - it'll take more gold.) GP from other civs for the DC? They could appear on the map as "Councilor" units.
(Melante could be given the same sort of Immortality as Alcinus, so if she gets killed when the 'spell' fails they'll be a delay before she comes back. And the time she spends traveling to and from target cities is time the player doesn't have her Residence.)

You know... those last two might not be suitable for Epic Destiny conditions, but they're still improvements over the current spell req.

If you don't care to pick up any of this for Epic Destiny, Sephi (or some other improved Dark Council req) how about removing "Dark Council" from the Victories list and I'll replace the current spell req. with one of the two just above?

(The current req is Melante, Themoch, Pelemoc and Alcinus all in the same city - much easier in WM than in FF since Alcinus doesn't join other civs.)
 
Remove the "Dark Council" World Spell (probably should be done anyway: They've currently got two

just a remark: having two worldspells is bad idea since you can cast only one, i.e. if one is casted the other is disabled too.
 
Played a game with the Elohim using the Epic Adventure Victory Condition. A tough game (due to being on a Pangea I suspect) and I had to use world spell and seven pines and corindale's peacve ability to survive, but I won with the Alter victory in the end. This is despite trying very hard from the beginning to win by the special Epic victory conditions.

For the Elohim at least, the victory conditions are perfectly set: extremely difficult to get, but concievably possible if you really really try (although is it really possible to get the purity counter to 100?). It's a little like trying to build the menagerie in older versions of FfH, when only one gorilla spawned per map. Loved it - a great idea.
 
I went ahead and made a version of the Dark Council spell requiring GP, and made a Kidnap-like spell for Melante.

It was either that or start a new game last night, and I didn't feel like playing. :)
 
Bugs I've notice so far:

Its seems the calabim adventures do not work. I feed on well past 30 bloodpets but it stayed at zero as well as for burning blood.

The amurites seem to be missing a text tag for the build the catacomb step.
I took the liberity of adding it, to my copy I think its this:
Code:
<TEXT>
        <Tag>TXT_KEY_ADVENTURESTEP_OWN_THE_CATACOMB_LIBRALUS</Tag>
        <English>Own the Catacomb Libralus</English>
        <French>Own the Catacomb Libralus</French>
        <German>Own the Catacomb Libralus</German>
        <Italian>Own the Catacomb Libralus</Italian>
        <Spanish>Own the Catacomb Libralus</Spanish>
    </TEXT>

as well as even if you build the catacomb libralus it never seems to register as well.


Edit: the catacomb libralus actually does work it just takes about 3 turns to register. My other points still stand.

Sadly those my 2 favorite civs:cry: .Anyway having fun anyway, if I find anymore anomaly's think I should post them?
 
nice catch. Was an error while loading the XML, fixed next version (both spells and buildings). bug effected all spell based triggers like burning blood, feed etc. Please post any other issues you may encounter.
 
Bugs I've notice so far:

Its seems the calabim adventures do not work. I feed on well past 30 bloodpets but it stayed at zero as well as for burning blood.

The amurites seem to be missing a text tag for the build the catacomb step.
I took the liberity of adding it, to my copy I think its this:
Code:
<TEXT>
        <Tag>TXT_KEY_ADVENTURESTEP_OWN_THE_CATACOMB_LIBRALUS</Tag>
        <English>Own the Catacomb Libralus</English>
        <French>Own the Catacomb Libralus</French>
        <German>Own the Catacomb Libralus</German>
        <Italian>Own the Catacomb Libralus</Italian>
        <Spanish>Own the Catacomb Libralus</Spanish>
    </TEXT>

as well as even if you build the catacomb libralus it never seems to register as well.


Edit: the catacomb libralus actually does work it just takes about 3 turns to register. My other points still stand.

Sadly those my 2 favorite civs:cry: .Anyway having fun anyway, if I find anymore anomaly's think I should post them?

@ Sephi, do I need to add the above text tag or did you catch that?
 
From what I understood, Epic Adventures are going to be victory conditions. Can we expect achievement tied to those ? Best would be for every civ as they are, unlike conquest or tower victory, very different from each other. Also, maybe score victory achievement should removed as it's impossible to get ?
And one other thing - I noticed that achievements from other modmods are transferred to Wildmana - for example, I got my achievements from Orbis in Wildmana (but not those unavailable here, like Dao victory), is there a way to avoid it ?
 
@kalina there are some bonuses if you achieve an epic destiny condition and usually each civ has 3-4 of those to fulfill the victory.
 
From what I understood, Epic Adventures are going to be victory conditions. Can we expect achievement tied to those ? Best would be for every civ as they are, unlike conquest or tower victory, very different from each other. Also, maybe score victory achievement should removed as it's impossible to get ?
And one other thing - I noticed that achievements from other modmods are transferred to Wildmana - for example, I got my achievements from Orbis in Wildmana (but not those unavailable here, like Dao victory), is there a way to avoid it ?

To avoid achievements being transferred from other FfH mods, you'd have to change the name of the file the mod is looking for. Basically create your own achievement file.
 
Still looking for suggestions/ideas? I think I have a couple for the Lanun:

Leave the islands to us - have a city on at least half (or two thirds) of all separate landmasses on the map. Similar to the old blessed sea quest from normal CIV4. Would also work well for the Austrin, exploring and colonising distant lands and so forth. Obviously, wouldn't work for all maps (I'm looking at YOU, pangea).

Piracy - capture (not kill) x number of ships. Only a warship seeks to sink its opponents, a pirate on the other hand prefers to capture.

"Protection" monopoly - have a pirate on blockade receiving gold from every non-team coastal city on the map for at least 5 (or 10 or whatever) turns, without a single non-team non-barbarian privateer/pirate doing the same.


Of course, here's the joke adventure option:
A ship made in heaven - playing as Falamar, capture Brigit (or even better; Os-Gabella) and have her onboard the Black Wind for at least 20 turns without disembarking.
...C'mon, you were all thinking it! :rolleyes:
 
Common who wants to seduce Os-Gabella? There has to be a reason that she is so pissed about men. And you don't want to know what happens to men who try to do it. A portal to Ceridwen's vault hiding under her pants should be the tamest.
 
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