Will you stop if someone second's it?
I second the idea.
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I would like to see a option for Epic Adventure win condition
Yes = Win
No = Permanent Golden Age
Will you stop if someone second's it?
I second the idea.
![]()
I always intended a give some lite rewards (not too powerful, but cool), but it's not the part I need ideas for right now@sephi
any news if you want to add bonuses once the victory conditions are achieved, or do plan on keeping it a victory only mechanic?
very good to hear. it might be a bit easier if you could tell us what factions are pretty much done, so we won't waste your time by giving you suggestion about same civilizations over and over again.I always intended a give some lite rewards (not too powerful, but cool), but it's not the part I need ideas for right now
Yeah, that just happenedvery good to hear. it might be a bit easier if you could tell us what factions are pretty much done, so we won't waste your time by giving you suggestion about same civilizations over and over again.
I always intended a give some lite rewards (not too powerful, but cool), but it's not the part I need ideas for right now![]()
<VictoryInfo>
<Type>VICTORY_EPIC_ADVENTURE</Type>
<Description>TXT_KEY_VICTORY_EPIC_ADVENTURE</Description>
<Civilopedia>TXT_KEY_VICTORY_EPIC_ADVENTURE_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<iVictoryDelayTurns>0</iVictoryDelayTurns>
<VictoryMovie>ART_DEF_MOVIE_VICTORY_TOWER_OF_MASTERY</VictoryMovie>
</VictoryInfo>
Civ4VictoryInfos.xml