In 4000BC a band of wandering nomads calling them selfs Indian settled in a land of wheat and cows. A brave young man, whom was called Delhi was in charge of this small band, and the first settlement had his name... long live the memory of Delhi!
Turn 0 (4000BC)
Yes, we have Tundra near our capitol again. I think I can move 1 se to prevent it from being in our starting 21, but we'll lossing a forest in the process. I think moving is the better option.
Move worker 1s on to the cow. Yes, will be a better option to move to the southeast and get the plains instead of the tundra.
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Turn 1(3950BC)
Delhi founded. Production set to warrior, due in 4.
worker starts irigation on the cow.
Set research to writing at min. Will pull it in 50 turns at min or at max research.
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Turn 2 (3900BC)
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Turn 3 (3850BC)
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Turn 4 (3800BC)
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warrior > warrior Will start a granary prebuild next.
worker finishes irigation.
Turn 5 (3750BC)
warrior 1w to mountain. We have Ivory! Our next city could be founded right on top of it... Also have a goody hut... Not brave enough to pop it myself though.

This is a nice location from what I can see. Also notice 2 sugars to the south of the ivory.
worker starts road.
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Turn 6 (3700)
warrior moves 1w. Should I shouldn't I pop the hut???
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Turn 7(3650BC)
Skip the goody hut. I just don't trust them anymore... never anything "good" about them.
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Road finishes. This allows us to turn science down to 10%, still pulling writing in 43 turns.
Turn 8 (3600BC)
Warrior moves 1s. ut oh. We have borders very very close to us. I think it may be China.
worker moves 1n
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Delhi - warrior > barracks
Turn 9 (3550BC)
Move warrior 1sw towards borders.
fort second warrior for MP in the captiol. Remember only 1 citizen before rioting now!
worker builds mine
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Turn 10 (3500BC)
Nope, it's the vikings. We have to have them gone before they reach the middle ages.
Trade Pottery for Ceremonial Burial and 26 gold. They're now up Warrior Code on us.
Change Delhi from Barracks to Granary. Not sure if I can MM it to get the granary before growth.
But this will for sure be a 4-turn factory.
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We get kicked out of the Viking homeland.
Borders of Delhi expand.
Turn 11(3450BC)
Move warrior w.
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Turn 12 (3400BC)
Wow! There is this one city spot that will have ivory, and 2 cows. Another city spot will have 3 sugar... BUT, we have to get there before the Viks do.
Viks now have Bronz Working. Won't part with it for anything. Maybe we can pull it with Writing.
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Turn 13 (3350BC)
Meet the Maya. They are up Masonry and Warrior Code.
Viks still won't part with Bronze Working.
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Ottomans appear into view.
Turn 13 (3300BC)
Trade the Ottomans Alpha for Bronze Working and 10 gold.
Trade the Maya Bronze Worker and 27 gold for Warrior Code. Now we're only behind Masonry.
Trade Ottomans warrior code, 16 gold, and 2 GPT for Masonry. We're not at parity with all the first tier techs. Writting due in 37, pulling 3 GPT. Everyone else but the Maya and us are broke. We have 2 gold.

THe Maya are the rich guys with 72 gold.
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Turn 14/15 (3250BC)
move warrior 1n
I think I'm going to have to freeze growth to get the granary build first. 2 turns, 4 food frozen is still better then lossing 10 food.
worker starts road.
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Turn 16 (3200BC)
warrior moves e
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Turn 17 (3150BC)
warrior moves n
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Worker finishes road on plains. Moves to north wheat.
Turn 18 (3100BC)
Freeze Growth on Delhi. Wait the 3 turns for the granary to build, because it'll happen on the next leaders turn.
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Turn 19 (3050BC)
worker starts mine on wheat.
warrior moves n
Notice the Maya have their wines hooked up already.
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Turn 20 (3000BC)
warrior moves e
no trades, no MM needed now.
Viks have wines hooked up now too.
Notes:
We have a pretty good start. Wait til Delhi reaches size 4 before we make a settler, and should be able to make one every 4 turns.
Worker moves: Finish the mine and then road the wheat. Move southwest and build mine on that wheat, then road. Move 1s and mine the plains, and then build a road. Then move se and build a mine on the second plains and then road. This should give us 5+ food and +7, with growth giving us a settler from the forest.
Keep a close eye on trades. Things can get out of hand very quickly on Emperor. Right now we're at tech parity with only The Wheel needed for first tier techs. We're 31 turns away from Writing, with no idea of the other guys research paths.
The next 20 turns need to be handled with care. We should be able to get a settler out within the next 10 turns, but I'm worried about hwo many neighbors we have so close to us... The good news is that I think we're pretty much alone to the east, just not sure how much land is there. Settler to the southwest first, to prevent the Viks from getting all those cows and sugars.
Here's the
save
Some photos: