OK, i might have just poadched Blas's turn, but you can take it next if that is the case. I am unsure of the roster.
Inherited Turn: 150 BC
Switch Reykjavik from Barracks to temple.
Everything else looks good.
Turn 1: 130 BC
Stockholm Temple - FP
I know we haven't discussed this yet, so that can be vetoed. Due in 67 turns.
Ottomans get ToA. Ouch, Iroqouis get SoZ. Need to hit them before ACs. They don't have horses, so no MWs. From the map, i only see them having one source of ivory in a town bordering us. We hit that, no more ACs.
Turn 2: 110 BC
See a reg Iro sword. Why doesn't the AI build barracks? Thats why Sun Tzu's is so fearsome in AIs hands..
Turn 3: 90 BC
Boardwalk finishes harbour.
Declare on Iroqouis.
Tonawanda:
First Horseman charges in, loses a hp to a 'pult, takes a hp off a spear, then retreats.
Second Horseman loses one hp, but kills a full health reg spear.
Third Horseman kills 2 hp Spear from earlier, losing 2 hp.
Fourth Horseman kills reg warrior, but is redlined.
Capture Tonawanda, with a catapult, and 3 slaves (worker and settler).
I think that is his only ivory gone, so no ACs *i think*
Use the catapult we just stole on a swordsman, taking off a hp. Kill it with a horse.
Oil Springs:
First Horseman retreats doing no damage.
Second Horseman kills spear no damage.
Third Horseman loses 2 hp, but kills spear and promotes to elite, capturing the city. Sword nearby.
Mauch Chunk:
First Horseman dies doing no damage. Dam its on a hill.
Second Horseman dies doing 2 damage but spear is now vet.
Third Horseman is redlined but kills 2 hp vet spear.
Fourth Horseman loses to vet spear, now elite.
Fifth spear kills elite spear and we capture it.
After losing a couple of horseman and capturing three cities, our income has gone from +1 gpt to +21 gpt.
Turn 4: 70 BC
Kill Iro Sword i saw last turn. Next city up is Grand River, which will give us
a fourth luxury, incense.
Turn 5: 50 BC
Iron is connected. Our Palace gets a bigger roof. Our elite archer up north kills
a Iro archer on defense. No leader.
Park Avenue Barracks-Horseman
The people are happy so the clown in Calcutta is sacked and we hire a taxman.
Turn 6: 30 BC
Madras Market-Horseman. I change it from 11 shields, growth in 9, to 10 shields, growth in 6. We get the horseman in the same time. Keep it on 10 shields and maximise growth when you want horsies from it.
Elite archer kills spear up north, no dice on the leader.
Iros are tearing through Persia.
Maya and Mongols sign a Military alliance against Persia.
Calcutta needs a clown again.
Turn 7: 10 BC
Iro Archer retreats our horsie.
Bombay Market-Horse
Delhi Market-Barracks
Calcutta Market-Horse
Calcutta switches to taxman again.
Attack yellowlined archer with elite horse and lose (?)
Kill it with a another horse.
Lose 2 horses attacking Iro sword (?)
Kill it finally. Thats the Grand River force in disarray.
Turn 8: 10 AD
Tonawanda worker-worker.
French complete Lighthouse.
Persia down to 2 cities.
Turn 9: 30 AD
Income is +61 gpt. I turn Science up from 10% to 40% and Feudalism is in 11 turns at -8 gpt. Much better.
Madras Horse-Horse
Turn 10: 50 AD
Delhi is in WLTK day.
Trondheim Courthouse-Market
Bangalore Market-Horse
Calcutta Horse-Temple
Hyderabad Worker-Worker
Bombay Horse-Horse
Mayans complete Hanging Gardens
Grand River:
First Horseman kills spear but is yellowlined. It is on a hill btw, size 7.
Second Horseman kills spear, no damage. Another spear underneath.
Third Horseman dies, spear no damage.
Fourth Horseman yellowlines spear then dies, spear promotes to vet. Sword next.
Fifth Horseman dies to sword, doing one damage. Back to yellow spear.
Sixth Horseman dies, spear is now elite, 2 hp left.
Seventh Horseman kills elite spear, no damage. Sword now.
Eigth Horseman kills sword, no damage. Still a warrior...
Ninth Horseman kills Warrior and takes city, O dear, stack of Archers next to city.
Kill a sword by Grand River.
We will lose Grand River next turn, so i make peace with Iro. we get Monotheism for 85 gold.
Taking that Incense means lux down to 20% and Calcutta loses the clown.
Science goes up to 50%, Feudalism in 7 at -3 gpt.
Decide to switch FP from Stockholm to Madras, due in 18. Stockholm changes to barracks in 3. Location doesn't matter, the faster we get it the better.
The Spoils:
2CC Persia needs some friends: