Diplo for Team BABE

Would be nice to trade some techs, sounds like the only tech we have a monopoly on is monarchy. I fear we are going to be behind in techs, unless we can get another contact. I think it is pretty obvious that we weren't the first contact Babes had, I wonder if they have 2 others.

Just a thought, given that the map wraps in both directions is it worth sailing in the direction away from the Babes and seeing if we come into contact with someone else thay way.
 
We have a lot of new information. JB and I talked to Whomp the BABE Information Minister today. I dont have time to dissect yet but there is a lot to digest. Free and Council are in the middle ages, BABE want an alliance, sell techs for 75% cost, and we work out something on the hut attempts (try to get Construction and currency in other words). BABES have poly from a hut (allegedly...). It seems they are willing to jump in bed with us if we want to do it.

Spoiler :
jb1964 says:
So, where are we on putting together a tech deal and inking some long term mutual affection pact?
Whomp says:
brb
Simon says:
what game are we talking about now?
casey j says:
the civ 3 one
casey j says:
we are kind of schizo
jb1964 says:
Whomper and I were talking baseball but I'm switching gears to Civ
Simon says:
your gong right?
jb1964 says:
Yes, former KISS and now Gong
Rob says:
i'm here... finally
Simon says:
how come you lot are so technologically ********?
Rob says:
casey brought up an 80 turn deal if i remember correctly
Rob says:
earlier that is
jb1964 says:
We've been isolated and still have huts to pop
jb1964 says:
And we did focus on the beer pyramid
jb1964 says:
life's good
Rob says:
lol
Rob says:
we were jelous so we are building one out of hot babes
jb1964 says:
Please let it fall on me
Rob says:
maybe we can work out a swap at some stage?
jb1964 says:
Ow, the wife just whacked me
Simon says:
brb food
Whomp says:
holly was on a mission today too
Whomp says:
and here i have diplo to discuss
casey j says:
heh technologically ********
Whomp says:
she just left to take her national boards

jb1964 has left the conversation.

jb1964 has been added to the conversation.

casey j says:
how are you guys going to start your golden age
Whomp says:
not sure
Whomp says:
what wonders other than hanging gardens? I forget
Whomp says:
we have the commercial one
casey j says:
HG is the only one for agricultural
Whomp says:
hmm
Whomp says:
so maths
Whomp says:
you need maths
Whomp says:
how quickly do you need to pop the huts?
Whomp says:
is it imminent?
casey j says:
within 10 turns probably I would guess
jb1964 says:
We're running outta AA and would like to get whatever's valuable to both of us
Whomp says:
ok here's the dilemma
Whomp says:
if we trade with saber for maths it accelerates a scientific
casey j says:
yeah
casey j says:
what do they want for it
Whomp says:
they want hbr and myst
Whomp says:
which leaves 30 beakers
Whomp says:
they want to give 14 g
jb1964 says:
minor detail
Whomp says:
right but do we want to advance them to the MA's?
jb1964 says:
I would rather you not
Whomp says:
not sure about that since we know what happened with the two scientifics last game
Rob says:
but there is another issue tied to all this
Whomp says:
Council and Free
Rob says:
who have traded with each other extensively
casey j says:
what are their tech situations
Whomp says:
attached at the hip it seems
jb1964 says:
OK, we form the other aliance and leave Sabre in the dark ages
Whomp says:
ok so if we research maths you'll be fine to wait on your huts?
casey j says:
we can research math while you are in anarchy
Whomp says:
that would alleviate a huge problem
jb1964 says:
WE're only here to help
Whomp says:
we know what cham can do so there's no reason to help him
jb1964 says:
*choke*
Whomp says:
they're not going to look to kindly on us but what can they do LOL!!!
casey j says:
brb, what are the other two's tech situations
Rob says:
well they have managed to get to MA
Whomp says:

Whomp says:
unreal
jb1964 says:
Then they have been swapping big time

jb1964 has left the conversation.

Whomp says:
poor jb
Rob says:
he'll never know the answer lol

jb1964 has been added to the conversation.

Whomp says:
here you go jb
jb1964 says:
thanks
Whomp says:
that was a big thud jb
jb1964 says:
I go down hard
Whomp says:
like michael barrett or AJ
jb1964 says:
OK, the others are in the MA
Rob says:
afraid so
jb1964 says:

Whomp says:
we assume free
Rob says:
can't be anyone else
Whomp says:
we should know for sure very soon
jb1964 says:
Neither of us are interested in cranking up Council
Whomp says:
nor free
Whomp says:
nor saber for that matter
jb1964 says:
OK, we research Math
Rob says:
the only thing i wish to crank up the council is 50 MW's
jb1964 says:
haha
jb1964 says:
sill laughing
jb1964 says:
Well, toss in some GS's and we might survive
Rob says:
well donsig is a strong motivating factor for me
jb1964 says:
OK, techs and peace
Rob says:
80 turns
jb1964 says:
Sure
Simon says:
back
casey j says:
im back
casey j says:
had contact lens problems
Rob says:
lol so you didn't read our response yet
jb1964 says:
oh, one moment
Rob says:
i'm waiting for the thud
Whomp says:

jb1964 says:
Ya lost me guys
Whomp says:
MA's
Rob says:
casey was away for that part
casey j says:
im caught up
Whomp says:
eek
casey j says:
so free and saber are in the MA, with at least 2 techs probably
Whomp says:
no council
Whomp says:
free
Whomp says:
all the more reason not to trade with saber
casey j says:
do they have government techs? ok council and free (kuningas right?)
Whomp says:
yep
Simon says:
yeah
Whomp says:
republics
Rob says:
but they are still in despot right now
Whomp says:
anarchy maybe or haven't revolted iirc
Whomp says:
they wouldn't go feud i'd think
Rob says:
coucil hadn't yet
Whomp says:
ok
jb1964 says:
So you're in anarchy then
Whomp says:
we are
jb1964 says:
Ihave never used feud
casey j says:
well we can certainly deny council their golden age
Rob says:
another 4 or 5 turns to go
Whomp says:
night.mare!
Simon says:
i used fued onece
Simon says:
*once- wanted to see if it did anything it didnt say on the tin
Whomp says:
twice here per variant
Simon says:
it didnt...
casey j says:
you can build a massive army quick in feudie
Whomp says:
brutal unless you're going for culture or small ics
Whomp says:
small size cities
Whomp says:
WW was brutal with the pop rushing on culture
Whomp says:
so there it is
casey j says:
do you guys have any plans to build the colossus to deny korea their golden age?
jb1964 says:
So Council would need collossus for their GA
Whomp says:
i see
Whomp says:
I'd presume 80 peace is a done deal
Whomp says:
so now it's teching
jb1964 says:
yep
casey j says:
well to keep the other two in place we could build the HG (no GA for free) and Colossus (no GA for Korea)
jb1964 says:
We should move each other down the line, pop the huts, share the techs and find a way to make up any disparity
Whomp says:
yep
Whomp says:
so we need to cross our fingers...i think it's 40%?
casey j says:
i think you guys are going to have to build the gardens for a GA, not to try to sell you a quasi useless tech but i dont see how else you are going to do it
casey j says:
if you are going to attack someone to initiate the GA, the earliest i figure is with pikes protection but you have no iron. no iron=no rails so IA is out. the only thing left is with salpeter, which each of us might or might not have
casey j says:
and then the others could have salt and render MWs kind of harmless
casey j says:
we would rather give it to you for free than have sumeria who is in the MAs get a GA
casey j says:
and increase their lead
Whomp says:
yeah....man that's expensive
Whomp says:
makes me wonder whether we should hit one of them with our MWs
Whomp says:
huge risk
Whomp says:
but versus building a wonder...
jb1964 says:
Yes it is
Whomp says:
they can't hit us back though
jb1964 says:
Have you figured out that the waters are only safe for you?
Whomp says:
so is it worthwhile to use 30 shields to kick it off or build HG
Rob says:
not completely just for us
casey j says:
well it depends, are they weak to you? with a golden age you could build a bazillion MWs and ships to carry them. its a tough question.
jb1964 says:
There are passages, but then you can see someone coming down that road and be ready for it.
Rob says:
anyone can cross the waters but it would be part suicide
Rob says:
and they would lose some boats
Rob says:
around 50% i think
jb1964 says:
That's what I mean, nobody is going to put a loaded ship in suicide waters
Whomp says:
the question is whether they'd continue war for the rest of the game
Rob says:
well if we start one we would have to plan on finishing it too
jb1964 says:
Well, if you want the HG's then we have Monarchy and a promise not to build it.
Simon says:
what does HG do?
Simon says:
other than give us a ga?
Whomp says:
3 content
Whomp says:
on the island
jb1964 says:
It gives you your GA, and some happy feet
Simon says:
oh well thats useless, id prefer to just whack some council
casey j says:
3 content in the city that builds it, 1 content in all other cities
Whomp says:
ok
Whomp says:
i thought it was each city
jb1964 says:
it's 10% on the happy gas slider
jb1964 says:
no, only 1 per city
jb1964 says:
Bach's is 2
Whomp says:
300 shields
casey j says:
well a ship invasion has the advantage of dealing more hurt to them. it will be a lot of ship building though, and how are you going to cover your landing?
Whomp says:
we'd have to have spears or swords
casey j says:
i thought you had no iron
jb1964 says:
Iron
Rob says:
that would also depend on if they were expecting us
Whomp says:
remember they don't have map knowledge of us
Whomp says:
in fact i don't think anyone does
Rob says:
or my devious mind
Whomp says:
HG expires at steam
casey j says:
no one has iron?
Simon says:
saber do
Rob says:
yep
Whomp says:
can't remember if council does
jb1964 says:
OK, you don't want Monarchy to be part of the tech swap?
Whomp says:
i'm leaning no
casey j says:
this is like my pbem with wacken, what to do on an island map
Whomp says:
if we did we'd be inclined to wait towards unis
Whomp says:
he had a great plan Casy
Whomp says:
Casey
Whomp says:
i should dig it up
jb1964 says:
Wait towards Unis?
Whomp says:
it was in your forum right?
Whomp says:
to build HG
Whomp says:
at least the 300 shields aren't a back breaker as we develop
jb1964 says:
Universal Suferage?
Whomp says:
and then can focus on doing it for building unis
Whomp says:
do you follow?
jb1964 says:
Actually, no
jb1964 says:
sorry
jb1964 says:
Acronyms are thowing me off
Whomp says:
universities
Whomp says:
300 shields in the MA is not nearly as painful as AAs
jb1964 says:
OK, what about them
Whomp says:
so kicking off a GA in the MA's wouldn't be so brutal
jb1964 says:
I understand
Whomp says:
so the question is if council has to research monarchy then build it is it worth it?
casey j says:
sorry i was away for a sec
casey j says:
yeah he had a good plan, with iro too
casey j says:
free you mean
casey j says:
council needs colossus
Whomp says:
gotcha
Whomp says:
ok
Whomp says:
so free then
casey j says:
free needs HG, and MOM, or GL
Whomp says:
h'wachas will be near impossible to kick off a GA
Simon says:
pity you got MOM huh?
Whomp says:
so free may have to derail the tech pace
jb1964 says:
MoM rocks!
Whomp says:
tough call but i sense we're focused on a farmer's gambit still
Whomp says:
another wonder is 10 MWs
Rob says:
i like that wonder
casey j says:
indeed. but you need ships to send them, which will be 300 shields
casey j says:
but are more useful long term
casey j says:
its a dilemma
Whomp says:
it is
casey j says:
plus unit support for all your units
Whomp says:
while trying to farmer at the same time
Simon says:
why do we need 300 shields for ships?
Whomp says:
300 for HG
Simon says:
casey j says:
indeed. but you need ships to send them, which will be 300 shields
Whomp says:
5 MWs and 5 galleys
Whomp says:
= 300
Rob says:
how much shieds is one ship
casey j says:
30 shields
Whomp says:
30
Simon says:
i think the amount we have already saved on not having to suicide all our ships is already quite good
Rob says:
well 2 MW fit on one ship
casey j says:
yeah
casey j says:
i was thinking 10 galleys, 20 units
Whomp says:
i'd think
Simon says:
i dunno
Rob says:
ok i'm with you
Simon says:
kiss attacked with like 8
Simon says:
still scared the . .. .. .. . outa us
Whomp says:
it was in the MA's too
casey j says:
but it took them a while, and they were at war
Rob says:
nuts hit tnt with 4
Rob says:
took out there capital too
Whomp says:
there's no chance to retaliate though
Simon says:
after kiss did the hard part
Rob says:
no the war before kiss
Rob says:
when i ran donsig in circle
Whomp says:
that war was silly
Simon says:
that wasnt our capital....
Whomp says:
it was on your terms
Rob says:
it was orginally
Whomp says:
this wouldn't be on anyone but our terms
Simon says:
yeah but then through our genius we palace jumped
Rob says:
until provo moved it lol
Whomp says:
well...we should see what the smart guys think about building HG
Rob says:
did like the sea breeze at night lol
Rob says:
*didn't
Simon says:
makes so much more sense now
Rob says:

jb1964 says:
OK, we can get you Math while you're in Anarchy
jb1964 says:
We'll get CoL, MM, Wheel and HBR
jb1964 says:
Pop the huts
jb1964 says:
and see what techs we can send your way
casey j says:
are free or Council weak to you?
Whomp says:
we don't know on free
jb1964 says:
You're down to zero huts now, correct
Whomp says:
i think we are or 1 left
jb1964 says:
I thought you poppoed your last w/ poly
jb1964 says:
but no matter
Rob says:
Council is average to us atm
jb1964 says:
if you have one then kewl
Whomp says:
i can't remember
Whomp says:
let me look
Rob says:
i think that popped a couple of turns ago didn't it
Whomp says:
poly was last turn iirc and it looks like the last one
Rob says:
yes thats it
jb1964 says:
OK, we have two..
Rob says:
no problems
Rob says:
does that wrap it all up or is there something else to discuss
Whomp says:
i think we're good
jb1964 says:
Who writes up the deal?
Whomp says:
i have no creativity
casey j says:
what is the deal
casey j says:
80 turn peace, help in wars?
jb1964 says:
80 peace
Whomp says:
wars?
Whomp says:
how?
Simon says:
just how would you help?
jb1964 says:
techs, and compensation
Rob says:
just who would attack you
jb1964 says:
at this point I don't know that wec an
Rob says:
i think we established only we could and we are giving you 80 turns of peace
jb1964 says:
I'll wriet up a deal for the peace, techs and compensation
Whomp says:
'Cane where was WOA's spoiler?
jb1964 says:
Casey, are we ready to pop huts now or in short order?
casey j says:
hold on let me ask him
casey j says:
grahamiams forum
Simon says:
is wacken going to wacken this year?
Simon says:
some of my mates are going
Whomp says:
got it
Whomp says:
graham's
jb1964 says:
Hey i need to run out in short order...
Rob says:
ok guys i'm off to bed
jb1964 says:
I'll send a deal your way for the techs and peas
caseys there
Whomp says:
i see him
casey j says:
yeah but i have to run
casey j says:
see ya guys
Simon says:
cyas later
Simon says:
oh poo me too
Simon says:
dr who is on now!
Simon says:
catch you in a bit bernie
Whomp says:
ok bye simon
Whomp says:
don't nuke me ok?
Simon says:
lol#
Whomp says:


Simon has left the conversation.

Whomp says:
that wasn't very encouraging
Whomp says:
Case
Whomp says:
you there?
Whomp says:
You there?
casey j says:
hey man i had to go earlier
casey j says:
wedding cookout shower event kind of thing
Whomp says:
hey
casey j says:
hey hey
Whomp says:
I didn't mean to bug you at your party
casey j says:
nah we are back
casey j says:
yeah buddy
casey j says:
whats not encouraging
casey j says:
somebody is way behind in world population
Whomp says:
i wanted to let you know we can get maths in 4 even in anarchy
Whomp says:
if you want to give us cash in lieu of that might work better
Whomp says:
since we're in anarchy so there's not a lot of cash we can generate
Whomp says:
that seems insane to me but it's true
casey j says:
how much cash do you want
casey j says:
thats cheaper for us
Whomp says:
it's because of our contacts i'm sure
casey j says:
we are playing a standard map on emperor right?
Whomp says:
it's another reason we may consider having you give us gold through the balance of the AA's since we can get currency in ~six too
Whomp says:
i don't know if that's possible but I know some of the reduced prices will be an issue on exchanging techs
Whomp says:
But we want to be fair without getting screwed
Whomp says:
does that make sense?
casey j says:
tech cost is 157 with knowing 3 rivals who have math on emperor/standard size, so thats only 14 scientists
Whomp says:
but same with currency and construction
Whomp says:
we'll know 3 w/currency and 2 w/construction
casey j says:
yeah, well it makes sense that we buy things, since you have the contacts, its win win for both of us
Whomp says:
so the quaestion is what happens if we give techs and no techs pop from huts?
casey j says:
we will have to pay you
casey j says:
if we give you gpt, can you get currency in 4?
Whomp says:
dunno
casey j says:
we can get currency in 4 turns at the higher cost (480), but that makes less sense than buying it from you
casey j says:
it conserves more of our collective gold
Whomp says:
ok wotan thinks currency will be around ~300 beakers
casey j says:
is wotan on? you can invite him and still have a private window to talk in
casey j says:
brb
Whomp says:
he went to be about 2 hours ago
Whomp says:
k
casey j says:
back
Whomp says:
k
Whomp says:
would 180g work for maths?
casey j says:
thats 75%, i was thinking 65-75% so probably
Whomp says:
that would be a discount from ~210 beakers
Whomp says:
ok
casey j says:
we probably only need wheel, HBR, MM, philo, and math
Whomp says:
k
casey j says:
we can put it on CoL and pop the huts
casey j says:
math is showing 157 for knowing 3 people knowing the tech, we are fine with paying you 23 gold extra, i dont even know if that is right or not. im using tech calc
Whomp says:
ok we'll work on that
casey j says:
of course i have to consult the team but im sure they will go for it, since it benefits us both
Whomp says:
right it's amazing we can run that fast
Whomp says:
4 turner can't ask for much more than that
casey j says:
yeah, and even if you want to buy it from sabre, thats fine. math i mean.
Whomp says:
i'm inclined to leave them in the dust
Whomp says:
we don't want all three scientifics on fire
casey j says:
what about no trade clauses without the others consent?
Whomp says:
we should do that but honestly i don't think we have any interest in trading with saber and the other two are really far ahead
casey j says:
you think one of us should build the great library? how long have the other two been in the MAs?
Whomp says:
hard to say since we just met Council
Whomp says:
weird thing is they haven't revolted
Whomp says:
so they may have a wonder working
casey j says:
nothing has been gleaned from convo? how is your military rank against both?
casey j says:
im sure council is building the colossus
Whomp says:
i thought we were average but i think we're strong acutally
Whomp says:
we have a lot of boats out there
Whomp says:
i tried Gen W today and he was not very talkative
Whomp says:
had a lan party but honestly there's not much to talk about
casey j says:
they probably are dead set with each other, working towards astronomy to land a stack or 10
Whomp says:
exactly
casey j says:
nothing much to offer
Whomp says:
that's why we need to keep saber in the dark
casey j says:
yeah
casey j says:
well we can do 80 turn peace, formalize the no trade clause for insurance and keep each other in the loop, do the math deal (gpt or lump sum?) and trade the rest, pop the huts, and then we can see what tech costs are and what we owe you. eta 5-6 turns. then we have to sort out MA deals and tech path
casey j says:
is all that correct? you are jumping in bed with us?
Whomp says:
yep
casey j says:
one civ is way behind in pop, since together we have 47% of world population
Whomp says:
wow
Whomp says:
that's huge
casey j says:
yeah, it should improve too when you are out of anarchy and we continue to grow
Whomp says:
river bonuses!
casey j says:
I would assume sumeria has 20 something percent of pop, the other two only have about 15% apiece
casey j says:
thats not enough for them to leave us in the dust
casey j says:
we should catch up to them in short order
Whomp says:
i was shocked when we met them
casey j says:
i bet
Whomp says:
they must've sent a suicide really, really early
Whomp says:
to be that well coordinated
casey j says:
yes and got really lucky
Whomp says:
i think the resources are going to be funky too
casey j says:
to have a curragh survive 3 turns isnt high percentage
Whomp says:
rik has something up his sleeve there
Whomp says:
i know
Whomp says:
we had a few sink pre TGL
casey j says:
cool, well i hate to run but im getting yelled at, im sure they team will be interested in the deal, and the sooner we get to the MAs the sooner we can get Feudalism and Engineering. if we can plan for it we can get those in very short order (5-6 turns).
casey j says:
oh what about Leos
Whomp says:
no probs i have to go too in a sec
Whomp says:
haven't thought about leo's yet
Whomp says:
it's a big one though isn't it
casey j says:
indeed
Whomp says:
let's work out that detail as we go
Whomp says:
in the meantime figure out the math as we will
casey j says:
alright. do you have any wonder builds going?
Whomp says:
no
Whomp says:
anarchy baby
casey j says:
Forbidden Palace?
Whomp says:
finished
Whomp says:
are you there yet?
casey j says:
good deal. to give you some info, we have it due in 2 turns, but can switch it to Colossus. We were wondering how far along Korea was
casey j says:
since it is the only other commercial wonder until the end of MAs, and its cheap, and they will not get a GA with hwachas
Whomp says:
hmm dunno know. i'll try and get it out of Gen W
Whomp says:
h'wachas have to kill to get one too
casey j says:
yeah the defender must be redlined already really. if they have no plans to build it, then good deal
casey j says:
how are you going to build rails with no iron?
casey j says:
gotta capture some?
Whomp says:
i think we have some on a island
Whomp says:
just need harbors now
Whomp says:
that's why i think rik is up to something
casey j says:
ah, yes definitely an interesting map
casey j says:
well i will file a report with the team
 
That's a great deal. Good job guys.

Here's a thought:
If we stay WLTKD we can have Library at turn 104.

Would they be interested in giving Republic and 2 contacts in the MA
With assurances of course on deals allowed w/contacts-lowers tech cost for us with shared research path in MA. Automatic trade of tech at a big discount(thanks for getting us out of a pickle), defensive pact only? Possible war against aggressors if they need the help.

This adds 4 more turns (>1 week RL?) to work other details.

We are ready to pop huts by turn 98 or later on command.

I guess Colossus on turn 97 is okay if they prefer, but the above idea might work better for both of us.

Gotta love the farmer's gambits:)
 
I have worked out the deal to a small degree and then was booted from the comp by the family. I have a whole bunch of RL until late when I'll be able to put up our offer to the Babes.

The short of it is, we're swapping techs, 80 turns of peace, compensation for the imballance from whatever tech(s) we pop.

Thanks for the ideas Prince, I'll see if we can incorporate them but I don't think we need Republic. After we switch to Feud, which isn't terribly far away we're done w/ government changes.

Comments/Feedback/etc. welcome and needed.
 
jb1964 said:
I'll see if we can incorporate them but I don't think we need Republic. After we switch to Feud, which isn't terribly far away we're done w/ government changes.

I've not gotten too far with Feudal whip 100K, but I can see it works great. But aren't we limited in our expansion ability? How many more cities than 55 can we get? RF summed up build priorities pretty well I think and we need more of his opinion on this.

RFHolloway said:
I think it as easy as growth then culture. Build priority (not order) is settler worker library temple when playing. Eventually there comes a point in the expansion where you have a core producing settlers, some cities near food bonuses churning workers, but the rest can't really produce a settler or a worker because they can't grow fast enough. Those start with a library, grow a bit, then a settler.

This does all change though when I get to feudalism. Then I am pop rushing culture. That seems far more effective than rep parts. (any city that has completed all the culture just builds workers to join to any city that hasn't)

On this map we just can't keep building settlers. I put his suggestion "growth then culture" together with his other idea about the rare condition of burning through to replaceable parts. I also used the same strategy kc used for the #1 spaceship but also put growth as priority. Growth equals tech I realized. Why was I slowing expansion to build libraries? Result: 850AD 100K on standard chieftain even though with seven science ai's none got monotheism, medicine, or computers on the age changes. And plenty on this team could use the strategy faster than me, since I'm just learning studying these games.

I'm not even questioning that Feudal rush isn't the best strategy for the fastest time. RF has 3-turns faster on the table above chieftain and #1 isn't even C3C. But do we need the fastest? Can we do it fast enough to avoid carriers full of bombers, and ship chains of marines? I agree getting Republic isn't of the utmost urgency, but we'll need it if we need to keep up in tech. We need some good estimates on when teams are going to get flight and amphibious war and when we can expect to reach 100K without getting many more cities than the 54-55 we see now. If we can beat the fast tech teams going for these then, I agree, let's whip and sing and dance to victory. If not, maybe we want to keep the lead in tech and use later tools to really crank the culture. We need Republic for that even if we change governments twice to at least whip temples, libraries, and a few universities, then back to Republic for fast tech. You don't just get replaceable parts, there is also rails(more pop and specialists), electricity(waterless islands), and nationalism(draft disband). Great for defense as well as acclerating what would be a slower start on 100K masking our plan longer. I'm going to go along with whatever the team thinks is best, so I'm not trying to be argumentative, only helpful.

The deal is great and I've now got no concerns about the Babes right now. I thought they might be building barracks and galley chains. The rest of the team seemed concerned as well. But they're doing farmer's gambit, just gained +2 in score in anarchy, and most of their strength probably is boats. It's a great partnership, so whatever deal we get is fine. We do need a decision whether to change DSOTM to Colossus on the next turn though. So, I'm done talking so others can give their thoughts. Just tell me when its fine to take the turn and what to build at DSOTM and don't just leave me hanging on what the team wants to do. Team Gong's wish is my command.:D

Edit: Team Free got the turn at 6:49AM EST (GMT-5) and CommandoBob usually posts turns around 2:00AM EST (GMT-5) about 15 hrs from now.
 
Here's a thought:
If we stay WLTKD we can have Library at turn 104.

Would they be interested in giving Republic and 2 contacts in the MA
With assurances of course on deals allowed w/contacts-lowers tech cost for us with shared research path in MA. Automatic trade of tech at a big discount(thanks for getting us out of a pickle), defensive pact only? Possible war against aggressors if they need the help.

This adds 4 more turns (>1 week RL?) to work other details.

We are ready to pop huts by turn 98 or later on command.

I guess Colossus on turn 97 is okay if they prefer, but the above idea might work better for both of us.

Gotta love the farmer's gambits:)
All good ideas. When Sabre feels they are being left out of the picture they will surely go for the Great Library. I wonder if Babes will/can attack them by then? Im sure that will be their target. I dont think Free or Council have any desire for the library since they are ahead.

I am pretty sure the Feudie rush is the way to go, the problem is the maintenance. I think we can have workers and growth in place to buy ten shields or 20 into a temple/library, switch to Feudie, whip the building, and then switch back to Republic then. Or whip, wait a turn, and whip again, but that takes a lot of worker add ins. We would then have 275 culture per turn in short order (probably closer to 300 with the other culture stuff). The problem is this is 100 gold of maintenance and growth in the outlying towns will be slowed with taxmen/scientists. But we can build more workers in the core while the other cities make bombard units and troops to handle a landing. Our research will eventually peter out though, and we will have to then just build culture (by 600 AD, when our culture doubles we will have 600 culture). If we can attain Rep Parts by then, that would be fantastic, and we can build the other 7 cpt buildings (uni, cath), taking us to right at 1000 cpt.

This makes RF's idea of ToA a great one, but only if it lasts a while. 55 gold per turn maintenance times 30 turns even would be pretty decent. I dont know if we should build Colossus or not, but it will certainly help the maintenance.

The good thing is BABE is not even considering us to go for culture, I think JB remarked how oblivious they were. We probably should even try to get a longer peace deal extension before we rush all the culture.
 
I think JB remarked how oblivious they were. We probably should even try to get a longer peace deal extension before we rush all the culture.

Babes once offhandedly remarked about somebody going 100k culture, but all their conversation was firmly entrenced in this turning into a naval war game.

They also seem a bit bent on settling a few lingering beefs from last game. We should certainly encourage the violence.

At what point do you think these guys are going to say, "Umm, the Gongers are going 100k!?" And if they come to the conclusion that it's a serious threat then the cooperation is going to end abruptly. We should get peace and any other kind of agreements that we can, for as long as we can. However, if our victory is pending you can bet all deals are off/broken and there will be mass cooperation to drop a real big hurt on us.

This is going to be fun. :D
 
OK, we do want Republic and we can have them toss that into the deal for our future use.

If the Babes don't want Monarchy, because they have not planned for an HG wornder Golden Age, then who's the next best customer for that tech and a shot at the HG's?
 
RFHolloway said:
Would be nice to trade some techs, sounds like the only tech we have a monopoly on is monarchy. I fear we are going to be behind in techs, unless we can get another contact. I think it is pretty obvious that we weren't the first contact Babes had, I wonder if they have 2 others.

Just a thought, given that the map wraps in both directions is it worth sailing in the direction away from the Babes and seeing if we come into contact with someone else thay way.

You've probably seen the diplo conversation, but you had the same concern I did. If all teams had been dark, The Babes could've left everbody in the dust charging us for the dribbles to keep up. They do have 2 contacts, probably 3 soon. The Council and Free have a tech deal and are in MA, so the Babes are definitely needing some help. They know Sabre who is behind like us, but want to leave them behind(something about revenge). JB even offered a military alliance, and they said, "Uh..thx, but how can you help with that."(chopped quote) That leaves us free to to proceed with our 100K, help them out, play nice, and get a defense ready down the road when "all bets are off." Even keeps us in the loop with tech without carrying the load. Perfect for us, I think. We can even give assurances (do we get more Babes for that) on any deals they don't want us to do when we contact others. I want to meet FREE and probe the possibility of getting them out of the Councils grip. It was Korea's early curragh that got them to the MA. They didn't have any choice not to agree to advance. And the plan is to send boats in directions away from the Babes, I think. Babes + Gong = 47%pop 25% land now. Free is close to our size, I think.

We're definitely going to get a deal and with the Babes doing math our slider is free. The big choice for the next turn is Colossus or proceed with Library at DSOTM. Saber's industrious, and really could throw that down any turn, if they get construction all they need is Great Wall and they're Golden.

Here's my opinion, subject to the GONG (I loved that show growing up). Colossus is nice and prevents an early GA from Korea, but they need a science wonder as well. I've worked out if we stay WLTKD we can put up the Library and MoM(we don't need this, but it shuts the door on science GA) on turn 104. If Saber gets the Library, we simply continue to the next build on the priority list, ToA on turn 108 near 100% of getting. Other teams think, "yay we beat them to the Library and they took that to not eat shields". MoM just sows more confusion--"they just don't have a clue, do they"- "harmless beer guzzlers(lol)", or we foiled their plan to prevent GA. Saber with Library is dangerous(especially since the Babes don't want to deal with them), but the Babes might be able to prevent contacts or at least use their navy to contain them. Besides the savings cost there is one other security advantage of getting that wonder. Our borders pop out to sea giving us more sight in 19 turns. We probably won't be set up to switch to Feudal and whip temples and/or libraries before switching back to Republic. ToA frees maintenence and runs until Theology. If we can go the lower MA path while the Babes go the upper path, we can work the timing of tech swaps into the deal to get more use(some of this is hazy and fuzzy of course).


jb1964 said:
If the Babes don't want Monarchy, because they have not planned for an HG wornder Golden Age, then who's the next best customer for that tech and a shot at the HG's?

Team Free is the only customer and we can get that before the end of the GA at Sugar Mtn. as well, so Babe owes us something for guaranteeing not to trade that with them.

jb1964 said:
Babes once offhandedly remarked about somebody going 100k culture, but all their conversation was firmly entrenced in this turning into a naval war game.

I believe in strong navy as well. Better to sink loaded transports than deal with all the stacks that are going to land at the final countdown.

That's just a summary of what I see everybody saying and still plenty of time to work out plans, details and changes. Sorry if it isn't all laid out to the last detail.

Advice on where to spend to gold for a rushed unit appreciated and fleet directions. I'll switch the pre-build to palace next turn unless the Babes would really rather us build the Colossus or the team says no to Library with ToA fallback. All replies appreciated.:)
 
I vote The Great Lib as i already did on the play turn thread, we have only one contact and are behind on tech.

Although The Colossus could help on the maintenance since it seems we are going diplo.

We need to start making non-agression/border pacts with the The Babes and others to keeps us from future wars.
 
OK Gang, this is really so simple I'm sorry it took so long to post but I've quite a bit of RL this weekend.

Spoiler :


The CubSox accord. (This would be an inside joke between Whomper and myself. Anybody got a better name than that?)

Peaceful Coexistence:
This treaty assures both teams Babe and Gong peace from the turn it is ratified without change by both teams for the subsequent 80 turns.

Clause spelling out termination of contract via written notification?

Technology Trading and Sharing
Team Gong will provide Mathematics and subsequent technologies popped from their remaining two huts to team Babe in return for CoL, Maps, Wheel and HBR. Base value of all techs will be the same for a Standard size map playing at Emperor level difficulty. The team receiving technologies of a higher base value (likely Gong) will compensate the other (likely Babe) 75% of the difference in base value. All fractional values are dropped from the calculation.

See appendix A for technology values/exchange rates and future compensation for the aforementioned popped huts.

Appendix A

Assuming a standard map at Emperor level technologies are assigned a base value

Math – 240
CoL – 300
MM – 360
Wheel – 120
HBR – 150
Currency – 480
Construction – 600

For example, if Gong provides Math and Currency, 720 base value, in exchange for the Babe techs, 930 base value, Gong would be obligated to provide Babe 75%* 210 = 157g.

These are simply placeholders for food for thought and unless we put some meat on these bones will not be part of the final document.
Future Technology trading: No provision
Resource trading: No provision
Luxury trading: No provision
Mutual protection: No provision


Remember this... we could shape the compensation for techs here to benefit us greatly if we were to build the TGLib. Or we could use it to endear ourselves to team Babe by making them our benefactor/protectors.

I have not made Republic part of this agreement because we'll wind up paying the Babes 75% of 840 (630g). There is no need for this if we can get the GLib on turn 104 and at the writing of this note are on turn 95.
 
Just got a note from Whomper and they're not going to need Math but will still just swap all the techs plus 150g from us. That seems pretty fair.

Notes...
Spoiler :
jb1964 says:
Hey, I finaly typed up our rather simple agreement and posted it on Gong for review.
Whomp says:
ok cool
Whomp says:
did cane tell you we can do maths in 4 even in anarchy?
jb1964 says:
I thought I read that and was impressed
jb1964 says:
That's a lot of food and peeps
Whomp says:
much better for us the use the cash from you then try to hire taxmen
jb1964 says:
OK, so math isn't going to be part of what we send your way then?
Whomp says:
correct
jb1964 says:
Did you discuss w/ Cane the goingn rate on techs?
Whomp says:
you'll give us some cash while you go zero science
Whomp says:
i think 150g was what we talked about
Whomp says:
it's 180 beakers at our rate because of contacts
jb1964 says:
OK, that works
Whomp says:
another thought on how you can help us by getting you caught up...
Whomp says:
how about you do the Glib?
jb1964 says:
There's great debate over that currently
jb1964 says:
different factions want to go other routes
jb1964 says:
How would you suggest we sahre the GLib if we can get it?
Whomp says:
well council and free will be way ahead
Whomp says:
obviously we'd need you to meet them
jb1964 says:
Hey, i have to change comps....
 
OK, here's more thread than you want to read... I'll sumarize below.

I hope you guys are OK w/ goodwill and a handshake but here's the deal... Babe's ready to be our long time buddies regarding techs, luxes, resources, etc.
They're going to send us all remaining required techs minus construction and curr. On the next turn we're sending them a 150g downpayment on these techs or whatever downpayment we're willing to muster.
We're going to pop the huts and send them whatever we get.
Whoever gets the better of the deal will compensate the other in gold based on discounted beakers.
Whomper and I will be working a bit of the numbers tomorrow while we should be earning a paycheck. :p

On the intell side...
Whomper tells me that Free is in very close proximity to us and Council has their back.
Whomp confirms that they, Free, don't have a safe navigable route at the moment but are probably close to making knights. We need a reaction force to deny access to our beaches. GS's would do nicely thank you very much.
Free may not know we're close to each other but it's certainly nice for us to know.


Spoiler :
b1964 says:
jb1964 says:
So if we were able to build the Lib we should work out an agreement to swap techs for some time to come...
Whomp says:
yep and i think we're giving a pretty good head start
Whomp says:
we've been pretty lucky with philo free tech and huts popped
jb1964 says:
I hope we get the same w/ currency and contruction
Whomp says:
i think we should begin construction regardless don't you?
jb1964 says:
Before you do check in w/ us re: the Great Lib
Whomp says:
ok
Whomp says:
we need to understand what happens if construction and currency come through if we're giving all these techs. fair enough?
jb1964 says:
durring the KISS golden age we built units...
jb1964 says:
these guys are pretty expert and milking production
Whomp says:
i think the play level has been raised a bit in this game
Whomp says:
so pretty big turnplayers
jb1964 says:
these guys were looking to me to take some turns
jb1964 says:
not going to happen
Whomp says:
hehe
Whomp says:
that's the way i feel with wotan and therat
jb1964 says:
So when talking w/ Cane the 150g was based on Math for your techs?
Whomp says:
we can get maths in 4 in anarchy
Whomp says:
while you can run 0% science
Whomp says:
and give us cash instead
jb1964 says:
right, I'm trying to figure out what your expectations are so we can work it out when we get const and/or curr
Whomp says:
here's the way i see it
jb1964 says:
talk to me brother
Whomp says:
first on maths
Whomp says:
we can do it in 4 in anarchy so rather than having you do it when you're able to get cash (we can't in anarchy) we both win
Whomp says:
hence why we should do maths
Whomp says:
that's first
Whomp says:
2nd though we want you as a partner we'd like to get a fair deal in return on the techs we give.
Whomp says:
does that make sense?
jb1964 says:
totally
jb1964 says:
couldn't agree more
Whomp says:
that's one of the reasons i was thinking Glib could be done by you
Whomp says:
of course if both construction and currency comes through we can manuever on techs
Whomp says:
we would not be adverse to receiving cash too btw
Whomp says:
which again if you're running zero science until we give you math and then while you pop huts then that should alleviate it too
Whomp says:
[ ZoneAlarm Security alert: Session not encrypted because bawhomp@yahoo.com is not protected by IM Security ]
Whomp says:
oops
jb1964 says:
any idea why I keep blinking out?
Whomp says:
no
jb1964 says:
you send us the tehcs
Whomp says:
right
jb1964 says:
after we have math and other we pop huts
jb1964 says:
you get what we get
Whomp says:
and then we figure out what happens based on the huts
Whomp says:
we just want fair value for the techs
jb1964 says:
base values, discounted, how would you figure that?
Whomp says:
even a discount for our friends but we just want to be rewarded for our knowledge
Whomp says:
i wouldn't think base values since you'll meet others
jb1964 says:
The base of your techs was about 930
jb1964 says:
math is 240 and we may already be researching it, I hope not
Whomp says:
i told him last night so i dunno if prince already set it our not
Whomp says:
maths cost us about 180 i think
jb1964 says:
Nope, we're one turn from hitting it and I'll make sure we don't
Whomp says:
good
Whomp says:
much better if you run cash than us
jb1964 says:
I'm just going off of base Standard/Emperor values, I'm really not that clued into the Tech Calcs and have been using the utility heaviliy the last few hours
jb1964 says:
Yes, us in GA and all
Whomp says:
wotan ran the numbers
Whomp says:
want me to tell you what he came up with?
jb1964 says:
The numbers I looked at were at about a 55-60% discount given that we're last in line
jb1964 says:
sorry, 55-60% of base value, not discount
jb1964 says:
But if we give you both Currency and construction wont you wind up owing us?
Whomp says:
i think he was looking at COL, wheel, philo, HBR, MM and IW...
Whomp says:
so really IW shouldn't have been in his total
Whomp says:
cuz you're finishing that next, correct?
jb1964 says:
right, we have that next turn, yes, you're up to date
Whomp says:
ok then his #'s are off
Whomp says:
he was including IW
jb1964 says:
Well, if he's up on the numbers then give them to me and I'll plug them into the agreement. Obviously we're going to get there anyway and we should bypass my ignorance if possible
jb1964 says:
Well, if he's up on the numbers then give them to me and I'll plug them into the agreement. Obviously we're going to get there anyway and we should bypass my ignorance if possible
Whomp says:
[ ZoneAlarm Security alert: Session not encrypted because bawhomp@yahoo.com is not protected by IM Security ]
Whomp says:
1,161 beakers (w/IW) and 840 beakers for currency and construct
jb1964 says:
drop IW and make sure to include math
Whomp says:
maths cost us 180 instead of 210
jb1964 says:
I don't have tech calc on this comp
Whomp says:
i don't eihter
jb1964 says:
well, base on Math was 240
jb1964 says:
what's base on IW?

Whomp says:

jb1964 says:
No matter, we'll get you both Curr and Construction
jb1964 says:
just let me know the delta
Whomp says:
well the big question is whether we should research construc
Whomp says:
just in case that's 40% chance doesn't happen
jb1964 says:
seems like there have been a lot of techs popped, I think they fiddled w/ the odds
Whomp says:
you think?
jb1964 says:
We're probably not going to get both so we need to stay abreast of wht's happening
Whomp says:
well it could be because we got 4 i think
jb1964 says:
*cough*
Whomp says:
right
jb1964 says:
So to make this easier should we simply make an agreement on mutual research?
jb1964 says:
Tech sharing and the like?
Whomp says:
yes
Whomp says:
absolutely
jb1964 says:
Anything for simplification
Whomp says:
we need to catch free/council
Whomp says:
and leave saber in the dust
Whomp says:
the only thing i ask is fair
Whomp says:
we all know each other well enough to be fair
jb1964 says:
If we get Great Lib the powers that be are going to want you to send more that Charlise our way
Whomp says:

Whomp says:
twins ok?
jb1964 says:
18, sweedish
Whomp says:
[ ZoneAlarm Security alert: Session not encrypted because bawhomp@yahoo.com is not protected by IM Security ]
Whomp says:
058272747s001122452lozm5.jpg

Whomp says:
teacher?
jb1964 says:
OK, If we get the Lib... one moment...
jb1964 says:
OK, Suzy and Dr. Bambi will suffice
Whomp says:

jb1964 says:
Charlise is still great eye candy
Whomp says:
we have more
jb1964 says:
OH man, you should have Harriet watching over your shoulder
Whomp says:
she is
jb1964 says:
Haha
jb1964 says:
Back to the Lob
Whomp says:
ok so we'll do math
jb1964 says:

Great friggin' Library
Whomp says:
i think that's negotiable and assumes you get zero huts
jb1964 says:
We're going to sop up a buttload of techs
Whomp says:
are you going to have any barb issues?
jb1964 says:
That's been quelled
Whomp says:
actually it would've already happened, right?
Whomp says:
because the other two are in the MA's
jb1964 says:
We've had our run in w/ the barbs but that's history
Whomp says:
so you've got the area covered where the huts are
jb1964 says:
Wait, you mean if we get the Lib prior to popping the huts
Whomp says:
no the glib if you don't pop huts
jb1964 says:
yes, then if we go to MA the huts get nasty
Whomp says:
if you don't get anything from the huts
jb1964 says:
They'll be popped prior to any run at the Lib
Whomp says:
then you do Glib
Whomp says:
right
Whomp says:
you have to in the AAs
jb1964 says:
Yep, I'm up on that nuance
Whomp says:
but what i'm saying is let's assume you get nothing from both huts
jb1964 says:
OK, gentleman's handshake
Whomp says:
does that make sense?
jb1964 says:
Yes, I think I understand your meaning
Whomp says:
ok
Whomp says:
cool
jb1964 says:
We'll formalize this sometime quickly
Whomp says:
i want to be fair and if the feeling is Glib is too much then we can figure other stuff out
jb1964 says:
but you will not walk away from this deal in a foul mood, I'll see to that, I'm looking to stay on good terms w/ everyone
Whomp says:
yes i'll have the #'s guys give me the beaker count and we'll match #'s tomorrow
Whomp says:
cool

[Off topic/record conversation]

Oh, another topic...
jb1964 says:
resources and luxes
Whomp says:
yes
jb1964 says:
if we're in this deep we might as well look to swap everything up to bodily fluids
Whomp says:
yep
Whomp says:
you guys need to be very aware of Free
Whomp says:
Kuningas is on that team and he is mighty good
Whomp says:
and they are closest to you
Whomp says:
that's on record btw
jb1964 says:
OK, when possible, when we can trade available resources we'll be giving you rights of first refusal
Whomp says:
cool
Whomp says:
that's fair
jb1964 says:
It only makes sence
Whomp says:
absolutely and i think rik has surprises on the resource front
jb1964 says:
no doubt that
jb1964 says:
So Free's in our backyard, but DO NOT have a safe navigable route to our shores?
Whomp says:
it's still something to be aware of though
Whomp says:
it won't be long before they have knights
jb1964 says:
Agreed, and just clarifying
Whomp says:
another reason to keep saber in the dark...sipahis
jb1964 says:
We'll make sure a landing is impossible and/or very costly
jb1964 says:
Ya, they can go down that path by their lonesome
Whomp says:
well they may not know what we know but it's worth knowing they're closest to you
Whomp says:
and have Council to their back
jb1964 says:
most kewl
jb1964 says:
I would say we have a lot to digest but I think we're pretty clear about everything
Whomp says:
ok so i think we just need to hammer out the beaker values and contigencies if currency and construction don't hit
Whomp says:
xpost
jb1964 says:

Whomp says:
idiot minds think alike
jb1964 says:
The Gongers will rejoice
Whomp says:
tell them....I love you, man :cry:

Whomp says:
do you have wheel?
jb1964 says:
nope

jb1964 says:
I should put it on this comp as well but I've been trying to keep it clean
jb1964 says:
So, we're going to get the save next before you...
jb1964 says:
We'll send the 150g downpayment
Whomp says:
if installments are better let us know
jb1964 says:
I think we've got the cash but if not we'll send the first payment
Whomp says:
cool it will be nice to short rush in republic soon
 
Im pretty sure its

GONG ISLAND

FREE BABE

Beyond that its hard to say. Council has Free's back and their early contact indicates they are adjacent to them somehow, hard to say where. It hardly matters if FREE has Knights, they need Astronomy to get them somewhere!

It seems as if BABE is intent on taking on Sabre asap and initiating their golden age.

If we build the GLibrary, I think we should finish the FP there first and take the extra gpt generated. I think we should have a good shot as long as BABE acts like they are going to trade with Sabre. If we lose out, we still have a prebuild for Leos. If the others shoot for Astro, then good deal, we will get that too by delaying contact. Assuming Free is SW, we can block them and make them land somewhere nice and non hilly should they come.
 
If we build the GLibrary, I think we should finish the FP there first and take the extra gpt generated. I think we should have a good shot as long as BABE acts like they are going to trade with Sabre. If we lose out, we still have a prebuild for Leos. If the others shoot for Astro, then good deal, we will get that too by delaying contact. Assuming Free is SW, we can block them and make them land somewhere nice and non hilly should they come.

OK, I'll see if I can get Babe to bait Sabre into thinking the tech deals are coming. If nothing else to just drag their feet on communication. If Sabre thinks they're out in the cold they're going to scamper for GLib fast.

The odds of the other tech trading block going for GLib are slim to none.
 
Following note sent to Babe per Killercane's thots....

Hey Whomper, I'll be on later this evening but wanted to prime the pump, so to speak, before that.

Prince started sending you gold. He didn't have 150g laying around so it's going to come in installments.

We're prepped to pop the huts the turn we get the Techs.

I know you're interested in stuffing Sabre but is there a way we can use them to counter the other block? Making a 3v2 alliance for the time being and saving the Sabre bloodshed for a later date?

Big picture, 3 kills 2, we kill Sabre, we shake hands and wish each other the best.

Whether or not we work out a 3v2 deal with them we need you to string them along w/ discussions, and maybe even a deal or two, to keep them from going after GLib w/ a pre-build. Can you spell out their current techs for us and any assessment you may have as to pre-builds?

We'll make a run at the GLib but we don't have anything pre built that would make it a sure thing. We had a run at pumping out units to cover our shores that took the focus off bigger infrasturcture builds. We think we can still get it but the risk being Sabre might leverage a pre-build and the upside is we'll both be getting more from the Free/Council techs machine if delayed.

Now for the real good news. We have two sources of iron.

I didn't want to tell him we're going FP first in a gambit to pull down more gold and I wanted to leave him the impression we had enough units running about to stuff a landing should that be lurking in the back's of their collective Blonde Bombshell Babe head.

If I laid out the FP to GLib idea that's just too much info.
 
Dont say anything about what wonders we building, what we hoping to kill or unite or whatever, just talk about the weather ;), better yet, just pretend we lost the ability to speak at all until things get a bit clear.

Our atitude should be - we dont know nothing, we dont plan nothing, we just make it up as we go along, now lets trade some more techs pls?
 
Whomper's response to the suggested 3v2 schenario was a cold one. Babe is absolutely not interested in helping Sabre in any way shape or form. So a 3v2 (Gong/Babe/Sabre vs. Council/Free) scenario is out.

Looks like we're in w/ Babe for the time being.

Although Babe's not interested in the 3v2 scenario it would be good if we could find Sabre and yank their chain ourselves w/ enough tech sharing and cooperation to keep them off our scent. Or at the very least keep them guessing.

We need to find the others so we don't have to broker through Babe.
 
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