Diplo for Team BABE

Babes, you rule the oceans for the time being, and for longer than I thought the Axis of Dirt would allow, so how do we take advantage of this?

OK with an ocean map (provided by Babe) we know where they will be coming from and what routes they will take. Can we do better than a sentry net, and block all the coastal routes forcing them to ship chain longer (and sink more often). Galley to galley combat is an even match so by attacking the boats when we see them we could disrupt the process.
 
I like RF's idea here. Some blocks will force them to spend some time in sea or ocean tiles.
 
Problem solved I believe. Sorry to rock the boat needlessly (especially when the BABEs will be pretty pissed to see our culture skyrocket in a few turns :mischief:).

Spoiler :
Whomp says:
haha
Whomp says:
ok we're all here
jb1964 says:
Hola my friends
Casey says:
cool hang on just one sec
Whomp says:
Wotan's playing the save
Whomp says:
it seems he and Daghie talked in their native tongue
jb1964 says:
What, "Drummer"?
Whomp says:
Yep
Whomp says:
cubs swept today....anything you want to say?
Casey says:
k back
jb1964 says:
SWwept who?
Whomp says:
white sox
Whomp says:

jb1964 says:
I regret I had to hear that from you..
jb1964 says:
I would have much rather been totally obnoxious about it
Whomp says:
i nipped it in the bud
jb1964 says:
but it really doesn't matter, theey still suckj
Whomp says:
OK can we summarize?
Casey says:
yes lets do for slow me
Whomp says:
mono hasn't been researched
Whomp says:
by anyone
Casey says:
indeed
Whomp says:
feud and engineering have
jb1964 says:
The FC axis of dirtbags is goign lower teir
Whomp says:
right
Whomp says:
so after you finish mono and we finish feud
Whomp says:
you turn off research
jb1964 says:
OK
Whomp says:
we run hot on chiv
Whomp says:
Now I know it doesn't benefit you now
Whomp says:
but you're running cash
Casey says:
well that was my question, why we were going to mono, as i thought you said we should do mono, chivalry, and then theology. since we were probably going to get mono 2 turns later with the GLibrary, I was wondering. seems i confused everyone
Whomp says:
no
Casey says:
but it fits in with your timetable better right?
Whomp says:
i think feud and mono should be good in 5
Whomp says:
we can then run chiv ~5-6 right?
Whomp says:
in that timeframe Glib comes in
Casey says:
i dont know what your science capacity is, but probably sure
Whomp says:
ok so three techs in 10-11 turns
Whomp says:
then Glib pops
Casey says:
i didnt know you guys wanted knights so badly
Whomp says:
it would be nice to upgrade MWs
Whomp says:
We need to find some horses for you guys
Casey says:
indeed. ok so what turn do you want monotheism sent over?
Whomp says:
when you finish
Whomp says:
i think we're timed exactly
jb1964 says:
when we finish is variable
jb1964 says:
give us a turn and we'll put it into the plan
Casey says:
right but when will you get Feudalism so we can orchestrate scientists or taxmen better
Whomp says:
well it seems we need to turn down feud then...
Whomp says:
we could have it in 5
Casey says:
no i started mono this past turn
Whomp says:
full speed?
Casey says:
it showed 6 turns
Whomp says:
ok
jb1964 says:
but that can be accelerate?
jb1964 says:
d
Casey says:
yes it can
Whomp says:
I think the faster we roll the better we'll both be
jb1964 says:
brb, got to talk w/ the better half....
Casey says:
this is why i waited until the nth hour to play the turn, trying to get on the same page and i seemed to have rocked the boat needlessly
Casey says:
but no one had impressed the need for chivalry on me
Whomp says:
Sorry I may not have been clear
Whomp says:
there's no need for you I found out today
Whomp says:
i didn't realize you didn't have horses
Whomp says:
so we'll do it alone
Whomp says:
worst case is you can do KT if you want
Casey says:
no one had mentioned that we didnt have them so i looked (had the save open while i did all this post wedding stuff)
Whomp says:
if Glib fell through
Casey says:
well i dont think it will, if you guys string sabre along well enough
Whomp says:
they still haven't responded and don't have lit still
Casey says:
that sounds good
Whomp says:
they're missing contacts too iirc
Whomp says:
I think they've met Council and us
Casey says:
ah
jb1964 says:
But they're worthless to Council
Whomp says:
Zactly
Whomp says:
they made a big mistake going Ottos
Casey says:
well i wanted to apologize, dags seemed to be mad and everyone else, i only saw where wotan said research mono and wanted to know why in an effort to coordinate better
Casey says:
sabre's capital is size 7 with no growth
Whomp says:
that tells me they must be either at happy max or prebuilding?
Casey says:
well you would see their prebuild, i really dont know why
Whomp says:
happy max
Whomp says:
iirc there's two luxs per island?
Casey says:
yep
Whomp says:
maybe they're building a market with it
Casey says:
maybe
Casey says:
so you will have feudalism on turn 109?
Whomp says:
i think wotan said 5 turns
Casey says:
from last turn right?
Casey says:
not the current one he is playing?
Whomp says:
let me look real quick
jb1964 says:
Just check and let us know by next turn, we'll adjust
Whomp says:
just a fyi SABER still down MM, Constr., HBR, Lit and Mysticism
Whomp says:
We have 6 turns to Feudalism
Whomp says:
on last turn so 5 more
jb1964 says:
They are so frigging screwed it's not funny
Whomp says:
If we get the best and fastest boats first they sure are
jb1964 says:
So if you're 5 turns from now we can drop Mono on you 5 turns from now and that shold work just fine.
Whomp says:
that would be coordinated
Whomp says:
i will have wotan pm you speeds
Whomp says:
Case--what I mentioned to JB is Free or Council is going to have to run top half at some point
Whomp says:
they'll both be researching
Casey says:
yep
Whomp says:
we'll only need one of us to research
Casey says:
so mono on turn 110
Casey says:
or 109 so we can give it to you a turn early and you can still take off i guess
Whomp says:
The sooner you finish the sooner you go max cash
jb1964 says:
Hey Cane, when do we want Feud?
Casey says:
anytime is fine, it obsoletes the gallics
Whomp says:
we can wait if you'd prefer
Casey says:
i dont think it matters
Casey says:
MDI are pretty good as well
Whomp says:
Pikes too
Casey says:
so send over mono on turn 109? or 108?
Casey says:
just to be clear
jb1964 says:
The GS's are nice but they're not the critical unit here...
Whomp says:
Wotan just asked for a ETA. If we get it 108 then we can start chiv on 109
Casey says:
so you are doing feudalism in 4 turns
Whomp says:
from 104 it's 6 turns
Whomp says:
so 104, 5, 6, 7, 8, and 9
Whomp says:
i'm struggling to even count
Casey says:
ok i guess that is feudalism in 5 turns
Casey says:
we do mono in 4 to send it on across
Whomp says:
ok then that sounds well timed
Whomp says:
then run cash
Casey says:
yes i think, quote think, we can do that schedule, we jsut have to turn a lot of scientists over to take it from 6 to 4 (and we lose our golden age in 4, which will be difficult to figure out)
Whomp says:
right
Casey says:
do you know when our golden age ends in pbem?
Whomp says:
20 turns
Whomp says:
same
Casey says:
yes but there is a bug
Whomp says:
on the IT?
Whomp says:
i can't remember how that happends
Casey says:
we end on turn 108 so does it calculate it before and we lose a turn?
Whomp says:
Eeesh

jb1964 has left the conversation.

Whomp says:
i tried searching it
Casey says:
well i will work it out, if we have to run a bazillion more scientists then so be it
Casey says:
to make sure
Casey says:
cause it also affects our lux slider
Whomp says:
Sorry for the confusion
Casey says:
did you invite jb back?

jb1964 has been added to the conversation.

jb1964 has left the conversation.

Casey says:
alright well i think we are on the same page now, if feudalism is coming in on turn 110 let me know so we can MM like crazy
Whomp says:
ok
 
We need to make SABER stronger. Three teams against two is much better odds.

We should contact Bernie (Whomper) and tell him so. Blame it on Bugs and he'll understand.
 
We need to make SABER stronger. Three teams against two is much better odds.

We should contact Bernie (Whomper) and tell him so. Blame it on Bugs and he'll understand.

I pushed for this long ago. I tired to sell the Babes on going 3v2 and then bending Sabre over but the Babes just don't want any part of propping them up.

I'll mention it again but I'll lay down $10 and 2:1 odds that it's not going to happen.

I need to think more about how things will evolve is the Babes can take for Sabre lands.

Oh, and I'll still blame it on Bugs. :p
 
dags seemed to be mad
Mad Dags and Englishmen, wasn't that a Joe Cocker album :D
Seems like the clouds of confusion has been parted :goodjob:
I wasn't really mad either I'm just pickish about being fair in partnership to keep your allies. Obviously killers ideas wasn't about jerking the Babes legs, but a case of missing info.
Babes will never hook up with Sabre. I'm not sure why but they are dying to whack them pronto. I think that's where the knights come in play.
Side note: Chip in a buck or to on us too be big in saltpeter. We rely on Babes to send us a critical rescourse (horses), so probably we'll sit on another.
 
Heres the earlier log where I asked Whomp about what we were doing. I still dont know where they got we werent building GL, the only place I suppose is where he asked what we would build instead (dont want to tell them we have two prebuilds) and when I said it made no sense to research to Theology with TGL.

Spoiler :
6/24/2007 11:35:25 AM casey j Whomp hey can we trade contacts in the MTDG (civ 3) with Mapmaking?
6/24/2007 11:35:39 AM casey j Whomp yeah its gonna be spend spend spend i told her
6/24/2007 11:35:40 AM Whomp casey j we can give you contacts yes
6/24/2007 11:36:05 AM casey j Whomp ah ok, so the only consideration is beating the other two to the Library
6/24/2007 11:36:22 AM casey j Whomp other 3 i guess
6/24/2007 11:36:38 AM Whomp casey j Saber hasn't returned a message on my offer
6/24/2007 11:36:56 AM Whomp casey j I don't think the other two are looking at Glib
6/24/2007 11:37:02 AM casey j Whomp i wouldnt think so
6/24/2007 11:37:15 AM Whomp casey j I think they're trying to get Leo's though
6/24/2007 11:37:26 AM casey j Whomp well the catch is this
6/24/2007 11:37:45 AM casey j Whomp if we build the library before they get Gunpowder, they wont trade across
6/24/2007 11:38:33 AM Whomp casey j don't they need to know where the salt is?
6/24/2007 11:38:45 AM casey j Whomp they could trade maps to the other team
6/24/2007 11:39:03 AM Whomp casey j true
6/24/2007 11:39:37 AM Whomp casey j i'm thinking they must have invention and should be closing in on powder don't you?
6/24/2007 11:39:53 AM Whomp casey j they've had ~10 turns in the MA's
6/24/2007 11:39:57 AM Whomp casey j or more
6/24/2007 11:40:33 AM casey j Whomp i sent a pm to Wotan saying something similar but you are more familiar with their timeline. they got Feud and Engineering free or they got the same tech for both? I think one is researching and the other is financing them
6/24/2007 11:40:48 AM Whomp casey j i agree
6/24/2007 11:41:05 AM Whomp casey j my guess is they got the same tech
6/24/2007 11:41:13 AM Whomp casey j or they'd be further ahead
6/24/2007 11:41:42 AM casey j Whomp they are on invention now then, or close to gunpowder. one is republic or they both are now?
6/24/2007 11:41:56 AM Whomp casey j hmm
6/24/2007 11:41:59 AM Whomp casey j i think both
6/24/2007 11:42:46 AM Whomp casey j Out of curiousity if you didn't do Glib what would you do?
6/24/2007 11:42:53 AM Whomp casey j you have FP
6/24/2007 11:42:53 AM casey j Whomp Leos
6/24/2007 11:42:56 AM Whomp casey j ok
6/24/2007 11:43:13 AM Whomp casey j through ToA?
6/24/2007 11:43:24 AM casey j Whomp no just with palace
6/24/2007 11:43:27 AM Whomp casey j k
6/24/2007 11:43:48 AM casey j Whomp you have a leos build as well? i asked that a while back i think
6/24/2007 11:43:55 AM Whomp casey j nope
6/24/2007 11:44:17 AM Whomp casey j I'm gathering steam on pounding Saber while they're down
6/24/2007 11:44:23 AM Whomp casey j between me and you
6/24/2007 11:44:33 AM Whomp casey j and they're way down
6/24/2007 11:45:11 AM casey j Whomp well thats good. wotan was saying we had agreed to do mono but i dont see the point if we build TGL
6/24/2007 11:46:18 AM Whomp casey j 3 techs would be the benefit and that assumes they don't continue along the lower half
6/24/2007 11:46:39 AM Whomp casey j I think we'd be able to get quite a tech lead if it's done
6/24/2007 11:46:47 AM Whomp casey j and denying Saber too
6/24/2007 11:47:18 AM casey j Whomp how since we cant tech past education?
6/24/2007 11:48:34 AM Whomp casey j chivalry and theo first
6/24/2007 11:49:06 AM casey j Whomp yes but why would we need those? MWs> knights and we have no horses
6/24/2007 11:49:28 AM Whomp casey j ahh
6/24/2007 11:49:54 AM Whomp casey j how soon would you need to switch?
6/24/2007 11:49:56 AM Whomp casey j 114?
6/24/2007 11:50:08 AM casey j Whomp switch what, governments?
6/24/2007 11:50:18 AM Whomp casey j no prebuilds
6/24/2007 11:50:36 AM casey j Whomp prebuilds to Leos or Great Libe?
6/24/2007 11:50:40 AM Whomp casey j yep
6/24/2007 11:51:57 AM casey j Whomp TGL is due in like 10 turns yeah
6/24/2007 11:52:39 AM casey j Whomp so that is enough time for the others to get gunpowder i think
6/24/2007 11:53:36 AM Whomp casey j one second holly's on the phone
6/24/2007 11:53:42 AM casey j Whomp no prob
6/24/2007 11:55:28 AM Whomp casey j back
6/24/2007 11:55:35 AM Whomp casey j OK so a few things
6/24/2007 11:55:55 AM Whomp casey j 1. is denying Saber and keeping them ancient
6/24/2007 11:56:10 AM Whomp casey j 2. eng., invention and powder
6/24/2007 11:56:20 AM Whomp casey j you could run cash at that point
6/24/2007 11:56:26 AM Whomp casey j and we could get chiv
6/24/2007 11:56:34 AM Whomp casey j then theo
6/24/2007 11:56:58 AM Whomp casey j if they keep rolling towards chem that could be possible
6/24/2007 11:57:20 AM Whomp casey j it still seems worth it to me
6/24/2007 11:57:25 AM casey j Whomp 1 is good and grand
6/24/2007 11:58:03 AM casey j Whomp but 2 would be hopefully get eng, invention and powder free, and then follow them to MT dont you think?
6/24/2007 11:58:09 AM casey j Whomp we finance you that way?
6/24/2007 11:58:36 AM Whomp casey j if they continue on that path it would be huge
6/24/2007 11:59:27 AM Whomp casey j it wouldn't be long before we'd have astro and MT
6/24/2007 11:59:28 AM casey j Whomp if they dont we will just get mono->edu free, and hedge our bets by researching up to MT
6/24/2007 12:00:23 PM Whomp casey j another reason we have to deny Saber is if they get MT look out
6/24/2007 12:00:23 PM casey j Whomp now conversely if we researched full blast to astro, the libe is useless, but we would have a short term advantage to exploit
6/24/2007 12:01:05 PM Whomp casey j i'm surprised they didn't split research already
6/24/2007 12:02:01 PM Whomp casey j the other benefit of getting astro is trading resources which i think will be sparse
6/24/2007 12:02:18 PM casey j Whomp yeah we will need ocean travel for that though
6/24/2007 12:03:19 PM casey j Whomp oh gotta run, we have the save, i will try to be back on later. do you guys really really really want us to do mono or do you just want to wait?
6/24/2007 12:03:24 PM Whomp casey j ok
6/24/2007 12:03:31 PM Whomp casey j i think it makes sense
6/24/2007 12:03:52 PM Whomp casey j if they're going lower half it plays into our hands


And here is a sidebar with JB in the second conversation.
Spoiler :
6/24/2007 6:30:43 PM Casey jb1964 sorry i think i got it fixed now, had to upgrade to the new messenger
6/24/2007 6:31:21 PM jb1964 Casey I've been getting disconnected on a rather regular basis also, but seem to be stable at the moment
6/24/2007 6:31:35 PM Casey jb1964 there was some confusion
6/24/2007 6:31:59 PM jb1964 Casey So is Mono in 5 a possibility or are we now looking at 6?
6/24/2007 6:32:15 PM Casey jb1964 with whomp since i had to go and the last thing i alluded to was a run to astro but said that made no sense since we are building the GLibrary
6/24/2007 6:32:25 PM Casey jb1964 i think that is where they got we arent building the library
6/24/2007 6:32:49 PM jb1964 Casey But we are buliding the Lib aren't we?
6/24/2007 6:32:57 PM Casey jb1964 damn straight, twice over
6/24/2007 6:33:03 PM jb1964 Casey hahaha
6/24/2007 6:33:14 PM Casey jb1964 both now show it in 7 turns
6/24/2007 6:33:19 PM Casey jb1964 well 6 now
6/24/2007 6:33:56 PM jb1964 Casey But Mono is in 5 or 6?
6/24/2007 6:37:37 PM Casey jb1964 mono is in 5 if we want, maybe 4
6/24/2007 6:37:54 PM Casey jb1964 depends on how many scientists we want to run and how it fits with their time table
6/24/2007 6:38:36 PM jb1964 Casey Very kewl to have that flexibility
6/24/2007 6:38:41 PM jb1964 Casey very kewl
6/24/2007 6:59:06 PM Casey jb1964 we can have mono in 4 turns
6/24/2007 6:59:09 PM Casey jb1964 i just checked
6/24/2007 6:59:59 PM jb1964 Casey But if they're not going to get Feud until 5 then we can match that pace
6/24/2007 7:01:17 PM Casey jb1964 well that is 4 turns from the turn i just played, so 4 turner straight up, means we could have it on turn 108, but i think they need it on turn 109
6/24/2007 7:03:04 PM jb1964 Casey Then we go at that pace and ship it thier way and score some brownie points.
6/24/2007 7:05:47 PM jb1964 Casey Hey, does Feudalism have war werriness problems?
6/24/2007 7:05:56 PM Casey jb1964 yep
6/24/2007 7:06:23 PM jb1964 Casey Wow, big army, just don't use it too much
6/24/2007 7:06:55 PM Casey jb1964 heh yeah
6/24/2007 7:08:18 PM jb1964 Casey OK, so we ask for Feud 'cause we need to take advantage of the benefits it offer. Switching governments isn't a big deal for us. So we pop rush and then switch out if we get into some combat.
6/24/2007 7:09:17 PM Casey jb1964 yep
6/24/2007 7:09:53 PM jb1964 Casey We just don't say, we need Feud so we can pop rush temples and libs for our 100k run
6/24/2007 7:11:29 PM Casey jb1964 yep
6/24/2007 7:11:51 PM Casey jb1964 i think we can get all the libes and temples rushed by 1 AD, and some cathedrals too
6/24/2007 7:12:09 PM Casey jb1964 boy BABE will be pissed if they notice, thats why i didnt mean to rock the boat and have them up in arms
6/24/2007 7:13:36 PM jb1964 Casey you there?
6/24/2007 7:13:42 PM Casey jb1964 yeah
6/24/2007 7:13:52 PM jb1964 Casey iok, got booted from the other converstaion
6/24/2007 7:13:59 PM jb1964 Casey hey, I need to bug out
6/24/2007 7:14:09 PM Casey jb1964 no problem
6/24/2007 7:14:26 PM jb1964 Casey good conversation, welcome back, congrats, etc...
6/24/2007 7:15:13 PM Casey jb1964 thanks man
6/24/2007 7:15:22 PM Casey jb1964 well i dont want to keep you, ill post the whomp chat
 
Babes will be annoyed when the cult bomb goes Ka-Boom, therefore it would be grand to have a written treaty before that happens. Prefably one that ties 'em to us way into the IA's. Long term peace a la mano-a-mano is prio 1 IMIO.

Agreed - the cult bomb will be obvious when we either
do a rush build of libs and cats beyond what would be normal infrastructure
build the ToA
let someone see our ICS spacing.

Can they tell our number of cities from CAII or other means because that might be giving a clue anyway.

our research speed is probably helped by our ICS style allowing us to use scientists well if we need to.
 
This is a first attempt to a written treaty w Babes. Please read through and comment. Corrections on bad grammar/syntax are welcomed if spotted.

Spoiler :
THE GONG BABES TREATY

Military:
-Teams Gong and Babes will live in peace and not take any miltary action towards each other, nor will they in any other way support a third party in conflict with the other part in this treaty.
-Entering each others territory is prohibited unless the other part accepts the visit. Visitors are required to announce type and number of units before entering.

Techs:
-Teams Gong and Babes will collaborate in research of new technologies. No third team is to be part of this collaboration unless teams Gong and Babes both agree on that.
-Negotiations on details will take place whenever the situation calls for it. If teams cannot agree in negotiations, the tech part of the treaty may be nullified in all, alternatively put on hold until an agreement can be reached.

Rescourses:
-When possible, teams Gong and Babes will share rescourses needed for optimal development of our civs. No luxury/rescourse is to be denied the other part as long as an agreed payment for it can be carried out.
-Trading luxes/rescourses with third party is only allowed if both teams agree.

This treaty is valid from the date that both teams have sealed it.
It will last until both teams are the last ones standing.
This treaty can otherwise only be canceled if (1) both teams agree on doing so, or (2) if one side delibriatly violates it.
 
our research speed is probably helped by our ICS style allowing us to use scientists well if we need to.

If the ICS spacing is noted then it's to help prevent landings w/ a settler for a beachhead and it's for greater science. It is not for 100k!

We'll only be able to get away w/ that for a short time.
 
This is a first attempt to a written treaty w Babes. Please read through and comment. Corrections on bad grammar/syntax are welcomed if spotted.

Looks good - need to flavour it up a bit at least with some sub headings

Spoiler :
THE GONG BABES TREATY

Rules of the House

Military:

No Fighting
-Teams Gong and Babes will live in peace and not take any miltary action towards each other, nor will they in any other way support a third party in conflict with the other part in this treaty.

No Gatecrashing
-Entering each others territory is prohibited unless the other part accepts the visit. Visitors are required to announce type and number of units before entering.

Techs:


Spead the gossip
-Teams Gong and Babes will collaborate in research of new technologies. No third team is to be part of this collaboration unless teams Gong and Babes both agree on that.

There's a tab set up behind the bar

-Negotiations on details will take place whenever the situation calls for it. If teams cannot agree in negotiations, the tech part of the treaty may be nullified in all, alternatively put on hold until an agreement can be reached.

Rescourses:

Share and share alike
-When possible, teams Gong and Babes will share rescourses needed for optimal development of our civs. No luxury/rescourse is to be denied the other part as long as an agreed payment for it can be carried out.
-Trading luxes/rescourses with third party is only allowed if both teams agree.

Duration:

Lock in lasts till dawn

This treaty is valid from the date that both teams have sealed it.
It will last until both teams are the last ones standing.
This treaty can otherwise only be canceled if (1) both teams agree on doing so, or (2) if one side delibriatly violates it.
 
Eeeeexcellent *rubbing hands*. Is there anything in this that will make it harder to get a 100K? Anything that makes only slight sense? Outright :crazyeye: ? It is very big pic style, but then again details can't be decided long term. The way I see it we are on home base w/ theology. Then we can get zonked in splendid isolation "just" guarding our shores and :dance: in our temples. It would be good though to hide that from Babes and agree on research colaboration past Theology.
Agreeing on a treaty can be a time consuming process and this is just a start so please chip in whatever you're opinion so we can nail 'em before they discover our strategy. According to 'cane it's not long before the cult cracker goes pop and Babes will reconsider.
 
The treaty really is perfect.

Locks in the peace and resource sharing.

Agree to tech swapping and work out the details as we go.

Form is not critical and this certainly functions. Make it pretty in whatever manner suits and ship it over to the Babes.

Oh, and if the Babes want to visit our island they must be accompanied by Charlise.
 
Treaty looks good, didnt we originally have something like 100 turn peace? Whatever turn that is could be added, thats the only thing I can think of.
 
Treaty looks good, didnt we originally have something like 100 turn peace? Whatever turn that is could be added, thats the only thing I can think of.

I think as we tried to craft our original treaty, which didn't make it onto parchment, we agreed upon 80 turns. We could reference that if you want as being superceeded by this agreement.
 
Oh this treaty will last for all time and they already agreed to it or we are doing negotiations?
 
Oh this treaty will last for all time and they already agreed to it or we are doing negotiations?

No negotiations. All time is what we want. Just giving feedback on history in case Daghie wanted to reference the former agreement. No biggie.
 
I received a pm from Whomp that they would be finished with Feudalism on turn 110. So that gives us yet another turn.
 
The

Spoiler :
i forgot to post that in the turnplay thread
Whomp says:
i got a message from saber
Whomp says:
they want to know how much cash we want
Whomp says:
haha
jb1964 says:
cute
Whomp says:
but didn't mention building it
Whomp says:
they said you realize all the techs are cheaper
jb1964 says:
ah yes, the GLib ploy
Whomp says:
well no duh
Whomp says:
right
jb1964 says:
we'll keep playing with them and see what comes of it
Whomp says:
they're easy 40 turns behind in research


They're going to keep an eye on Sabre's techs and give fair warning if they suddenly get GLib.

I would like for the Babes to be paying a personal visit to Sabre next turn, however, they will, at bext arrive at Sabre island one turn before we finish the GLib.
 
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