I'am curious Moi Magnus why you don't include Enhanced Naval Warfare for Vox Populi in your mod pack, as well as the other mods in jdude147's modpack that are not in yours?
For ENW, it is because it mostly is geared toward late game, and its been an eternity since I didn't get to play late game seriously. So recent VP changes to naval promotions and air combat are still "New" to me.
Going trough the list:
Events and Decisions -> I'm planing to add that one once I've done at least one mid-game with it.
Capture+++ -> I don't really like it
Meaningful Colours -> I'm neutral on it. Previous version of modpack had it, the last version doesn't.
Civic and Reform -> Same as E&D.
ENW -> see paragraph before
EE -> Makes the game longer. I'd rather play with more civs when I want longer games. (In fact, if I had the time, and if it didn't make the game crash due to memory problems, all my games would be with 43civs)
Commander Influence Borders -> I didn't know this mod. Will test it.
Grateful Settlers -> I don't like it.
Local General -> I didn't know this mod. Will test it.
Religious Settler -> I don't like it.
Leadership Reformation -> Not convinced. I may give it a try after E&D and C&R
Small Ressource Icon -> I didn't know this mod. Will test it.
World Congress Reformation -> Not convinced (mainly by the fact that population give votes). I may give it a try after E&D and C&R
Sumer and Israel -> I don't want to include an OP civ by mistake. And I'm not personnally fan of new civs.