Curious how, some objects in the game (equipment) stick with whomever discovered them, but then other objects (anything resulting from a goodie hut or a lair - like the titled gold) automatically end up back in... Wherever gold and research is stored. Even if the discover-er is continents away. Something doesn't jive here - it's inconsistent how a gold coin (or other results that describe objects) just gets whisked away, but a rod of the winds can't. I mean, why can't it? I've sacrificed scouts before to pop a lair, with a beastie right next to me, knowing that there's a decent chance i'll get some cash that gets transported before the baddies descend - probably in an attempt to rob my now pennyless scout.
Propose having the discovered gold, jewels, scrolls, etc appear as equipment that must be cashed in at the nearest owned city. Or at least one that is connected to a trade route. Offset should be better returns from these type results to offset the incremental risk.
Propose having the discovered gold, jewels, scrolls, etc appear as equipment that must be cashed in at the nearest owned city. Or at least one that is connected to a trade route. Offset should be better returns from these type results to offset the incremental risk.