Although I once read a thing about how needing it at all is a price of, precisely, civilization: that tribes similar to pre-civ hunter-gatherers spend about two hours a day at anything that can be called work. Sorry, can't remember the reference, so can't vouch for it's validity.
IDK
That there are currently still hunter-gatherer tribes finding enough food while foraging in not that much time...
how much does that say about the time this was the only way to get food for all of "us", when we were all hunter gatherers ?
I guess it was much more than 2 hours for the not so lucky.
Purely by reasoning:
If there is an abundancy in food, in an constant climate, a species will normally grow in population until growth stops from A. lack of food, B. the growth of amount of predators, C. the infighting in the species for the food (areas).
We, Homo Sapiens, are end-animals, so B. (predators) is out of the equation.
Considering that there are spots with higher food density for hunter gatherers, the sweet spots.
Considering we are socially an extended family animal, inhibiting infighting for the sweet spots between closer family members
I think every new sweet spot populated by immigration is a "paradise" until the high food availability is balanced by a high population from growth.
The social-cultural decision of such a tribe is when to expell excess people.
In effect a decision between "how much time to gather how much food" on the one hand, and at which prosperity level does the tribe start to expell people... and/or starts making war on tribes in adjacent sweet spots around them.
Directly: the whole tribe makes war. Or indirectly: only the expelled people make war.
As a side consideration: a higher level of social skills optimises utilisation of the sweet spot, and becomes favorable as evolutionary change driver.
In so far as this reasoning is correct it can lead to these conclusions:
A lower time of foraging for a tribe, at adequate prosperity, is directly inversely coupled to a higher appetite for expelling less close family members & war with far less close family members.
And the social necessities for this behaviour coded by evolution in our social genes and part of our social traditions and culture.
"Paradise" the short duration period, where we do not need to apply this social expelling.
"Paradise" in potential happening every time for some period of time when new techs and civs allow for a higher population density in a given area at an adequate level of prosperity at low foraging time.
We can only break out of this mechanism when we have a culture that allows everyone a "paradise" and is strong enough to handle our genes, especially regarding what we consider as close family members.