DocT2 - Ghandi goes Sid

Joined
May 4, 2003
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Location
Köln, Cologne, Colonia. Finally.
Time to start a Sid level SG...

Proposed settings:
Standard, no Barbarians. Everything else random (open for debatte). Victory conditions: All enabled, peaceful one prefered - cultural :rotfl: or Space.

Civ (not open for debatte):
India.
Why?
* I want a Civ that starts with Alphabet
* We cannot get screwed with the resources for our UU
* COM is a good trait for highest levels anyway, but REL could allow us maybe use a different path then the usual 'Republic ASAP and stay there' (I could imagine Feudalism may be worth it here...)
* I never played with them EVER :D

Roster:
Doc Tsiolkovski
Bede?
SesnOfWthr?
DeceasedHorse??
Romeothemonk??????
-open-

(6 players total, it's Sid, you know what that means :sad: )

I'll roll a start once the settings are agreed on. Note I'll accept the first start that looks doable, not repeat until the 6 Cows at a river.
 
I would like to try a SG on Sid. Done a few single games with various results :)
 
Thanks. :)

"not repeat until the 6 Cows at a river."

Please give us the river at least? :lol:
 
Some thoughts of India.

I played them quite a few times and Rel + Com are nice traits. Religious we don't need to go further into, but commercial is a HUGE help when you assembled a bunch of cities. And as you said Doc, the trait is good for harder levels, but the main thing is that it gets stronger in the later eras.

I never really explored Feudalism as a gov, but heaps of small cities produces lots of gold and that's exactly what we need.

Read back to the first post, let's go Cultural :bounce:

I don't really want to play Pangea, the AI would have infantries before we got our Jumbo's :) But I'm no chicken, if that's the choice we play it.
 
I'm in. This is much more my style then the LK sid game anyway. WOO HOO.
SID.
P.S. as school is starting, I may need some more swaps and skips etc, but I will try my best to get er done.
 
Checking in.

Having had some experience with feudalism at various levels I'm tempted to advise against it. It relieves the despotism food penalty and provides humoungous troop support but that is about all it does. Corruption is way baad, war weariness is a major pain, and it has a negative effect on research(not something I can document but it is there, I feel it) If we go for an ICS style city spacing and beeline to Communism from there it might just work out. One of the early RBC Conquests series followed that path to 100K cultural victories IIRC.

Can't wait for the start.
 
I don't think Feudalism is a really good Gov, but I often enough need a 50 turn-run for Republic and another 40+ turns before I can get Feudalism, since the AI values that tech so incredibly high, that's why I consider Feudalism first, and then switching to Republic (which is much cheaper usually). I don't have a certain strategy in mind, being REL just allows considering different approaches; with a non-REL Civ, Republic alwayd is a no brainer.

Welcome Bede + Romeothemonk!

What about world settings? If Pangea is (most likely) too brutal, no objections against continents. And if the landform isn't random, no need for anything else to stay random - suggestions?
Roster:
Doc Tsiolkovski
gozpel
Bede
Romeothemonk

SesnOfWthr?
DeceasedHorse???
 
I like continents with max land.
Should we attempt a Philo/GL gambit like Arathorn pulled in his SAW game? I think we can do it. Min on writing, max on Philo, prebuild like a nutcase, and try to pull lit? Or just do a strong prebuild, tech towards lit, and just try to pull of a survival plan. Or even more ambitious, just do a war path plan by getting horses to open up to our UU?
We have a ton of options here. I wouldn't be opposed to trying to get about 5-10 horses, and pulling a limited tandem war on an opponent by around 2000 B.C.
 
Checking in. Kinda busy ATM, but will look over comments and offer some of my own in a few hours, when i get home.

Thanks for the PM, Bede. ;)

EDIT: Had a spare moment, so here goes. Continents, 60% is fine. I like the GL gambit, but Arathorn also made it so no other civs got alphabet at the start. Do we even start with alphabet? REL and COM should start with CB and BW, right?

Not a big fan of going the Feud route for an extended period. As Bede says, it seems to be a govt with one plus, high unit support. There is WW and plenty of corruption.

Not a big fan of peace either. Kind of interested to see how things go in a war against a sid foe.

We may want to at least roll for a decent start, even if it isn't the best ever. The ai will start with something like 3 or 4 free settlers.
 
At the moment, I just got to college and do not have copy of civ. My original disc (actually, the second one i've bought..) is broken and atari does not issue replacements. I'll try and get up and running as soon as I can but it will probably not be until next week at best.
 
I have generated a few starts on standard maps with Random opponents. We will see if anyone likes these. If not, some one else can generate, I just want to contribute a little with my limited free time now.
 
* I don't want to focus on Feudalism, I just see it as an option.
* Sid military victories were achieved already, that's why I'd prefer a peaceful one - however, this is by no means mandatory, wars will be needed.
* We do start with Alphabet (like any COM Civ), that is a necissity IMHO
* DH, no problem; I'll just put you at the end of the roster.
* I'll roll a couple of starts tommorrow, and post them.

Roster:
Doc Tsiolkovski
gozpel
Bede
Romeothemonk
SesnOfWthr
DeceasedHorse

-filled-
 
#1 - pretty bland, wine is the only redeeming value.
#2 - cow and lux, backed up to the tundra, so we only have to expand in one direction
#3 - my favorite. We should be able to get a factory up and running on that one.
 
romeo's three looks sound, s'long as we don't forget to check six.

Quoth Doc:
Sid military victories were achieved already, that's why I'd prefer a peaceful one - however, this is by no means mandatory, wars will be needed.

LK has been trying to nail down a "pacifist" cultural victory for ever so long at DG or Emperor. Not sure he ever made it, so definitely, wars will be needed.
 
LK has been trying to nail down a "pacifist" cultural victory for ever so long at DG or Emperor. Not sure he ever made it, so definitely, wars will be needed.

I can say for sure that we did it in 67(?) on Emperor. 100k, no pruning wars, fought defensively only. We did go a bit more ICS than we wanted, but that's a different story.
 
1 - Wine and possibly another or two in the fog. Only one BG, lottery status on more BG's outside the shot.

2 - Cow and dyes, and heaps of forest to chop, looks alright.

3 - No river, no way. Start also located quite central.

1 and 2 are both decent, located in the far south, if we don't want to gamble on the first, we better pick No 2.
 
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