Pre-turn - Move the settler to the suggested red dot. Swap the granary to another settler, which will grab the coastal spot.
A couple of observations: England and the Dutch already have half a dozen cities each.
We have no luxes in sight, not good. Well, except the incense that England already took.
2950bc - One of the roaming warriors are sent north, the other to check out English territory.
2800bc - Bombay founded -> warrior.
Delhi pop 5 and settler next turn. By the growth-rate, we might think of building more settlers before a granary? Luxes 30% for a turn.
Our neighbours are adding new techs every now and again, they are up 5 on us now, but not Writing yet.
2750bc - Delhi settler -> granary, send the settler to the coast.
Our warrior near England walks in the path of a settler pair, just to do what the AI always seem to do to me
2710bc - Our warrior up north finds two wheats, but it's a bit away and we won't have any settler for some turns.
2670bc - One of my major hate-thingies in Civ strikes and we lose pop by disease in Delhi.
Madras founded -> curragh.
2630bc - Delhi lose another pop, but grows IT and is still on 2 pop.
Warrior spots green borders up north.
2590bc - Bombay warrior -> worker. (Can be changed if that is preferred)
We meet Persia, they've got the same techs as the others. 2 workers for sale, but we can't waste money on that in this game.
2550bc - England is building the Oracle.
That's all. No, I reload the last turn and rename the warrior up north to Bubba, just because I want a Bubba in most games
Nothing changed in diplo-status, they're all up 5 techs: BW, WC, Wheel, Masonry and Mysticism.
We have 96g and are making 7gpt atm.