Bigfoot
Emperor
Pre-turn 1435AD
- Some minor MM tweaks: fire clown in Carthage to prevent pop. loss, raise lux. to 20% to prevent riots in Carthage and Seoul.
<Hit enter: Leptis M. rifle -> rifle.>
Turn 1 1440AD
- Shuttle rifle to garrison Seoul.
- Japan knows Fascism.
- Trade our WM around for some extra gold, and to stay on the good side of our neighbors (Japan and Sumer. are both cautious and we are weak vs. their military.)
- Revolt for Democracy; 5 turn anarchy.
Turns 2,3 1445-1450AD
- Our gpt jumps to +121 during anarchy. Workers continue building railnet.
Turn 4 1455AD
- France and Sumer. know Medicine. (No trades possible.)
<IBT: Sumer. ships approach Oea.>
Turn 5 1460AD
zzz
<IBT: Sumer. ships depart our waters; anarchy ends, we are now a Democracy; our palace gets some nice landscaping out front.>
Turn 6 1465AD
- Lux. set to 20%; Elec. due in 4 turns at 63gpt.
- Switch Utica from cav. to MA (pre-build for T of E).
- Planted another forest on tundra by Utica and moved some citizens around to get it to 25 spt.
<IBT: Ulsan worker -> CH.>
Turn 7 1470AD
- Trade our WM around again for some addtl gold; all civs. are now polite with us.
<IBT: Pyongyang worker -> MP.>
Turn 8 1475AD
- Otto. knows Communism.
<IBT: Japan and Sumer. sign MPP (I thought they already had one?); Seoul library -> rifle.>
Turn 9 1480AD
- Otto. knows Medicine.
- Sumer. learns Elec. We are still 1 turn away, but the cost is dirt cheap.
- Trade with Sumer.: WM and 9 G for Elec.
- Trade with Otto.: Elec. for Medicine and WM.
- Trade with France: Elec. and 165 G for Ind.
- Set research to Sci. Method, due in 8 turns at 66 gpt.
<IBT: Camul. duct. -> MP; Hadrum. library -> univ.; Japan is building Univ. Suff.>
Turn 10 1485AD
zzz
Spent most of this turn-set in anarchy, so not a lot of progress with builds. I am not sure if SM was the best choice for research, Sanitation would have been better for timing the pre-build. My concern was that Univ. Suff. would get built before we learn SM, leaving us without a pre-build in Utica.
- Some minor MM tweaks: fire clown in Carthage to prevent pop. loss, raise lux. to 20% to prevent riots in Carthage and Seoul.
<Hit enter: Leptis M. rifle -> rifle.>
Turn 1 1440AD
- Shuttle rifle to garrison Seoul.
- Japan knows Fascism.
- Trade our WM around for some extra gold, and to stay on the good side of our neighbors (Japan and Sumer. are both cautious and we are weak vs. their military.)
- Revolt for Democracy; 5 turn anarchy.
Turns 2,3 1445-1450AD
- Our gpt jumps to +121 during anarchy. Workers continue building railnet.
Turn 4 1455AD
- France and Sumer. know Medicine. (No trades possible.)
<IBT: Sumer. ships approach Oea.>
Turn 5 1460AD
zzz
<IBT: Sumer. ships depart our waters; anarchy ends, we are now a Democracy; our palace gets some nice landscaping out front.>
Turn 6 1465AD
- Lux. set to 20%; Elec. due in 4 turns at 63gpt.
- Switch Utica from cav. to MA (pre-build for T of E).
- Planted another forest on tundra by Utica and moved some citizens around to get it to 25 spt.
<IBT: Ulsan worker -> CH.>
Turn 7 1470AD
- Trade our WM around again for some addtl gold; all civs. are now polite with us.
<IBT: Pyongyang worker -> MP.>
Turn 8 1475AD
- Otto. knows Communism.
<IBT: Japan and Sumer. sign MPP (I thought they already had one?); Seoul library -> rifle.>
Turn 9 1480AD
- Otto. knows Medicine.
- Sumer. learns Elec. We are still 1 turn away, but the cost is dirt cheap.
- Trade with Sumer.: WM and 9 G for Elec.
- Trade with Otto.: Elec. for Medicine and WM.
- Trade with France: Elec. and 165 G for Ind.
- Set research to Sci. Method, due in 8 turns at 66 gpt.
<IBT: Camul. duct. -> MP; Hadrum. library -> univ.; Japan is building Univ. Suff.>
Turn 10 1485AD
zzz
Spent most of this turn-set in anarchy, so not a lot of progress with builds. I am not sure if SM was the best choice for research, Sanitation would have been better for timing the pre-build. My concern was that Univ. Suff. would get built before we learn SM, leaving us without a pre-build in Utica.
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