dominatr
Smoke Jaguar
- Joined
- Apr 11, 2010
- Messages
- 922
DominatrNES III: Order out of Chaos Orders due Friday, August 29 at 9 PM EST.
Welcome to my third NES, DominatrNES III: Order out of Chaos.
What? Order out of Chaos? What is that supposed to mean?
This NES takes place in a fictional world much like our Earth. It begins near the start of civilized existence of humans. The very first “empires” are forming. The chaos of barbaric nomads wandering and plundering is slowly being replaced by very ordered and structured societies with a new level of sophistication. Hence Order out of Chaos.
Introduction
This NES is run much like other NESes on these forums. The players control civilizations and they PM orders to the mod. These orders dictate what happens in that turn and the mod then incorporates the orders into an update, which summarizes what happens in that turn. This is then repeated, and it eventually begins to take the form of a story or historical progression.
Orders
To run your empire you need to send organized and timely orders. I recommend titling your PMs as (Insert empire name) Orders: Turn X (X being whatever turn you are on). You have several actions:
Spend points- you receive 20 points per turn to spend on increasing your stats. More on stats later.
Detail your plans- you may also want to list your plans of action. You must explain to me in detail your battle plans, expansion plans, exploration plans, and other sorts of empire management.
Diplomacy- It is recommended that you conduct diplomacy with NPCs through your orders because other players will not be able to see your discussions. If you wish to conduct diplomacy with other human players, you may either use the forum thread or directly PM that user.
Make sure you consult the technology race so you know what functions are unavailable.
Stats
There are five stats you can directly spend points on. The way this works is, each turn, you have 20 points to divide among the various stats. One point spent on a stat equals a 10% chance of an increase. (10 points spent on one stat means a 100% chance of an increase!) I will use a random number generator to decide whether the stat increases that turn or not. You may want to evenly divide your points or focus on one or two stats per turn; it’s up to you. Here are the stats and what they mean:
Population: Population represents the amount of people in your civilization. This number is used for relative comparisons, so don’t be alarmed if your population is a very low number like 3 or 7, it is just used to compare empires and for bookkeeping. Population is a good stat to increase because every time population increases by 1, the remaining stats have a 20% chance to increase immediately after. (This bonus does not stack with points spent in orders, it is calculated separately.
Military: Military is the statistic that represents your civilizations relative military size, strength, discipline, and technology. It is used to compare between empires which are fighting. For example an empire with a military value of 23 would dominate an empire with a military value of 6. Sometimes after a significant conflict, your military value will decline because of troop losses. It is a good idea to make sure you do not spend too much on military. If Population < Military, you will begin to lose
money because your empire must spend money to support the excess Military.
Culture: This stat represents your empire’s cultural development and influence. Having a high culture value can strengthen your people’s religion, and give your people a sense of sovereignty. A high culture empire can slowly gain control over nearby civilizations with low culture values because of the appeal of their culture. This can be a viable peaceful alternative to military and is a bit cheaper, but beware: Not everyone wants to be influenced by your culture.
Technology: This statistic represents the position you are in the technology “race”. There is a linear progression of civilization advances that is outlined in a post further down the page. The way this works is you have every technology with a value equal to or less than your own Technology stat value. For example, if your Technology stat value is 7, and Bronze Working and Writing, are, say, 5 and 10 respectively, then you have Bronze Working and not Writing. (Note: the technology progression is generally one technology every 3 points) Also, Technologies may be “traded”. Since the progression is linear, when a trade happens, a less advanced civilization gives a sum of gold to a more advanced civilization in exchange for a technology or multiple technologies.
GPT: This stat means Gold Per Turn. It is the amount of income your empire is receiving per turn (unrelated to the points you spend at the beginning of each turn) This number can be increased by spending points on it, or by forming trade agreements with others and improving infrastructure. Be aware that if you run yourself into a lot of debt, your empire may collapse or you may be overthrown. Economics may become more intricate later on in the NES.
Treasury: You can’t directly control your treasury. It is the sum of all accumulated each turn. Gold is used to make deals, pay tribute, make peace, make alliances, trade technologies, gift, etc. A strong treasury can keep you safe and lubricate diplomacy, but it may also put a target on your back.
Stories
Stories are heavily encouraged and will be rewarded generously. The rule of Quality > Quantity applies here. I’d rather read a nice, well written bit of lore than paragraphs of monotonous nonsense. I reward quality and genuine interest in contributing to lore of the NES. The statistics are the skeletal structure of the NES and the stories are the meat- they enrich the experience and that is why you are incentivized to craft them.
How to Join
You can join two ways.
In the later parts of the game when most of the locations are settled, you may take control of an NPC. Please PM me several choices of an NPC you would like to control, because not all NPCs are on the market. In advance of choosing an NPC, make sure you are familiar with who they are, and general background information about them. I can also fill you in on other information if you would like.
The main way to join, however, is through creating a new state. To do this, you must fill out a submission. Here is the form:
--------------------------------------------------------------------------
Nation’s name: (both standard and plural form)
Capital City:
Leader: (Title and name)
City List: (List of at least 10 settlements to be used in updates)
Person names:
Societal Structure: (classes, how people live, jobs)
Religious Beliefs: (Name of your religion, if applicable. What do your people believe in?)
Custons: (What are your peoples; traditions?)
Values: (What are 3 values or principles that guide your people?)
Economy: (What do you produce?)
Brief History: (Where do your people come from?)
Area on Map: (Post an image of the map with a colored dot indicating the starting location. The color used for the dot will be used as your territory color on the political map.)
--------------------------------------------------------------------------
please refrain from creating civilizations with obvious ties to real-world civilizations.
Welcome to my third NES, DominatrNES III: Order out of Chaos.
What? Order out of Chaos? What is that supposed to mean?
This NES takes place in a fictional world much like our Earth. It begins near the start of civilized existence of humans. The very first “empires” are forming. The chaos of barbaric nomads wandering and plundering is slowly being replaced by very ordered and structured societies with a new level of sophistication. Hence Order out of Chaos.

Introduction
This NES is run much like other NESes on these forums. The players control civilizations and they PM orders to the mod. These orders dictate what happens in that turn and the mod then incorporates the orders into an update, which summarizes what happens in that turn. This is then repeated, and it eventually begins to take the form of a story or historical progression.
Orders
To run your empire you need to send organized and timely orders. I recommend titling your PMs as (Insert empire name) Orders: Turn X (X being whatever turn you are on). You have several actions:
Spend points- you receive 20 points per turn to spend on increasing your stats. More on stats later.
Detail your plans- you may also want to list your plans of action. You must explain to me in detail your battle plans, expansion plans, exploration plans, and other sorts of empire management.
Diplomacy- It is recommended that you conduct diplomacy with NPCs through your orders because other players will not be able to see your discussions. If you wish to conduct diplomacy with other human players, you may either use the forum thread or directly PM that user.
Make sure you consult the technology race so you know what functions are unavailable.
Stats
There are five stats you can directly spend points on. The way this works is, each turn, you have 20 points to divide among the various stats. One point spent on a stat equals a 10% chance of an increase. (10 points spent on one stat means a 100% chance of an increase!) I will use a random number generator to decide whether the stat increases that turn or not. You may want to evenly divide your points or focus on one or two stats per turn; it’s up to you. Here are the stats and what they mean:
Population: Population represents the amount of people in your civilization. This number is used for relative comparisons, so don’t be alarmed if your population is a very low number like 3 or 7, it is just used to compare empires and for bookkeeping. Population is a good stat to increase because every time population increases by 1, the remaining stats have a 20% chance to increase immediately after. (This bonus does not stack with points spent in orders, it is calculated separately.
Military: Military is the statistic that represents your civilizations relative military size, strength, discipline, and technology. It is used to compare between empires which are fighting. For example an empire with a military value of 23 would dominate an empire with a military value of 6. Sometimes after a significant conflict, your military value will decline because of troop losses. It is a good idea to make sure you do not spend too much on military. If Population < Military, you will begin to lose
money because your empire must spend money to support the excess Military.
Culture: This stat represents your empire’s cultural development and influence. Having a high culture value can strengthen your people’s religion, and give your people a sense of sovereignty. A high culture empire can slowly gain control over nearby civilizations with low culture values because of the appeal of their culture. This can be a viable peaceful alternative to military and is a bit cheaper, but beware: Not everyone wants to be influenced by your culture.
Technology: This statistic represents the position you are in the technology “race”. There is a linear progression of civilization advances that is outlined in a post further down the page. The way this works is you have every technology with a value equal to or less than your own Technology stat value. For example, if your Technology stat value is 7, and Bronze Working and Writing, are, say, 5 and 10 respectively, then you have Bronze Working and not Writing. (Note: the technology progression is generally one technology every 3 points) Also, Technologies may be “traded”. Since the progression is linear, when a trade happens, a less advanced civilization gives a sum of gold to a more advanced civilization in exchange for a technology or multiple technologies.
GPT: This stat means Gold Per Turn. It is the amount of income your empire is receiving per turn (unrelated to the points you spend at the beginning of each turn) This number can be increased by spending points on it, or by forming trade agreements with others and improving infrastructure. Be aware that if you run yourself into a lot of debt, your empire may collapse or you may be overthrown. Economics may become more intricate later on in the NES.
Treasury: You can’t directly control your treasury. It is the sum of all accumulated each turn. Gold is used to make deals, pay tribute, make peace, make alliances, trade technologies, gift, etc. A strong treasury can keep you safe and lubricate diplomacy, but it may also put a target on your back.
Stories
Stories are heavily encouraged and will be rewarded generously. The rule of Quality > Quantity applies here. I’d rather read a nice, well written bit of lore than paragraphs of monotonous nonsense. I reward quality and genuine interest in contributing to lore of the NES. The statistics are the skeletal structure of the NES and the stories are the meat- they enrich the experience and that is why you are incentivized to craft them.
How to Join
You can join two ways.
In the later parts of the game when most of the locations are settled, you may take control of an NPC. Please PM me several choices of an NPC you would like to control, because not all NPCs are on the market. In advance of choosing an NPC, make sure you are familiar with who they are, and general background information about them. I can also fill you in on other information if you would like.
The main way to join, however, is through creating a new state. To do this, you must fill out a submission. Here is the form:
--------------------------------------------------------------------------
Nation’s name: (both standard and plural form)
Capital City:
Leader: (Title and name)
City List: (List of at least 10 settlements to be used in updates)
Person names:
Societal Structure: (classes, how people live, jobs)
Religious Beliefs: (Name of your religion, if applicable. What do your people believe in?)
Custons: (What are your peoples; traditions?)
Values: (What are 3 values or principles that guide your people?)
Economy: (What do you produce?)
Brief History: (Where do your people come from?)
Area on Map: (Post an image of the map with a colored dot indicating the starting location. The color used for the dot will be used as your territory color on the political map.)
--------------------------------------------------------------------------
please refrain from creating civilizations with obvious ties to real-world civilizations.