N.B: Ulm having not been able to send orders, the Ulm/Ermor situation is subject to change if orangelex44 manages to give me some news in the upcoming days.
Players will be receiving detailed stats by e-mail.
Next orders expected for next Saturday.
UPDATE TWELVE
Alliances
Abysia:
The lizards of C'tis have built new watermills on the great river, enhancing the productivity of the province.
A tornado ravaged
Ulm. Several workshops were destroyed, their roofs torn away and walls downed. The various counts and earls didn't do anything to help their serfs and craftsmen rebuild, which led to a lot of discontent in the population.
Dacians took arms and formed an armed militia in order to defend themselves in case of Ermorian or Pythian invasion.
In Slavia, diseases have spread and caused the death of many people.
Ermor:
Ermorian wizards recovered a secret cache of mana gems that had escaped Ulm searches during the occupation.
Ermorian legionaires left Bavaria to invade Sauromatia, which was undefended and fell without a fight. The legionaires all received some parcels of land from the emperor in exchange for their past services.
Pythium merchants made deals with their
Shinuyama counterparts from Kitajima, bringing enormous profits to both Kitajima and Pythium.
In Amazonia the weather has been extremely cold of late, with several blizzards hitting the country. Amazons blame it on Mount Frost, a big peak in the south of the province, but there will probably someone to say it's Ulm's doing.
Arshnoc:
In Caelum, a few winged men decided to join the armies of Arshnoc and offer their help to their conquerors. They are winged and armed with magical ice lances.
Jotunheim:
In Bogarus, Magni found an ancient silver hauberk in the tomb of a giant buried there ages ago.
Meanwhile, Arshnoc had assembled an army to fight the giants. Arshnoc cavalry went first, trying to locate and eliminate enemy scouts. Unfortunately, even the scrying of Arshnoc wizards couldn't find out that the wolves in the woods were the beasts of the Vaettir. Arshnoc monks and cavalry who had been scouting ahead were easy to lead into a pursuit of some fleeing moose riding vaetti, and when they were far enough from the rest of the army, they were attacked by packs of wolves and killed to the last man.
When Arshnoc armies realised what had happened, it was too late as they had no troop fast enough to come to the rescue of their small vanguard.
both armies eventually met in a vast snowy plains in the middle of forested hills. Jotunheim fielded an army of giants supported by Vaettir, most of whom were mounted on wolves, although a few were on foot in the middle of the giant infantry.
Arshnoc bears, confonted to the horror aura of the giants' helmets, broke when the wolf riders charged them, as Magni himself wielded his frost brand to kill wolves and footmen, surrounded in a chilling aura that the giants shrugged off but which froze men and animals alike.
On both sides, vaetti wolf riders flanked the enemy infantry, but those wolf riders who had suffered the first shock retreated too, having suffered many casualties to the arrow fire and the lions teeth.
Arshnoc wizards cast spells, killing Vaetti and wounding giants, while Jotunheim Gygjas cast sleep clouds and nether bolts. Despite Arshnoc arrows, the Jotunheim line held, while Arshnoc's thinned, cruelly damaged by the bursts of cold of Magni and his hirdmen's swords.
Arshnoc generals ordered a retreat, hoping their footmen and the phantasmal warriors summoned by their wizards would hold the giants long enough to allow the archers to flee.
The retreat was successful, but as Arshnoc generals tried to analyze their defeat, they kept saying the same thing: Magni, all by himself, was invincible. He had almost single-handedly defeated the bears and broken the left flank of their army, opening a breach for his wolf riders to go through.
His weapon could kill three men in a single blow while his shield held all those who tried to strike him, and his armor fended arrows away. With the magic protection of the giant hags, non magic weapons could hardly hurt him. He seemed never to tire and his helmet turned the most courageous into cowards. And of course, everybody around him was chilled and numbed, and tired prodigiously fast.
In
Vanheim:
The floating platform was two stories, the bottom held a band playing the Vanheim National Anthem, Resurrection of Midgard, and the Royal Anthem, Glory of Thordai. On the top floor stood, Thorndai the Thunder, Lady Gwen the Everlasting and the rest of the Council.
The Platform was suspended with magic, and floated over the Grand Parade Square, were the Armies of Vanheim were spread. Thousands of civilians pushed against the ropes that market the Parade Square, and all craned to see their Lord.
People of Vanheim, Called Lady Gwen, You know of our History, and our past with our foes. Once we were allies, but no more. Once Vanheim was Mighty, but the so-called Universal Ruler, the Pantocrator, stripped us of our might. But NO MORE she yelled, the cheers of the crowd deafening.
My Children, said Lord Thorndai, his voice deep, but soft, carried over the Parade with magic. My children, long ago they were our friends, but were once their was wisdom, light and honesty, there is no only darkness and hatred, their noble Spirits corrupted by hate, their great civilization Replaced with a brutal empire. I win be with you, on the field and in your Spirit. Thought many of you will perish, you will go to my Great Halls, their to Feast and Revel until the End. Go know, Children, go now to Jotunheim, to bring light to that cold place.
A fleet of longships and Arshnocian quinquiremes carried a huge army from Vanheim to the coasts of Niefelheim to attack
Jotunheim.
Vanir wizards shot flying shards and dfire darts at the giants, but their weak fire and earth evocation spells didn't do much damage. Men, werewolves, cave drakes and undead charged the giant militia, while wyverns flew up into the sky to strafe the giants.
Both armies used their wizards to reanimate undead, and the Vanir were more numerous at that.
The giants couldn't withstand the shock of furious vanir fighters, and fled. Two of the giant werewolves were killed, alas their equipment was destroyed and their weapons broken. The remaining wizards managed to flee.
In Baikal, an
Arshnoc priest entered an abandoned abbey, looking for something. What he was looking for exactly is not clear, but he found a secret passageway leading downwards. There, he broke a seal, marched on, and awoke something that had been sleeping for a very long time.
The ancient presence emprisoned there, a thing called
Infor Vadul, killed the priest, and went out of the abbey. It turned the population of the first village it met into vegetal monstrosities. As men were turned into plants, Arshnoc soldiers intervened and tried to kill the monster.
However, the monsters knew neither fear nor fatigue, and their vines and fists killed as efficiently as the glaives, spears and arrows, first putting to sleep and then ending their enemies' lives. As footmen died, other got scared, and even more so when they saw Infor Vadul reanimate the skeletons of their friends.
Arshnoc archers and priests managed to kill the undead monsters, but the thing which had reanimated them fled the battlefield.
It is currently hiding in the province, ready to turn villagers into undead monstrosities once more, and must be killed if the province is to survive.
In Arshnoc proper, a celestial servant, in charge of the heavenly gardens, who had been banished by the pantocrator to this far away land because of his lust, has offered to serve Stheran and his brothers. He's not apt at magic, but is quite big (and fat) and very strong.
Arshnoc engineers started building many big ships to be used to repel
Lanka pirate ships. Of course, Lanka pirates couldn't ignore that, and they managed to destroy one of the ships as it got launched. Arshnoc sailors understood they should either have built all the ships at once, in one place and man them all at a time, or taken measures to ensure the secrecy of the operation if they hoped to get them out and be able to fight the pirates.
Worse, it seemed that Lanka had sent more ships northwards, and bigger ones too. Not just triremes, but quinquiremes. Since secrecy hadn't been planned and it was too late to try hiding anything now.
Furthermore, most resources in Arshnoc were syphoned into the building of a great library, a building in which wizards would be able to consult scrolls and books from all over the world, collecting knowledge which would help them in their research.
Arshnoc hadn't planned its ship-building carefully, and had little troops to defend the docks. As a result, half of its ships were sunk or destroyed before being able to enter the seas. When the remaining ships finally managed to leave port, Lanka fleet refused to fight any more and fled south. If anything, the pirates were no longer raiding the coasts.
Shinuyama too tried to build ships, in Lanka this time. However, Lanka corsairs knew all the places where ships could be built and immediately realised what was happening.
Still, the monkeys let the ships be built. Their own ships blockaded the islands, but they seemed less numerous. Several ships went southwards and did not come back, but were replaced (or upgraded) by bigger, sturdier ships. When Shinuyama navy was completed, Lanka massed all their fleet and launched an attack on the newly built ships. Shinuyaman vessels were rammed and sunk without the monkeys suffering any damage.
On the southern continent,
Lanka armies invaded Bandar Log and killed Shinuyama wizard priests who had fled there.
Marignon:
The skies of Marignon were overcast, and Baltazar the Inquisitor hurried in the streets, hoping he would reach the shelter of the abbey before it started raining.
Baltazar didn't like rain. He didn't like it wet. Marignon wasn't wet most of the time. It was a warm place, where the sun shone all the year, but recently they had had a spell of bad weather.
The abbey was just five minutes away. Hopefully, he wouldn't get drenched.
"Croak!"
Baltazar looked left. In the street, he saw a toad. It was an uncommon sight, here in the middle of the city. If the beast had exited its hiding place, it certainly ment it was going to rain. Baltazar pulled his hood and marched on.
"Croak!"
Another toad. On the right now. Weird. So many toads.
"Splat!"
Yet another toad. Just in front of him.
Wait... "Splat"?
The toad in front of him was dead. It was, well, squashed. As if it had been thrown on the street.
"Croak!Splat!"
Baltazar turned. Another toad to his right. It had just... fallen?
Baltazar looked up.
"Croaaak!"
"Aaaargh!"
"Splaaat!"
Baltazar fell down. From nowhere, a toad had just fallen upon his face as he looked up. The animal hopped away as the priest rose.
All around him now, toads were falling. They fell from the skies, the dark and ominous clouds above him.
Baltazar started running. He didn't like rain, but he had never feared it. Now he was afraid, for this rain of toads certainly didn't mean anything good.
Rains of toads in Marignon cause widespread fear in the province. Wells are blocked and toads are everywhere, polluting waters, spreading diseases and probably cursing people to boot.
With the Great Inquisitor away, Marignon people cower in fear and hide as soon as dark clouds gather in the sky.
As if this was not a bad omen enough for the nation, some Kymriu cultists have started assembling near old standing stones and in the woods on certain nights, saying the Pantocrator would come back from under the waters where his lands were sunk.
They predict he will emerge from the waters one day, and chase the false gods who are trying to seize his throne.
In
Mictlan, a preacher has been walking all around Jaguars Jungle, converting unbelievers to the cult of the Obsidian Mantis.
In Machaka, harvests have been especially bountiful, and commerce is thriving.
In Mictlan proper, all Marignonese are ordered to remain aboard their ships until a fleet from Marignon arrives with some tribute.
The inquisitor did not feel particularly lucky or privileged to be allowed off the Marignon fleet, his feet able to walk solid ground in this unbelieving soil. He was after all, a high-ranking priest within the Marrigon clergy and he knew that amongst the Mictlan, the clergy was also the most respected caste, and so, the Mictlan clergy had made an expectation for him and his fellow priests. While his soldiers and sailors languished offshore awaiting the tribute from the homeland, he was allowed to walk the shores (always under guard mind you) of the strange southern nation and see some of its strange and exotic sites.
He was also on a mission. A strange sort of peace had fallen upon the two armies. The diplomats had decided that the superior naval power of the northern nation prevented the southerners from invading while the superior army of the southerners prevented the northerners from invading. The nations were at a military impasse and so, to prevent further bloodshed and waste of resources, blades and spells would be put to rest. Now everyone awaited the gold that was being shipped from Marignon before further movements were made. Would the tribute be paid? If not, would war resume? If so, could peace prevail? And what of his forces? Stuck aboard ship barely half a mile off shore, they no doubt grew restless, their morale shaken by the resounding defeat that had befallen them only a few short months earlier, frustration mounting as they were forced to wait, confined on tiny ships in a land where the heat and oppressive humidity seemed never to lift.
Today the inquisitor had been invited to meet with Mictlan diplomats in a minor clay ziggurat near the shore. The topic of discussion would be trade and its resumption, a topic the inquisitor was eager to discuss in light of the financial difficulties that had befallen both his and the Mictlan nation with the outbreak of war between them. And so, expecting to face half a dozen of the savage and imposing Mictlan clergymen, he stepped into the cool dry darkness of the clay building.
Instead of half a dozen clergymen he was faced with but a single creature. Obviously female she was beautiful beyond belief, golden skin shone softly in the flickering torchlight, black hair falling gently around her to her waist, delicate black eyes inviting him demurely to join her. But the creature, though obviously female, was certainly not human. Small golden horns rose from her skull and delicately veined black bat-like wings were folded under her.
Immediately the inquisitor realised that this was a trap. This being was a seductress, a devil from planes with which men shouldn't mess.
With a voice like honey, she spoke, You arent afraid of me are you? Men like you, you are trained to deal with creatures like me. Men like you, youre supposed to be strong in the face of creatures like me. You know so much about me and my kind, spells and incantations to banish and harm me, certainly you are in no danger. Call upon your training and your courage and I am sure we can have a little chat.
Her smile was innocent, inviting but the inquisitor knew better. She wanted to turn him round. To become a spy, or something. Well, he thought he would play her game.
The Mictlan temptress quietly poured the inquisitor a glass of fine wine imported from his very own lands, believing that he was hers, but the priest was intent on fooling her. As soon as he could send a message to the High Inquisitor, he would encode it with a warning. Maybe he would never leave this land, but his god had to know something was amiss.
The priest felt lucky after all. He would never come back, but it had been a good idea to send a high ranking priest on this errand, that someone like him, with a force of will Mictlanese could only dream of, would have been able to resist the seduction of the demonness.
The letters the priest sent to his ships showed something was wrong with him, but he had to be careful, and the messages were not obvious. Furthermore, this seduction attempt might have been just a way of making sure Marignon's intents were what they said and not something more ominous. Who knew?
The Great Inquisitor, confined in his ship with his men, worried. He waited for the arrival of his fleet from the north. When they landed, he would leave this moist land. Surely the tribute would appease the Mictlanese.
When the ship finally arrived, with the due gold and some troops aboard, it was not allowed to land. Presumably the Mictlanese were afraid of some treachery. They sent a priest to collect the gold and asked the ship to remain anchored until they told them they could move.
At this stage, all sailors were unhappy to have to remain on-board. They weren't allowed to meet with their fellow sailors on the other ships, and thought that, definitely, these were not the ways you could expect from a friend. Captain Gramimond asked that his men at least be allowed to fetch some fresh water on shore, but the Mictlanese adamantly refused. However unpleasant the captain found this, he had little choice and so his men staid aboard.
As the tribute was being sent inland, the Mictlanese army arrived at the shore, ready to embark on Marignon ships for an unstated destination, according to military agreements that most Mictlanese didn't understand.
In fact, many among Mictlan grumbled that accepting tribute from and then allying with Marignon was a sign of weakness and a shame on the memory of those the invaders had killed. But, happy or not, Mictlanese soldiers obeyed their orders and boarded the ships.
Jaguar warriors, jaguar toads, Mictlanese priests, all of them walked into the Marignon ships, which were mostly empty except for malnourished sailors, the Great Inquisitor and a few wizard-priests.
A Mictlanese priest who looked like a big blue toad explained that the high ranking inquisitor who had been sent to Mictlan had unfortunately died of a fever, and offered apologies for that ill fortune with a sneer that might be due to his inhuman face...
Marignon sailors were uncomfortable, surrounded by all those foreigners, armed with obsidian swords and clubs.
Suddenly, the watch in Marignon ship which had brought gold shouted a warning: "Ships eastwards!".
And chaos erupted.
One of the amphibious Mictlanese priests muttered a prayer, and holy light glew over the whole bay. Jaguar warriors drew their weapons, and flames ran upon them.
Shouts of "Treachery!" and "Kill!" echoed in the bay, on the ships, as Mictlanese started attacking Marignon sailors and priests.
Mictlanese ships were coming from the east, trying to block the bay. Of all the Marignon fleet, only one wasn't filled with Mictlan troops. Seeing his fellows were trapped, captain Gramimond decided to run away. Aboard were two regiments of crossbowmen, and as many flagellants that Marignon couldn't afford to lose. The captain sailed norhtwards, and managed to escape the area before the Mictlanese quinquiremes could close in.
The other ships, however, were full of enemies. Sailors were no match for well-armed, well-trained, blessed, berserk jaguar warriors supported by jaguar toads who trampled the oar benches and spit poison all over the place.
Marignon inquisitors started muttering spells, hoping to unleash the might of their fire magic, when rain started falling. Marignon's pretender understood he shouldn't have trusted Mictlan, but it was too late. As jaguar warriors hacked their way to reach him, he called forth an enormous ball of fire which engulfed the whole ship. He knew he couldn't save his life, but at least he had taken as many as he could with him:
In a huge burst, the Great Inquisitor and his ship exploded.
The other ships were taken by Mictlan, all of their sailors killed and thrown to the sea.
Gramimond sailed northwards, his plan being to reach Marignon's west coast and from there warn the capital of the treason. However, after several days at sea, his watch told him he saw a fleet in the northwest, headed north. It looked like other ships were going the same way, and they were ahead of them. Gramimond cursed, and ordered to change direction. They'd head northeast, into Hot Sea and land near Marverni.
Meanwhile, the fleet Gramimond's watch had seen kept moving northwards. It was a fleet of Mictlanese quinquiremes loaded with soldiers, and they were headed for Man.
The fleet landed one night, and immediately Mictlan armies marched upon the cities of Man.
Mictlan wizard priests summoned forth imps, and the small devils, helped by four big ice devils and two flying scorpion-men, easily slaughtered the local armies.
New map: