Dominion NES

A treaty between Pythium and Mictlan,

This formal treaty is based on the good word and honest reputation of each nation signing it. As such, the treaty is dependent upon the promises each nation has made to the other. Namely, <<censored>> must be completed for this treaty to take effect.

Assuming the Pythium actions and honor are as good as their word, and <<censored>>, the following statements shall be held as true and inalienable for the duration of (7 turns).

No military unit of either the Pythium or Mictan nation, either regular or stealthy, shall violate the sovereign territories of the other party without the express written invitation of that nation.

No military naval vessel from one signing nation shall approach the shores of the other signing nation.

Should the military or intelligence units of one nation encounter the military or intelligence units of the other nation within the lands or waters of a third nation (or neutral territory), it shall not be interfered with in any way.

Neither nation signing this pledge shall provide 3rd party assistance in the form of military units or intelligence or crafted magical items to a nation at war with the other signaturee nation (Ie: mictlan cannot sell units to Ulm to help in their war and if Mictlan were to go to war with any other nation, Pythium would be unable to provide them any military assistance either).

This treaty shall last <<7 turns>>.

Signed
Puxitl, high priest of Mictlan
 
A treaty between Pythium and Mictlan,

This formal treaty is based on the good word and honest reputation of each nation signing it. As such, the treaty is dependent upon the promises each nation has made to the other. Namely, <<censored>> must be completed for this treaty to take effect.

Assuming the Pythium actions and honor are as good as their word, and <<censored>>, the following statements shall be held as true and inalienable for the duration of (7 turns).

No military unit of either the Pythium or Mictan nation, either regular or stealthy, shall violate the sovereign territories of the other party without the express written invitation of that nation.

No military naval vessel from one signing nation shall approach the shores of the other signing nation.

Should the military or intelligence units of one nation encounter the military or intelligence units of the other nation within the lands or waters of a third nation (or neutral territory), it shall not be interfered with in any way.

Neither nation signing this pledge shall provide 3rd party assistance in the form of military units or intelligence or crafted magical items to a nation at war with the other signaturee nation (Ie: mictlan cannot sell units to Ulm to help in their war and if Mictlan were to go to war with any other nation, Pythium would be unable to provide them any military assistance either).

This treaty shall last <<7 turns>>.

Signed.

Fragment.
 
The nation and faith of the Mictan hereby declare war on the heathen aggressors of Shinuyama and Vaenir.

Both the Jutenheim and the Lanka have been long-term friends of ours and we cannot allow your aggressive action against our allies and friends to go ignored. We would have reacted long ago if it were not for the invasion by the Marrignon nation.

Lanka, Jutenheim,
You do not stand alone in the face of multiple nations and multiple armies; we stand with you and by your side, we too will fight, bleed and either die or be victorious as the fates decree.

Diplo to Ermor and Pythium:
By the treaty governing our relations we would ask that you no longer trade in items, units, intelligence or money with the heathen aggressors of the island nations. We realize that you have normal open border trade and trade for resources and we realize that these are required for the full functionality of your economy. We also realize that our treaty does not govern this 'natural trade' and thus we do not expect you to close your trade borders (for regular merchants) with our enemies.
 
Players will be receiving detailed stats by e-mail.
Next orders expected for next Saturday.


UPDATE FIFTEEN
Alpha strikes

Here comes a time of war and conflict.
This is a time when empires attack each other, trying to totally wipe out their opponents.

In regards to the more dramatic events that happened these years, the flu epidemics thatJotunheim giants in Agartha suffered from may look like a small thing. However, many died in the province, and in other times, it would have been major news.

In Abysia, wizards discovered they could harvest mana from tar pits that they hadn't searched to this day.

In Mictlan, a slave merchant has proposed the clergy to sell them blood slaves for a cheap price.

Arshnoc gave Bogarus territory back to Shinuyama. Arshnoc troops then left Bogarus, heading west into Ural. Bogarus inhabitants were now technically under Shinuyaman rule, but as noone from Shinuyama came into the country and Arshnoc hadn't left any troop to take care of the country, the locals decided to revolt and declare independance!
Arshnoc miners of Seul have brought lots of gold from their mine, contributing to extra revenue for their empire.
Lu Tun Ping the immortal found 3 mana worth of magic gems in a badger's den in Ural.
An earthquake ravaged the province of Man ch'i, destroying the temple.
In Dark woods, Arshnoc priests managed to convince the population not to take arms and revolt, but the situation remains extremely tense after the mushroom affair.
Arshnoc navy moved from Seul to Arshnoc, looking for pirates, but these have apparently all moved away and the trade routes could now be secured again.
Many Arshnoc troops from Bogarus and Caelum regrouped in Ural, preparing themselves for a fight against Magni and his army. This caused a real porblem however, as there were so many troops that the province couldn't feed everyone. Tigers and men were starting to starve when Jotunheim armies invaded.
Spoiler :

t15arshnoc1.png

Arshnoc and Jotunheim armies face each other.

t15arshnoc2.png

Arshnoc tigers surround the giants, backed by footmen and water elementals.

t15arshnoc3.png

Jotunheim armies retreat in face of overwhelming forces.

The battle between Arshnoc and Jotunheim was unbalanced, as Arshnoc had many more troops than their opponents. However, these troops are having supply problems and should they move all together into Jotun lands, it's likely many would die of starvation and disease before actually fighting the giants. Right now, population is dying of lack of food in Ural, and unless some troops leave or measures are taken, the situation will worsen.

In Lanka, monkeys celebrated as their island was finally free of Shinuyaman troops. They hunted down all of those who had started worshipping Shizen and tried to force them to renege their religion. As a result, faith in Shizen has decreased in the province.

Shinuyama fleet around Lanka set up to find out and destroy the remaining Lanka fleet. They sailed south to find them, but Lanka ships tried to avoid contact. When Shinuyaman sailors decided to blocade ports however, Lankan reacted and a battle finally ensued. Shinuyama had a very slight advantage in numbers, but Lankans knew their waters better. Both fleets were made of quinquiremes, and most of them were regular navies, although a few Lankans were corsairs and pirates.
After a long battle, Shinuyama ships managed to take the corsairs on the sides of Lanka navy, but suffered heavy losses in their center. As Shinuyama started to circle Lanka ships, some Lankan quinquiremes broke the fight and escaped. At the end of the day, Shinuyaman ships had to repair their damaged hulls, and rescue their damaged ships' crews. The ships they captured almost replaced those they lost, and the end result was a distinct victory for Shinuyama, although a pair of Lankan ships managed to flee to the southern ocean.
Spoiler :

virgil51.jpg


Shinuyama fleet decided orders to blocade all of Lanka coasts: Half of them stood in Cyprus sea to blocade Lankan ports north of Gath and Ashdod, and the other half sailed east to chase the Lankan ships and blocade the rest of Lanka. This was a long pursuit around Bandar Log coasts. Shinuyaman ships had sailed from Central Ocean near Lanka to Cyprus sea and then through the southern ocean up to Monkey sea when they finally caught the Lankan fleet. That is, the other Lankan fleet, the one which the rakshasas had ordered their monkey subjects to build in the south five years ago, far enough from Lankan ships that they could be finished before an invasion fleet could reach them. Now they were ready and Shinuyama ships were outnumbered about three to one. Monkeys had been able to pass word to the southern fleet, and they had picked a location where they could trap Shinuyamans. The northern fleet had no way to escape and got destroyed by these Lankans.

In Pythium province of Dacia, the young boy called Kain was escorted east to the civilised lands. Celes himself had looked upon the boy, and found him to have an extraordinary potential. The boy was escorted by two emerald guards, some of the finest soldiers of the empire. One of them, Dudos, kept grumbling at being assigned such a silly task, while his fellow Dupos kept saying they should follow the will of Celes without asking questions. The boy got bored by the soldiers constant bickering. When a bear attacked the trio, Dudos and Dupos were busy arguing with each other and couldn't react in time. Dupos's head was crushed by a paw and Dudos's shield torn down as the bear charged him. The guard urged Kain to run away, while he kept the beast at bay, but the boy calmly approached Dupos's corpse and took his sword. Dudos fainted at that time, after the bear hit him once again. When he woke up, he was in a bed in an inn at the border beetween Pythium and Dacia. The innkeeper told him he had been brought in by a child, a small boy maybe 10 years old judging from his size, but strong enough to carry an unconscious adult in full armor over a long road. The boy had asked the innkeeper to take care of Dudos, and left. He had said he couldn't wait for his guard to heal so he would reach Pythium alone.
In Colchis, a preacher urged the peasants to donate money, and earned a lot of gold which he gave to the church.
In Dacia, Diana was attacked by the shipwrecked sailor from Ulm. He managed to reach her, pretending he wanted to join Pythium. This let him to get close to the sorceress, but as he attacked her with his psychic powers, she called her battle vestal bodyguards and they managed to rout the Ulm assassin.
Pythium had decided to get rid of Ulm's threat, and sent armies to attack both Ulm in the north and Sauromatia in the south.
However, an Ulm priest had managed to tame several small hydras in Sauromatia, and had them join the army.
Spotting a large defense force and even a few hydras defending the land, Pythium first sent a small unit of big hydras to attack the province.
Spoiler :

t15sauromatia1.png

Hydras attack ulmish defenders.

t15sauromatia2.png

Wyverns attack Ulm crossbowmen while Pythian infnatry closes on Ulm infantry.

Although Pythium hydras got killed, they killed Ulm's small hydras, and their noxious aura poisoned Ulm defenders and so many died of their wounds in the following days that, when the true invasion force arrived, Ulm defenses were severely weakened.
Sauromatia fell easily to Pythium's legions.

In Ulm proper, Celes led his army against the Monolith's armies, heavy infantry with knights in the front and on the sides, and crossbowmen and mages in the back. Pythium wizards planned to use water and air magic while Ulm smiths shot back fire bolts and flame darts.
Spoiler :

t15ulm1.png

The armies face each other in the plains of Ulm.

Ulm soldiers had learnt from their previous defeat, and they had scattered their troops a bit, hoping that Diana's rust mists couldn't catch all of them and ruin the whole army. Their knights in the front ranks also looked strange. They were even more scattered and would be unable to exploit a successful charge for lack of numbers and mass.
But as the first Ulmish cavalry charged their lizard-mounted counterparts, it soon appeared that these front knights had been picked for sacrifice: As soon as they were killed, they exploded in a large blast of fire, taking their slayers with them in the other world.
Spoiler :

t15ulm2.png

Ulm front knights explode when killed
t15ulm3.png

Ulm soldiers have to walk through rust mists which ruin their armors, but the explosion of their front knights took down many opponents.
t15ulm4.png

Ulm cavalry flanks Pythium armies whose cavalry has been severely reduced by the blast of suicidal knights
t15ulm5.png

Pythian soldiers flee as Ulm knights close around their infanty.

While they expected an easy victory, Pythians were sorely disappointed. They had never faced Ulm's fire magic: darts, bolts and fire prisons, along with the knights' sacrifices were deadly. Ulm had scattered their infantry, reducing the effects of by the rust mists. Diana was caught by an arbalest bolt around the end of the battle. Celes afterwards realised that the sacrificed knights all wore strange amulets which exploded when they died. Those amulets of vengeance proved to be a nasty surprise. At least six knights wore such amulets, and when they exploded they killed five, ten or fifteen opponents at once. After these sacrifices, Ulm's armies outnumbered and outflanked Pythium's and the battle was won. Ulm still retains its homeland, if little else.

In Ermor, emperor Tiberius Drusius Nero Claudius told the senate that it was time to reclaim their lost territories. Many inhabitants dug the family graves and brought buried torcs and diadems to the ruler, saying they had been visited by the manes of their ancestors. The manes told them it was time to put these buried treasures to good use, and the faithful Ermorians obeyed, thereby increasing Ermor's gold.
With the emperor's blessing, several Ermor thaumaturgs led their behemoths and longdead horsemen to attack Slavia.
Spoiler :

t15ermor1.png

Behemoths trample Ulm infantry

The behemoths crushed Ulm infantry, but Ulm arbalests managed to destroy a few of the monsters before they were overwhelmed by the undead in a very short and bloody fight.

Mictlan ships were refitted on the coasts of Man, Mictlan and Kymriu, removing oars to put catapults instead and changing the sails. This work was expensive but a lot of manpower was used, and the military contributed to the effort. Once the first ships were ready, the were sent west and north looking for Vanheim ships. Many soldiers boarded the ships and sailed north after the first galleons had been sent north.
In the far north, four galleons tracked down Vanheim's longship sighted on the coasts of Niefelheim and used their catapults againts it. The longship was sunk by the catapult missiles before it could close its enemies.
The rest of the fleet sought Vanheim's ghost navies and engaged them near the coasts of Helheim, sinking them with the same ease. In both cases, Mictlan navies had an advantage of about three or four to one, and that didn't leave much chance to Vanheim ships which needed to close in order to be able to fight.
With the waters cleared by this huge naval vanguard, the rest of Mictlan navy landed. Troops were unloaded in Vanheim and Helheim, and some flew over to strike Midgard. Other ships unloaded troops on Shinuyama provinces of Eriu and Tir na n'Og.
In Vanheim, demon women sneaked ahead of the army, trying to seduce or assassinate enemy wizards. One of these women was a tlahuelpuchi, a strange witch able to change into a dog and to remove her feet in order to fly. She tried to kill a vanherse, but the van summoned phantasmal warriors which overcame the assassin. Two other women, succubi with bat wings, tried to seduce wizard priests but were killed by their mighty priestly powers. One wizard however, succumbed to tanother succubus' charm and joined Micltan armies as they marched on Vanheim's capital.
Spoiler :

t15vanheim1.png

Mictlan jaguar toads join imps to attack Vanheim hirdmen while some huskarls retreat already.

The Vanir were totally outnumbered, imps and giant dragonflies pinned down their soldiers while jaguar toads spit poison at them. Wizard priests tried to raise undead and cast some lightning spells to counter attack, but they were too few in numbers and suffered too many losses to be able to resist. The vanir decided to flee, hoping to regroup with other soldiers in Midgard.
In Helheim, Vanir defenders were even less numerous. There was no van to defend the province, only a few huskarl militia and several dwarven wizards.
Spoiler :

t15helheim1.png

Mictlan jaguar fiends and beast bats fly over reanimated skeletons and slaughter dwarven smiths.

As Helheim was promptly defeated, three civateteo accompanied by several jaguar fiends and beast bats flew to srike Midgard. This army was the smallest of Mictlan armies, and it faced dwarven smiths, huskarls and the remains of those vanir who had managed to flee Vanheim. Furthermore, a group of dead kings rose from the draugar mounds to join Vanheim's armies and repel the invaders.
Spoiler :

t15midgard1.png

Jaguar fiends are greeted by showers of lightning.

t15midgard2.png

The winged demons killed all the dwarven smiths but are being cut to pieces by the Draugar.

Midgard resisted Mictlan's attack, but the troops there are few in numbers and vanir fear that they may be unable to hold the province should Mictlan strike them with all their might.
Mictlan troops also landed in Eriu and tir na 'nOg, in the lands claimed by Shinuyama.
In Eriu, jaguar warriors, slingers and javelineers backed by wwizard-priests and couatls faced flagellants and bakemono protecting bakemono sorcerers and shamans.
Spoiler :

t15eriu1.png

Mictlanese attack Shinuyama

t15eriu2.png

Jaguar warriors tear through flagellants but bakemono sorcerers summon elementals and cast spells to defend themselves.

t15eriu3.png

Shinuyaman corpse candles distract enemy imps and insects, preventing them from harassing their own mages

t15eriu4.png

Bakemono sorcerers hurl magma bolts at jaguar warriors.

t15eriu5.png

Jaguar warriors and imps finally get past the elementals, helped by a couatl gone berserk.

Despite heavy losses to their jaguar warriors, Mictlan managed to kill all Shinuyama defenders and master half of the island.
In the other half, five ice devils and a few frost fiends landed and attacked the local shugenja and Onmyo-ji.
Spoiler :

t15tnn1.png

The ice devils

t15tnn2.png

Shinuyama wizards summon elementals and faeries, and enlarge dragonflies to harass the devils while also casting fire bolts.

t15tnn3.png

Ice devils fight earth elementals and phantasmal warriors.

The ice devil Bifrons was killed in a magic duel before the real fight could even begin, and the frost fiends fell to the elementals and faerie shots, but the four other ice devils killed all the Shinuaman wizards. Unfortunately for Mictlan, Bifrons's equipment was crushed beyond use as an elemental rolled over his corpse, but at the end of the day, the whole island was under Mictlan control.

New map:
Spoiler :

eventst15.png

 
Ouch!

My poor assassins and seductresses...

Also, those elementals proved very tough... ouch again!
More expensive then i had expected. I need to find counters.

EDIT: whats a Draugar?
 
Take THAT giants!
Mictlan: Consider this a declaration of war. You attacked my close allies and will suffer the consequences. We will stand by our allies against your unprovoked assault.
All others: We hope that you will not join in this war between the Oceanic Alliance and the vile Mictlanese.

Assuming no objections from Darksaber, here's the rough draft of the charter for the Oceanic Alliance.
The Oceanic Alliance.

The nations of Arshnoc, Shinuyama, and Vanheim hereby declare a threefold alliance for the increased prosperity of all.
We swear to 1: Take no action, military or otherwise, against each other.
2: Defend the other members of the pact against unprovoked assault and punishing those who do invade.
3: Offer favorable trade terms to other members of the alliance.
4: For any direct military action against an outsider to be discussed by the alliance beforehand.
5: To help another member of the alliance in any way not covered above if help is possible and/or needed.
Any outsider who wants to join has to be approved by all members of the alliance before they can join.
 
Ouch!

My poor assassins and seductresses...

Also, those elementals proved very tough... ouch again!
More expensive then i had expected. I need to find counters.

EDIT: whats a Draugar?
One of them managed a seduction.

Yes, elementals are tough.

Draugar are norse undead. I don't remember which saga is most famous for them right now, but they are dead corpses of ungodly men, swollen and blackened in death, who become extremely strong. They also have a cold aura.

I'll probably send the emails tomorrow. It's late now and I still have many to write.
 
Exploding knights? Wow. That was unexpected :eek:
 
WTH, Mictlan? Attacking me without warning while I'm down, and my friends too? That's low. That's really low.

@Lanka: Well, you've done a good job at holding us off, much better than we expected. Since you'd have to go on the offensive now, and we have way bigger problems of our own, we propose a truce. Name your price.

Oh, btw,
The nations of Arshnoc, Shinuyama, and Vanheim hereby declare a threefold alliance for the increased prosperity of all.
We swear to 1: Take no action, military or otherwise, against each other.
2: Defend the other members of the pact against unprovoked assault and punishing those who do invade.
3: Offer favorable trade terms to other members of the alliance.
4: For any direct military action against an outsider to be discussed by the alliance beforehand.
5: To help another member of the alliance in any way not covered above if help is possible and/or needed.
Any outsider who wants to join has to be approved by all members of the alliance before they can join.
Signed,
&#27515;&#31109;
&#27515;&#12396;&#23665;&#12398;&#21531;
 
@TF: I think Lankans will rather side with Mictlan and kick you out of your own country while because of above treaty (see top of the page) I can't do anything as I eat :popcorn:.

Wow. That Smily IS really useful :goodjob:

Oh, and nice move sigining all those treaties, Immac. :)
 
The message on pieces of paper that appeared suddenly across the world:
If this Unprovoked attack against Vanheim and Shinuyama is not proof that the Leaders of Mictlan are corrupt and power hungry, then WHAT IS? Vanheim has been nothing if not a friend to Mictlan since Lord Thorndai came to lead us, and yet this is the reward for our friendship? Pythium, Ermor, Abysia, Lanka, we urge you, can you really trust Mictlan and the Black Mantis to uphold the claims of friendship they have given you? Mictlan claims that these treaties will maintain peace, but is it not obvious that they simply tricked, coerciced or manipulated you into sighing these treaties so that you can do nothing while they gain inpower until they break their own word? If Mictlan had not acted now, do you think they would have whated 7 turns to attack you?

Lady Gwen the Eternal
Servant of Lord Thorndai the Divinely Pissed
 
The nation of Arshnoc would like to extend the same offer to Lanka. We've fought long and hard but we would like to draw this war to a finish. You are obviously honorable as well as powerful, I wish to extend a possible invitation to the Oceanic Alliance, if I have the permission of Lord Shizen and Lord Thordai
 
OOC:

Sorry TF, Darksaber,


You attacked my allies- i was going to protect them about 4 turns ago but Marrignon kept me busy.
TF, i really thought you had Lanka beaten. Between you and your long-term ally Kyzarc Fotjage you controlled more provinces then any other THREE nations combined and i figured you and he had the game all tied up. THATS when i decided i had to ally myself with your enemies or i would find myself strangled and watching you and KF win the game.
If you had given an official declaration of war vs. the Lanka you would find i would have done the same to you.


Seon,

Thanks. Once i get my stats i want to send you another PM. I think we can help each other further.

KF
This should be fun- i can't wait to see all your tigers lined up against all my toads.

IC:

Ashnoc,

We are hardly surprised. its nice that you have a name for your alliance, "the oceannic alliance"... we didn't know you were called that.

Jutenheim, Lanka, Abysia,

Woud you sign a similar agreement with me (and each other) similar to that of the 'oceanic alliance'?
 
ooc: how were we to know they were your allies? If you had let anyone know this whole debacle could have been avoided. I think my tigers outnumber your toads, so this'll be very fun. Could you send them to the mainland were they can duke it out? My navy isn't exactly up to snuff right now.
 
I can't see anything outnumbering Immac's toads. I think my brain's about to blow out.
 
Didya look at the battle in Ural? I have many, many tigers. PH34R TH3M
I finally have an efficent army-factory.
 
What, so now you were Jotunheims ally? Have you been watching Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb?
Particularly the part were theybuild an automatic Doomsday device and don't tell anyone?
 
It was going to be revealed the next week! I love that movie...
 
Did you look at Marignon battle?
 
By the time our respective armies meet I expect both sides to be much larger, probably near equal. Like I said, I have a very efficient army-factory. The only problem I see is that the toads are sacred while tigers aren't.
 
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