Dominion NES

Some if not all of them still would have died, which would have been terrible.
Immac: Can I have those amulets back now? ;)
 
Immaculate, is there something you require?
 
Why are you asking?
 
OOC:

Seon,

Thanks. Once i get my stats i want to send you another PM. I think we can help each other further.

So, were you trying to ask something from me or what?
 
Oh yeah, oops... i'm PMing you now... unless you have my mesenger address in which case look me up on messenger.
I.
 
Wake

Spoiler :
Gwen watched as the soldiers trained below, viciously battling illusions of giant and jaguars. She sighed deeply as she watched them, knowing the all there training might be for naught, and on so many levels.
The voice said, Thought there training might not be put to used immediately, most will live a long life.
If we survive, Gwen thought, feeling his quit agreement. Him, Gwen and Lord Thorndai had been in near constant communication lately, ever since the message arrived.

Shaking her head to clear away these thoughts, she directed her attention back to the warriors. Erik, know in his mid-thirties (young in the scale of vanir, who could live for several centuries), had made quit a name for himself in the battles with the soldiers from Mictlan, earning the name of Erik the Rust, from the colour he was after the battle. He expertly wielded a single bladed axe with a triangular spike on the back and a stabbing spike on the top, using his innate illusion abilities to blur his motions, making it seem that he even greater speed then in actually fact.

Gwen paused, then turned around as she felt a presence enter the room. The new arrival was near 8 feet tall, with rough black skin and smell of decay clinging strongly to him. He wore armour that might once have held incredible splendour, now crumbled with rot. On his head he wore a crown, once silver, now tarnished black as his skin.
“King Skudenkre,” Gwen greeted him as she bowed deeply. The Draugr king just looked on silently. “Thank you for coming, we have much to discuss.”
 
The Ceasefire Treaty between Vanheim, Jotenheim and Mictlan

The Treaty of Vanheim
This treaty details the peace between Vaenir, Jutenheim and Mictlan.
1) The provinces numbered 3 and 4 are to returned to Vaenir. Neither Jutenheim nor Mictlan shall make any claim to its income or production with the exceptions detailed below (point 7 and 9).
2) The province numbered 5 is to be returned to Jutenheim. Neither Vaenir nor Mictlan shall make any claim to its income or production with the exception detailed below (point 7).
3) All forces belonging to Vaenir shall withdraw from Jutenheim territory (including their ancestral lands in province 5) and not return. There is no exception to this rule.
4) All forces belonging to Mictlan shall withdraw from Vaenir island provinces with the exception of units detailed below (point 9).
5) No units, either military, naval, espionage, holy or arcane belonging to Mictlan or Jutenheim shall approach or invade the lands or immediate coastal holdings of Vaenir. This point will be in effect for 30 years (6 turns).
6) No units either military, naval, espionage, holy or arcane belonging to Vaenir shall approach or invade the lands or immediate coastal holdings of Jutenheim or Mictlan. This point will be in effect for 30 years (6 turns).
7a) All trade resources produced by Jutenheim or Mictlan in any of its provinces (either current or conquered) must be provided to Vaenir. Similarly, all trade resources belonging to Vaenir and produced by their provinces (either current or conquered) must be provided to Jutenehim or Mictlan. Both Mictlan and Jutenheim are required to open their borders to Vaenir’s non-military commercial interests for the purposes of trade only. The reciprocal is true with regards to Vaenir’s borders. The trades detailed in this point will last 15 years (3 turns) at the end of which individual new trade agreements will need to be signed.
7b) The Vaenir shall cease trading trade resources with the nations of Ashnoc and Shinuyama and shall, in addition, close their 'open borders trade agreement' with those nations. This limitation is only due to last 15 years (3 turns) at the end of which the Vaenir may choose to resume trading with these hated nations if they so choose.
8) Vaenir shall provide to Mictlan a unit of its dwarven smiths competent in both death and earth magic. The initial cost of training this unit shall be borne by the Vaenir while its maintenance costs shall be borne by the Mictlanese. This unit will be provided immediately in Helheim (province 4)
9) Said unit of dwarven smiths will be allowed to remain in Helheim (province 4) so as to use its magic site ‘Ghost ship harbour’. As such, the ghost ship harbor will be retained as state property of the Mictlan nation to do with as it wills. Should Mictlan so wish it, the dwarven smith stationed at this site may be replaced by another Mictlan unit. This provision shall remain for the duration of the treaty.
10) Should the Vaenir take military action against the Lanka or Abyssian nations, they will forfeit their possession of provinces 3 and 4 to the Mictlanese.
11) This treaty will remain in effect for the duration of 30 years (6 turns) at the end of which it may be renewed upon the agreement of all parties concerned.

This Treaty is signed on behalf of Venheim by:
Lady Gwen the Everlasting
The Apparition of Lord Thorndai the Thunder
Via Scribe by Voice the Soon to be Reveled
 
I'm going to be out till next monday evening, but I don't know when is the deadline, so I'll try to send you a set of orders in a couple of hours, LDC. They might be a bit short, but it'll be everything I can manage.
 
Deadline is saturday. At the very least tell me if you're invading anything. I can cope with internal matters being late, but monday evening will probably be after the update.
 
The Ceasefire Treaty between Vanheim, Jotenheim and Mictlan

The Treaty of Vanheim
This treaty details the peace between Vaenir, Jutenheim and Mictlan.
1) The provinces numbered 3 and 4 are to returned to Vaenir. Neither Jutenheim nor Mictlan shall make any claim to its income or production with the exceptions detailed below (point 7 and 9).
2) The province numbered 5 is to be returned to Jutenheim. Neither Vaenir nor Mictlan shall make any claim to its income or production with the exception detailed below (point 7).
3) All forces belonging to Vaenir shall withdraw from Jutenheim territory (including their ancestral lands in province 5) and not return. There is no exception to this rule.
4) All forces belonging to Mictlan shall withdraw from Vaenir island provinces with the exception of units detailed below (point 9).
5) No units, either military, naval, espionage, holy or arcane belonging to Mictlan or Jutenheim shall approach or invade the lands or immediate coastal holdings of Vaenir. This point will be in effect for 30 years (6 turns).
6) No units either military, naval, espionage, holy or arcane belonging to Vaenir shall approach or invade the lands or immediate coastal holdings of Jutenheim or Mictlan. This point will be in effect for 30 years (6 turns).
7a) All trade resources produced by Jutenheim or Mictlan in any of its provinces (either current or conquered) must be provided to Vaenir. Similarly, all trade resources belonging to Vaenir and produced by their provinces (either current or conquered) must be provided to Jutenehim or Mictlan. Both Mictlan and Jutenheim are required to open their borders to Vaenir’s non-military commercial interests for the purposes of trade only. The reciprocal is true with regards to Vaenir’s borders. The trades detailed in this point will last 15 years (3 turns) at the end of which individual new trade agreements will need to be signed.
7b) The Vaenir shall cease trading trade resources with the nations of Ashnoc and Shinuyama and shall, in addition, close their 'open borders trade agreement' with those nations. This limitation is only due to last 15 years (3 turns) at the end of which the Vaenir may choose to resume trading with these hated nations if they so choose.
8) Vaenir shall provide to Mictlan a unit of its dwarven smiths competent in both death and earth magic. The initial cost of training this unit shall be borne by the Vaenir while its maintenance costs shall be borne by the Mictlanese. This unit will be provided immediately in Helheim (province 4)
9) Said unit of dwarven smiths will be allowed to remain in Helheim (province 4) so as to use its magic site ‘Ghost ship harbour’. As such, the ghost ship harbor will be retained as state property of the Mictlan nation to do with as it wills. Should Mictlan so wish it, the dwarven smith stationed at this site may be replaced by another Mictlan unit. This provision shall remain for the duration of the treaty.
10) Should the Vaenir take military action against the Lanka or Abyssian nations, they will forfeit their possession of provinces 3 and 4 to the Mictlanese.
11) This treaty will remain in effect for the duration of 30 years (6 turns) at the end of which it may be renewed upon the agreement of all parties concerned.
This Treaty is signed on behalf of Venheim by:
Lady Gwen the Everlasting
The Apparition of Lord Thorndai the Thunder
Via Scribe by Voice the Soon to be Reveled

Signed by Mictlan's high priest.
 
Treaty between Arshnoc and Pythium

Neither nation will invade the other.
Neither nation shall take any overt act against the other, such as covert operations.
Neither nation will allow an enemy of the other nation through his territory if that enemy is going to invade the nation with that army.

This treaty will last for a period of 3 turns, during which Pythium council will evaluate Arshnoc's truthfullness.
 
A treaty between Arshnoc and Pythium:
Neither nation will invade the other.
Neither nation shall take any overt act against the other, such as covert operations.
Neither nation will allow an enemy of the other nation through his territory if that enemy is going to invade the nation with that army.
This will last a period of at least 3 turns
Signed; Lord Stheran, the eldest brother.
 
Orders sent.
 
I still need orders for Shinuyama and Arshnoc.
I will probably be unable to post the update on sunday (I need orders, will be visiting my parents tomorrow and I'm just plain exhausted because of some RL hassles).
 
NPC me for the moment, I don't have access to my computer with the sent files on it. Sorry, I should have let you know sooner.

I'm considering dropping out, though - my heart's just kinda not in it. (And no, it doesn't have anything to do with the fact that I just got the crap beaten out of me.)
 
A slight postponment is fine for me-Thanksgiving and all.
 
Orders are gone, presumed sent.
 
I hope you'll stay on TF.
 
LdiCesare,

Because you are normally quite busy during the week, should we expect the update next weekend?

I.
 
Update will indeed likely be saturday. I have just finished the events stuff and am contemplating the number of battles you bloodthirsty deities are causing in this update. I'm amazed that a few nations have managed to avoid any fight whatsoever this time and I still have to deal with that many.
I think the update should be next saturday. I might get it done by thursday, but it's unlikely, and I've got a rugby match on Friday evening so things aren't likely to move an inch that day.
On the plus side, I've already done one picture for the most interesting event of the update, battles aside. I won't spoil it, though.
 
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