Dominion NES

From Shinuyama to Mictlan
The people of Kitajima have long sicne demanded they be reunited to their home nation of Shinuyama.
You seem to have finally seen the wisdom of letting them free. There shouldn't be any further hindrance at letting them join Shizen's nation. We also believe that only a quick intervention of Shinuyama can prevent rebellious elements from committing plunders and acts you would deem warlike.
For this reason, after only a few years allowing Mictlan followers to leave the island, Kitajima will be reunited to Shinuyama. Waiting wouldn't be wise.

This is acceptable. We welcome your soldiers to the island so that they may act as peacekeepers during this transitional period.
 
To Vanheim:
We think thats a grand idea. I think those nations best suited to early independence are Man/Maverni and the kingdom of Eriu. Since they are in your backyard, let us focus our efforts on strengthening them first. Does this suit you?

To Mictlan:
Very well, we wil send 20 gold to each of these countries to aid them in development this turn.

To LDiceaser:
Ok, so add that to my orders, please. (20 gold to Eriu, 20 gold to Man)
 
Um, OK, them (Kymriu).
 
sorry, keep forgetting. Making and sending them nowish
 
Cartographers
Spoiler :
Stheran looked over the table and at the charts and maps scattered across it and the floor around it, rubbing the fatigue from his eyes. Mantis’s challenge to Ermor was a surprise in and of itself, risking her entire empire on a single duel seems the epitome of insanity, but her loss of that duel was… unexpected to say the least. Why would she throw it all away? Her official reasons have to be false, over a century of dealing with Arshnoc’s famed bureaucracy taught him that. Something was up, something dark. But until that thing came up he might as well take advantage of the power vacuum. Shizen will need help retaking their former territory, territory taken by the Mantis in her sudden invasion of Oceanic territory all those years ago. Heh, at least the mapmakers were happy. They have plenty of work to do, replacing atlases made obsolete by the Blood Empire’s breakup. His eyebooks sat open in the corner of the room, talks with Shizen and other allies were going well. They had to move fast, it was only a matter of time before Lanka or Celes made their move and the Alliance had to be prepared. We won’t be left behind
 
So let's get this straight.
Kymrui: Independant (Ermor food)
Man: Protectorate of Mictlan
Maverni: Heavy Mictlan presence
Eriu and Tir'naNog: Mictlan Protectorate

Kitajima: Shinuyama's


Cyprus: ?!?!?!?!

Desert that nobody really wants: Mictlan

Machaka: Much bloodshed and civil warfare
 
Not nearly as much as we had expected has changed.
 
Players will be receiving detailed stats by e-mail.
Next orders expected for Tuesday 19 January 2010.
Next update should be around January 24.


UPDATE TWENTY THREE
The Splintering of Mictlan colonies​

For a (short ?) time, there were no great wars. There was a duel of shattering consequences, but mostly each nation sought to continue on the path it had set for itself. and that didn't go as smoothly as most would have liked.

In Pythium Pangaeans work hard to develop their industry, and their wood-working skills are admired far and wide. Pangaean chairs and tables are beautiful, if heavy, objects, that many neighbours start imitating.
In Dacia, a witch used glowing crystals to build potions that she used to drug people, forcing them to do her biding. She stole money from several villages and left, hoarding a lot of money in the process. Not only the villagers were left without money, but most of those she gave potions died within a few weeks of her visit. After months of misdeeds, the witch was finally shot down by a burst of lightning as she started her evil deeds in a new village. Villagers praised Celes for this lightning bolt, but many Dacians had died because of the evil witch.
The coastal region of the Colchis province was devastated by terrible tornadoes. It will take awhile to rebuild lsot infrastructure.
In Pangaea, a few fanatics tried to cause more strife and pogroms but they were arrested rapidly as most of the population now considers the unfaithful aren't worth harassing. As a result, Micltan and Arshnoc followers were left alone and didn't suffer from these fanatics.
In Pythium proper, a merchant ship managed to reach the shore thanks to great lighthouse. They were lost in a storm and only managed to escape their fate thanks to the light. The thankful ship owner donated gold to the lighthouse authorities when his captain told him the story. However, soon after this arrival, horrors attacked Pythium once again. Ether warriors and emerald guards repelled the monsters, but citizens are worried that these attacks may keep going on. They ask the government to ensure that the cause of these attacks be found and eliminated.
In other news, many archers flocked to serve the Pythian army in Amazonia.

Arshnoc agents in T'ien Ch'i openly stigmatise Lanka. They blame Lankans for the lack of sunlight.
In Arshnoc, demons of celestial fires crossed the Celestial Gate to help Stheran and his people.

Mictlan wizards performed a ritual to draw mana from starry nights. This Stellar Focus ritual is likely to remain active forever, bringing more magic to Mictlan lands.

In Vanheim, dwarven smiths perform some strange smithing operations:
Gwen watched as the Smith and his assistants wiped the anvil clean, resisting the urge to throw-up, something quite a few of the dignitaries were doing, not that she could blame them. As the gore was cleared away, a glowing bar, like glass, could be seen on the anvil. The Smith grabbed it with his tongs, and held it to the chest of the hulking form standing near the altar, and hammered it against it’s chest. As he did, it faded.

When the whole bar was gone, he stepped back, and the figure began to move.
“So you are reborn, Steinn Sal Karl.” He said, stepping back.

Gwen couldn’t help but feel fear, and despair as the ministers all applauded.
Meanwhile, a feud between Fomorian chieftains erupted. The cause of the dissent is unclear, but the conflict soon became violent, and the situation quickly degenerated into a deadly vendetta. The local militia tried to calm down the belligerants with little success. The crisis ended when both chieftains finally met and killed each other. The vendetta caused many deaths and a lot of unrest.

In Niefelheim, an ancient Niefel jarl left his icy home to join Jotunheim armies.

In the Abysian province of Marignon
- The Council of Catalonia has been going very well and once it will conclude, the election for new governor will begin. However this may not be so.

On the last session of the council, an Inquisitor who goes by the name of Guisseppe el Migo, the mercenary Inquisitor was given the chance to speak about his theological views. What should have been an affirmation to all that was agreed upon was suddenly crushed by what Inquisitor Guissepe was about to say.

He first agreed that the validity of the council and that a unified state religion must be ratified but then he spoke with outrage about Abysia's lust for blood. He condemned the horrifying practice of Blood Magic and that a religion that founds itself with sacrificing victims to demons is bound to doom all its believers. This of course caused an ourtrage to all Abysian Priests especially the Demonbreds who shared that the Blood Magic though dangerous on the hands of evil can be used for good.

However the Abysian Priests' rebuttals did not deter Inquisitor Guiseppe. He further ranted that if their should be any kind of conscientious uniting of the two faiths then Abysia must give up the use of blood magic.

After the Inquisitor was finished with his speech, the whole council broke into chaos. Everyone was divided; Marignon Priests against Marignon Priests, Abysian Priests who supports Blood Magic against those Abysian Priests who deemed it as an old practice that should be forgotten. The chaos escalated so high that the attendants of the Council were already at each other's throats.

Seated above the high pedestal, enthroned above the dais in the rebuilt House of Just Fires that housed the thousand of Priests in the Council sat Priestess Selena, Mighty Sagra's Prophet of Foreign Affairs. Now her office of being Abysia's Foreign Minister does not entail her to be seated at the highest seat of the Council but she was not present in the Council as Abysia's Foreign Minister but instead she was present as Mighty Sagra's Vessel. Seated on the dais was not the Foreign Minister but actually Mighty Sagra herself.

Sagra-Selena just sat quietly in the throne, amused by the chaos below. The Abysian Bishop of Marignon approached her and beg her to intercede but she only whispered to him that the Council at this moment could not reach any viable conclusion and the Council would have to continue and the Governor elections must be postponed.

When the results of the Council was posted on the streets the following morning, everyone in the streets of Marignon were outrage. They all think that the Council was just a farce and the Abysians were never true to their word to give them autonomy. This of course were baseless accusations. It was necessary that the Council must be adjourned first before any election could be held. Nevertheless there were those who absolutely think of Abysian treachery even though all Marignon Priests insisted that the problem lies on theological views and not on treachery. This unfortunately caused much unrest on Marignon and the Abysian Bishop has to declare once again a state of martial law.

A great duel was held in Ulm, where Mictlan and Ermor champions would fight each other.
Pedoseion the earth king came from the south, crossing Ermor and Bavaria to reach Ulm, and Bune the ice devil followed suit. They held the fight in Ulm, and Ermor's Bune defeated Mictlan's Pedoseion. As a result, Mictlan decided to evacuate most of the lands they had conquered in the last century.

This caused enormous upheavals in Mictlan, where the population didn't understand why they would relinquish all these lands. Many believe that the Mantis has been misled by some traitors, tricked into accepting a duel in order to spare her troops and then bound by her honour to hold her word, but the decision couldn't have possibly been hers.

Kitajimans rejoiced at the decision. The population erupted and started attacking Mictlan priests. They freed the blood slaves and behaved in a harsh and hostile manner until Mictlan ships arrived and took Mictlanese armies out of the land. Shizen gave orders, asking Kitajimans to behave in an orderly way. He promised that, as soon as Mictlan would have left, Shinuyama troops would arrive in their brand new ships, and restore order to the province. Kitajimans agreed to this and acknowledge Shinuyaman rule.

Eriu and Tir na n'Og become a vassal state of Mictlan. The elected Eriu king effectively reports everything of importance to Mictlanese priests, making the kingdom a puppet-state in reality.

Most of Marverni decided to remain Mictlanese but several noble ambibates asked for independance. Mictlanese didn't intervene, and let Marverni natives settle this by themselves. This led to a short and bloody battle in which Mictlan loyalists defeated independentists.
Spoiler :

t23marverni.png

Marverni fight among themselves, pro-Mictlanese ending stronger than independantists.


Cyprus remains loyal to Mictlan, but most of the priests, and the population along with them, believe their goddess has been misled by some evil magic making her lose her mind for a short while.

Machaka and Kymriu provinces both became independant.

Ulm, Ermor, Slavia were given back to Ermor.

New map:
Spoiler :
eventst23.png
 
to those who send horrors and tornadoes

We will find you.
 
From Lanka to Arshnoc
Your actions in T'ien Chi against us should cease immediately. You agreed to terms that we would like you to honour. You are not supposed to take any hostile action against us until the sun shines over T'ien Chi and we leave.
The sun never raises over this province, therefore you should respect the truce and stop your actions to actively sap population support in the region. In fact, you should totally leave this province until the sun shines if you had any sense of honour.
 
Lanka
Our treaty said nothing about us regaining the loyalty of our own people. We are abiding to the treaty we made to the letter and haven't harmed any of your people during the period of waiting. And we will not abandon our own province of Tien Ch'i no matter the reason. Do not forget that you were the one's who broke the spirit of the treaty in the first place.
 
Arshnoc
Remember you were the ones who attacked us first. Remember your clause meant no hostile act. Putting people against us is clearly hostile. You are obviously breaking the terms you yourself set here.
 
Lanka
Yes, we attacked you and we have paid for it. Blocking the sun is clearly a hostile act, an act which has ruined the lives of countless numbers of our farmers in Tien Ch'i. The people of Tien Ch'i will not and cannot harm you while you are within our walls, while you are in transit from our forts to your ships, and while you are gone.
 
From: Ermor
To: All Nations

Ermor is looking forward to reopening all of its former trading with the other nations of this world. Is anyone willing to do this again with us?

From: Ermor
To: Abysia, Pythium


Are you willing to have an open borders agreement with us?
 
Priestess Selena speaking to Ermor delegates.

Abysia does not wish to deal with the country of the dead. There will be no agreement.
 
From: Shinuyama
To: Lanka
You, demons and monkeys, should leave T'ien Chi to its rightful owners. You should stop calling Arshnoc dishonourable when you resort to tricks in order to keep what has never been yours. We remind you that Shinuyama has made no agreement not to attack you and we would be more than happy to free T'ien Chi from your presence. Stop insulting our alllies, or we will have to consider action against you.

From: Lanka
To: Shinuyama
We don't fear you. We threw you out of our lands once, and we will beat your armies again should you try to confront us once more.
 
A remark concerning dominion numbers:
Dominion values in a province go from 0 to 10. Right now, things have settled enough that the sum of all dominion values in a province is at most 10. This means that, if your dominion is 10 in one of your provinces, you're sure that no other dominion has any effect there.
 
To: Lanka, Abyssia, Jotunheim,

The contraction of our empire has placed new financial considerations upon our armies. We are willing to sell you galleons, units of heavy minotaur infantry, jaguar warriors or eagle warriors either in the short term as mercenaries or to maintain as you wish. Please PM any offers to us.
 
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