Aeon221
Lord of the Cheese Helmet
- Joined
- Apr 22, 2003
- Messages
- 1,995
Ranged bombardment in Civ3 was imbalanced cause you could stack an INFINITE amount of deathbringers in a relatively safe tile and bombard everyone to hell.
Civ4 balanced siege a bit, but Siege STILL rule in Civ4.
Civ5 brings back the fun from Civ3 in a balanced way because of 1UPT and making Artillery risky. If the enemy gets to your artillery its bye bye. You can't protect it as easily as in civ3.
Attacking with a normal unit is a left click(select), right click(attack) and drag and release operation. Bombarding with a normal unit is a left click(select), left click(select bombard), left click(select target) operation.
So there's an additional click AND having to search through however many options for the target.
Sure, that's not a lot more than a normal unit, but that extra click (and, more importantly, the mental drain of assessing the vastly increased array of potential targets for each unit) starts to add up over time.
Which is why I'm against having archers as ranged bombardment units. They're gonna demand a shiteload of attention!