Double Your Pleasure

Still no luck. I will lurk around here for future replies and also wait for the DYP Conquest comes out. Hopefully it will cause me less grief. Please post a message if there are any posters out there using XP and have had similar problems with better results.

Thanks again for the help Isak
 
@Nineliveslost: Have you tried installing GetRight or a similar program yet?
 
Originally posted by Kal-el
Yoda, we have released the first beta, but it is still very rough. (mainly the tech tree, but Isak is workign diligently as always.) :)
ok, thanks:)
 
Some new titles 4 government: (there are also the old)

1) Anarchy:
revolutionary
leader
liberator

2) Dispotism:
mr/Madame
supreme lord/lady
master/mistress
great one
tyrant

3) Republic:
prime minister
honourable
lord/madame

4) Democracy:
the old

5) Monarchy: idem

6) Theocracy:
High priest/priestess
Mullah
Pontifex maximus/Mater magna
Your holiness
Holy father/holy mother

7) Communism:
comrade
leader maximo/leader maxima (Fidel)
(party) secretary

8) Fascism:
lord/madame
Dux (Mussolini)
Generalissimo/Generalissima (Franco)
Führer
Your excellency

9) Fed. rep:
lord/lady
honourable
canchellor
president

10) Socialdemocracy:
comrade
secretary
president

The other are the old.
 
Isak, Thanks for everything!!!! After two days of downloading (literally) I have finally successfully got it and after a couple of hours of trying to figure out how to get the game to work (stupid me had the Conquest disk in instead of PTW)

Great modification. No, change that- AWESOME modification. I wish there was a file to explain all the modification, but that is only a very small complaint.

One more thing....during my down load escapades I used "snoopy" terrain mod. Any chance the two can be used together?

Thanks again for all the help,

NLL
 
This site, the official DyP website, has an Add Ons page for Extra's. It looks like they took it offline, probably to update the Excel file. If you really want on, I have an old one on my HD somewhere. PM me your Email addy, and I'll send it to you.

And if you don't have Excel, there is a nice, free Office clone at www.openoffice.org that does the trick quite nicely.
 
Hello All

I got two questions :

1°) i Played extended version of DYP, 915 turns version, because i didn't want it to end shortly, but it end in 1850 ! IS that normal?
After he said i can still play, no further score will be added...

2°) BTW about those high score, DYP doesn't add any high score to your civ? i'm currently playing civ Ptw.

Thks for help
 
Originally posted by virtual
Hello All
Hi! Welcome to CFC! :thumbsup:
Originally posted by virtual
I got two questions :

1°) i Played extended version of DYP, 915 turns version, because i didn't want it to end shortly, but it end in 1850 ! IS that normal?
After he said i can still play, no further score will be added...
Just because the game is scheduled for 915 turns, doesn't mean it will last that long. I'm guessing you got another victory condition met before the histograph one (which would happen after 915 turns). So unless you had all winning conditions off, your game ends when one of them is met.
Originally posted by virtual
2°) BTW about those high score, DYP doesn't add any high score to your civ? i'm currently playing civ Ptw.
DyP is a mod (as you know) and the Hall of Fame doesn't record high scores for Mods. Well, it can, but it takes two different methods. One is to manually edit the hall of fame text file, and the other is to change the default rules to match the mod rules. To do this, you must first make a backup of the civ3x.bix file. This is the default rules file. Once a backup is made, copy the .bix file you want to be the default rules to civ3x.bix in your PTW directory. Now, PTW will take these rules (no matter what they are) as the default, and will keep track of the Hall of Fame, based on those rules. Remember, if you change it, you must recopy it if you want to keep track of your scores via the Hall of Fame.
Originally posted by virtual
Thks for help

You're welcome! It's what we're here for.
 
Hey, first of all thks for the quick reply, i didn't expected it so quick :cool:
Just because the game is scheduled for 915 turns, doesn't mean it will last that long. I'm guessing you got another victory condition met before the histograph one (which would happen after 915 turns). So unless you had all winning conditions off, your game ends when one of them is met.

To reply to this, it end like if it was programmed to end, just said that i lose because of points, no other victory was mentionned, btw i'm still able to play that game, but no records will be added...


Well for the Hall of fame, i try to figure out what you say, i'm didn't understand it well yet, but i think i will
:goodjob:

Another strange think that happend to me, is i wasn't able to irrigate until very late ( i hadn't any rivers on my island ) , but i don't know what makes it possible to irrigate, maybe you could help and tell me what gave the ability to irrigate without rivers?

I love than mode, it's really cool:cool:
 
Irrigation comes with Crop Rotation. The idea behind it was that in the very early days of civilization (historically) cities were small, and expansion wasn't like it is in a standard game. Mining also comes with Construction, much later than in a normal game. This is simply to slow down the ancient age, to more accurately reflect city growth 4 to 6 thousand years ago.

As for the victory condition, well. . . I don't know. It's really hard to say. Not easy to pull the victory conditions from the save. I think Gramphos Multi-Tool, in the Utility programs subforum will do it. But I'm not sure.
 
Well dunno, irrigation without rivers might come with electricity...
it's quite important so i would like to know :crazyeye:

I wasn't able to add any score to the hall of fame from DYP, well i didn't understand what's that civ3.bix file, where to put it , and where it comes from?

Strange stuff i've notice is u need rubber to upgrade all your riflemans to Infantry, that is really bad if u don't spot Rubber then.

It is as bad as if in the original version u did not have oil/iron/coal, but at least u could allways made infantry, there it's not the case.:eek:
 
Just a thing about gouvernment, imagine you are in democracy and u have build like 5 or 10 philosopher's school, after it's hard to change gouvernement, that means u will lose all your schools.
Couldn't it be something that will automatically transform them into the other governement flavored edifice ?
 
In regular Civ3, you have always needed rubber for Infantry. PTW Introduced us to Guerillas, 6/6/1 that upgrade from Medieval Infantry, and require no resources to build.

Currently, however, the code doesn't allow buildings to morph. Maybe it could be done, but as buildings don't have upgrade paths. . . plus it's a little hard to get around the anarchy. It might be possible, tho, but I've never tried it.

As for losing the buildings when you change gov'ts, well. . . you'll just have to decide if the new gov't is better suited for your civ than the old one. That really goes for all gov'ts, not just changing out of Democracy. And keep in mind that the democracy in DyP is not the Democracy in PTW. It is more along the lines of an 'ancient' democracy, not a 'modern' one.

And I'm pretty sure it's still electricity that allows irrigation without fresh water.
 
Well, it is Electricity in the DyP game I have going but then I have made some changes to the DyP mod (sorry Kal-El et al, DyP is miles better than vanilla Civ3 but still doesn't work very well in some respects (movement and corruption especially) on really big worlds). To find out for sure, just go into the research screen and click on the advance which will bring up the screen with all the gains that advance brings. Or go into the Civilopedia, although since I rarely use it, I don't know whether the overworked/ underappreciated DyP Team has completed the Civilopedia to that extent.
 
Has there been any thought or attempt made towards recieving leaders for elite naval units winning battles? It would be really nice if a Naval Leader (Admiral maybe?) rose out of a naval battle, sailed back to a port, and then was able to build a "Fleet" (the equivalent of an Army but for naval units). If you think about it, carriers usually have a few escort vessels.

And perhaps it's expansion (like what an Army gets when one build the Pentagon) would happen w/ the advent of radio or something. Or just have the Pentagon effect both Armies and Navies.

For some reason I wasnt quite able to get it to work when I tried to create it myself. If anyone else has been able to accomplish this, please let me know how.

TIA.
 
This is something that has been debated in Civ3 - General Discussions quite a bit. The code just doesn't allow for it.

You can, in PTW (And maybe Civ3 1.29f, I haven't played that in years, tho) create a psuedo-fleet, by group moving the ships you want together. They can still move on their own, and ships can be retasked in and out of the fleet, but it's not like the Army concept. But as with armys, when you move them this way, the slowest unit dictates the movment.
 
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