History: We, the Karoth, are first settlers that were sent out from "The Welcoming Hive". As expected with new technology, we ended up far from place we were supposed to colonize. We found usselves cut off from "Welcoming Hive" and it's resources. But we were lucky, there was habitable planet near us - it had much more dangerous climate and inhabitants compared to our previous home, but we managed to build our first colony here.
During the battles with original planet inhabitants, we lost many brothers and sisters but gained valuable knowledge of warfare. Unlike our ancient brother Vorkad's, we relay on small spacecraft (we reverse-engineered remains of our and our enemies spacecrafts).
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Empire Name: We are the Kranoth, call us as you wish.
Empire Type: Expanding - we rapidly reproduce, build new colonies and improve old hives.
Nothing will stop us from expanding.
Empire Main Race: Kranoth
Empire Race Politics: Main Race Focused - We do not let anyone into our hives but if other race could be used as slaves - we will use them as slaves. Our drones are weaker and less numerous compared to "Welcoming Hive" and we use them only to control leaders of other race.
Empire Starting Technologies: We have some, we don't know how to call them.
Homeworld Name: Mother Hive
aka "'Raffarzzz"
Empire Leader Name: The pioor has changed in time. Now it consists of:
Greatest Father and
Greatest Mother - Mother takes care of planning for the future and father takes care of military and workers. To become Greatest *, someone has to challenge and beat current "throne holder". Since first settling, we have had 4 challengers and among them only one was victorious.
Homeworld Clima: Our planet has harsh climate, the season of drought lasts 8 (earth) years, while season of storms lasts 4 (earth years). Food can only be gathered during total of ~4 years - but we do not care, we store food underground and grow some more in our hives. Our planet had many predators - we defeated most of them with brute force and enslaved those, who could survive underground as our slaves. Slaves will, eventually, become food.
Rough planet demographics:
Land mass: 45-70% (Varies per season)
Magma/Lava(on ground):15%
Water: 15-40% (Varies per season)
Homeworld Defence: We have many small colonies and outposts. If enemy comes to near our planet(s) he will be attacked by many small crafts.
(imagine thousands of mosquitos attacking a large bear - enough of them will drain the bear empty)
Empire Magic Politics: We think that new inventions help us to survive. Magic is technology what must be studied for glory of the hive. We have forgotten the spell of "song" - all our singers died when we first colonized this planet. Because of this we've learned to attack and defend usselves by brute force. Our military strength is much stronger compared to our ancient brothers and we use many different tactics.
We have do not use many different types of magic - rather we focus on few spells. Our "healers" can "heal", but they cannot cast "magic shields" etc. Our scouts can see through objects / see auras, but they cannot use magic to move faster or to attack. We are specialists of only one type of "spell" not entire "magic tree". More talented ones, can learn up to 3 spells and if they survive, they teach others to use atleast one of their learned spell.
Empire Magic Specialisation:
*Scouting/vision magic - if we see better, we can attack and defend better.
*Healing - healing experienced hive members is usually cheaper than training our youth.
*Mind control - We have low level of, rather weak, "mind control" drones.
We have communal telepathy , meaning that we can alert entire hive, if we're attacked or if there is a need for worker force.
Communal telepathy can carry small messages, like "threat" or "food", to a distance of ~3 km.
Empire Technology Politics: Hive comes first, most of us work on expanding and improving hive. Some of us are smart enough to invent new working ways - ways that are more effective.
More effective working = better hive = good. Unlike humans, we do not "work" on inventing new technologies - we prefer to learn using someone elses technology or learn "by accident".
Empire Technology Specialisation: Building, digging, military and small-spacecraft (not large motherships) building.
If need arises, we'll learn to use new technologies by trial-and-error. Example: warrior on battlefield may (by accident) learn to use armor, if he is successful -and- survives, he'll pass his skill onwards to more warriors who will use this knowledge of "armor" in next battle. Should they find it good, they'll pass this knowledge onwards...
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Unlike The Welcoming Hive or vorkad'rs we are more "brute force" oriented. We do not use mind control, nearly as much as Vorkad'rs and prefer to defeat enemy on battlefield. We also have more, different, soldier castes. We are influenced by "Starship Troopers".
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Caste
I compare caste system with US military ranks system.
"Generals of the Army/the Presidents"
The pioor: The Pioor consists of Great Mother and Great mother, who make most decision that influence entire empire. Every hive has own Pioor of great mother and great father who make local scale decisions.
Great Fathers and Great Mothers are generals, while Great Mother and Father are Generals of the Army
Colonels, Majors and sergeants of hive
The vu'pioor: "The Brain" of entire hive - vu'pioor members make decision and use their communal mind to plan and refine and complete orders/plans that were given to them by local Great Mother/Father.
The vu'pioor members are the Colonels, Majors and sergeants of hive, who keep this complicated machine running. Vu'pioor does not have "singer" bugs.
Spies
The vu'pioor'ko: Paracites. These are tiny creatures hatched by the vu'pioor to burrow into the target's brain and take control of them, making them become vivvok. However for unkown reasons most of the vu'pioor'ko caste members die before hatching and those who hatch are weak - it's not known why.
Privates
The vu'orm'oz: Soldier caste, the "cannon fodder" comes from here. - they can be hatched fast and are ready for battle within few hours after birth.
The vu'orm'dk: A much larger version of the soldier caste, with bigger manidibles and claws.
The vu'sort: "The Stormers", these are fastest bugs - lightweight but their speed (their average speed is 80 km/hour), they can also "jump". They lead the charges or blitz enemy from behind.
Specialists/Medics/Scientists
The Va'mag'az: Healers, scouts and other magic users are placed in this caste - not too numerous, a pair of va'mag'az healers among 100 soldiers can reduce losses of battle from 75 to 50. If there are few va'mag'az scouts among soldiers, they can reduce losses to 30-40 instead of 75 hive warriors. The Va'mag'az are also the ones who study new technology.
Military engineers
The vu'vauxout: The most populated caste. They are the builders of everything, but they
neverrarely design.
Slaves aka Victims of war
The vivvok: Drones. Other races that are controlled via the vu'pioor'ko, willingly or not. Vu'pioor'ko messes with their brain and makes them loyal to the hive.
The Vivrok - Slaves who are not mind controlled, few members vu'orm'oz make sure these few survivors work on expanding the hive or growing its food source - whatever plants/meat or themselves as food.