0. OB with Leto II. Raised research to get Climate Control in 1 move.
1. Climate control in, go for Feudalism (Law of Arrakis prereq) next. Academy built in Gara Kulon (as directed).
2. Vernius's GA begins (likely from a great spy that was born the turn before). Moving troops towards Ecaz.
3. Landsraad spread in Gara Kulon by Ecaz.
4. Feudalism in, Law of Arrakis next.
5. DOW on Ecaz, capture Azrak Pan:
I notice Feyd and Roma are friends of Ecaz but still just cautious with our aggression.
6. GS born in Sietch Tabr. I decide to save him until we get meritocracy and all of our cities come out of revolt.
7. Coanua founded near Chapterhouse.
8. Law of Arrakis done. To quote the preacher at Arrakeen:
The Fremen must return to his original faith, to his genius in forming human communities; he must return to the past, where that lesson of survival was learned in the struggle for Arrakis. The only business of the Fremen should be that of opening his soul to the inner teachings. The worlds of the Imperium, the Landsraad and the CHOAM Confederacy have no message to give him. The will only rob him of his soul.
I see culture of Dune has not been discovered yet, and that will give us a free great nobleman. So I go for it. Chapterhouse (our most productive city) goes for the Great Memorial (10 turns, less with GA).
9. Uneventful.
10. Settled Great Burseg born in Sietch Tabr there after we capture Fogwood Landing, another Spicer-lover eliminated:
11-13. Uneventful
14. Feyd converts to Imperial.
15. Culture of Dune is ours, we get free Great Nobleman who I send to Azrak Pass--if we settle him there we should claim almost all of the land next to Feyd (our neighbor) and maybe even flip Red Pass (barb). Fogwood Landing comes out of rebellion so I start our GA with our GS. Social mobility next (6 moves).
16. Windgap Sietch founded at green spot.
17. Yet another GS born in Gara Kulon. Great Memorial done in Chapterhouse. The stupid Feyd builds Takim right next to us!...
18. ...and wants to OB with us! No way.
19. Vernius converts to Mahdi and builds the Shrine of the Worm.
20. Uneventful
21. I played one more turn after we get Social mobility to convert to meritocracy and slavery. Yet another GS born in Chapterhouse, so I build another academy. Way of Liet next.
To do:
1. Culture bomb Azrak Pass and disband Takim when it flips. I decided not to capture any barb cities since our maintenance is terrible, but I did inch some troops towards Red Pass.
2. Settle lands south of Gara Kulon, north of Yatsa Pass and north of Azrak Pass ASAP. We can also build one more city north of our capital.
3. More Tribunals!
4. Sahnin Pass (at the pole) is precariously defended, we need to send more troops there soon.
5. If we want more war, Feyd would be a good target (he's right east of former Ecaz lands, and he's our worst enemy now)
I'm sorry I didn't log this time.
4.