Stochastic
Prince
- Joined
- Nov 6, 2009
- Messages
- 411
Liet stared out at the assembled Naibs. The salt pans by Sietch Tabr and elsewhere prove that water used to flow on Arrakis, if we can find the water we will be able to create a paradise on Arrakis. For now I want parties of Fremen to experiment with different plants and animals, ecology is a system, and it is cruciel that we understand it and the consequenses of chanign it.
Inherited turn 191:
Where is the settler north of Yasa Pass going without an escort? I path him to our borders and tell to wait.
Move worker North of Yasa Pass to harvest spice. Was working on burro weed, but we have two already.
Change the destination of settler north of Sietch Tabr. Move to Cayan dot for more windtraps
Sietch Taber is about to go unhappy, I switch a windtrap to a desert tile.
On the foreign relations board Vernus will give 2gpt for spice honey. We only have one spice honey but there is lots more around our area and are nowhere near the healthy cap.
Adjust slider to 55%, way of Liet in 11 turns
Turn 192: Start building a bunch of workers
Start Syaydina Monastery in Sietch Tabr (18 turns in GA)
Turn 193: Found Tasmin Sink on Cayan dot
switch desert tile in Sietch Taber to completed cottage
Turn 195: Golden age ends losing 16gpt at 60%, and 75gpt at 100%. So throttle to 0% and will wait 5 turns to boost treasury before deficit spending.
Fiddle with spy points to get more on Wensica, Feyda and Atani so that we will be able to see their demographics. Will try to remember to switch them back to focus on Feyda and Vernus latter.
Turn 198: A maker shows up in the middle of our territory, so expect to loose some harvesters in the near future.
And Bede completes his compilation of the most powerful
Turn 202: Sayadina monastery built in far away land, gain 335 gold. Research to 100%
Convert to Arrakis Paradise!
After a long period of experimentation and calculations Liet made a decision about water. There is water on Arrakis, but the sandtrout keep it isolated. We will have to build basins to hold the water, protect it for our plantations of poverty grass and sword grass.
Liet, how long will it take to turn Arrakis green?
We dont want to turn it all green, after all, the spice and the worms are still important. But if we can turn 3% of the surface of Arrakis green, we should have a self-sufficient system. So perhaps 350-500 years.
Back to settlement phase too!
Founded Hobers Gap. And detect signs of advancing Corrino...
And our scouts found a smuggler venturing out to the desert unprotected...
We will take their water!
203: First Catch basin under construction at Sietch Tabr
204: See that Vernus has another 3gpt. Cancel the 2gpt trade to renegotiate, and the gold disappears. Crap.
Also a Crysknife enrout to reinforce polar city gets eaten by a worm
Carelessness is unacceptable in the great desert...
205: I spy with my little eye....
Some anchor grass! Terraforming has officially started!
209:
Switch Chapterhouse from palace of Carthag to watershipper to destagnate it.
210:
Settle Umbu Sietch
And its time to hand off.
General notes:
I think we should start thinking about how to take out a city with ShaiHulud so that we can get some spread of the religion for the happy and water.
Ive started sending out exploring crysknives to find a likely target.
Interestingly Wensica seems to be the only one upset about us trying to terraform the planet. Shouldn't some other leaders be giving us negative vibes?
We are 5 turns away from Cast Systems, at which point Id suggest switching to mercantilism and Fauferluches. Maybe burning up golden age in process? We have another person coming in from Chapterhouse in 4 turns.
The log:
Logging by Dune Wars 1.6.5 (BtS 3.19)
------------------------------------------------
Turn 191 (14456 AD) [05-Dec-2009 21:23:39]
Sietch Abbir begins: Worker (3 turns)
Sietch Abbir begins: Tribunal (6 turns)
After End Turn:
Gara Kulon finishes: Crysknife Fighter
Yatsa Pass finishes: Tribunal
Sahnin Pass grows to size 6
Sahnin Pass finishes: Refinery
Azrak Pan grows to size 6
Imperial has spread: Coanua
Turn 192 (14471 AD) [05-Dec-2009 21:34:22]
55% Research: 167 per turn
0% Influence: 122 per turn
0% Espionage: 10 per turn
45% Solaris: 11 per turn, 12 in the bank
Gara Kulon begins: Worker (3 turns)
Yatsa Pass begins: Worker (4 turns)
Sahnin Pass begins: Deathstill (4 turns)
A Cottage was built near Sietch Tabr
A Cottage was built near Sietch Makab
After End Turn:
Sietch Tabr finishes: Tribunal
Sietch Makab finishes: Worker
A Hamlet was built near Yatsa Pass
Fogwood Landing grows to size 5
Fogwood Landing finishes: Theater Hall
Other Player Actions:
Attitude Change: Princess Wensicia (Corrino) towards Roma Atani (Ordos), from 'Cautious' to 'Pleased'
Turn 193 (14486 AD) [05-Dec-2009 21:46:10]
55% Research: 170 per turn
0% Influence: 125 per turn
0% Espionage: 12 per turn
45% Solaris: 11 per turn, 23 in the bank
Sietch Tabr begins: Sayyadina Monastery (18 turns)
Fogwood Landing begins: Tribunal (9 turns)
Tasmin Sink founded
Tasmin Sink begins: Deathstill (11 turns)
After End Turn:
Gara Kulon's borders expand
Coanua grows to size 3
Windgap Sietch's borders expand
Turn 194 (14501 AD) [05-Dec-2009 21:53:04]
60% Research: 192 per turn
0% Influence: 127 per turn
0% Espionage: 12 per turn
40% Solaris: 5 per turn, 25 in the bank
A Shallow Well was built near Windgap Sietch
After End Turn:
Gara Kulon finishes: Worker
Chapterhouse finishes: Tribunal
Yatsa Pass finishes: Worker
Golden Age ends
Other Player Actions:
Attitude Change: Rhombur Vernius (Ix) towards Roma Atani (Ordos), from 'Cautious' to 'Pleased'
Turn 195 (14516 AD) [05-Dec-2009 21:56:28]
60% Research: 151 per turn
0% Influence: 129 per turn
0% Espionage: 14 per turn
40% Solaris: -16 per turn, 30 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Chapterhouse begins: Master Guardsman (3 turns)
Yatsa Pass begins: Barracks (6 turns)
A Desert Plantation was built near Coanua
A Cottage was built near Gara Kulon
A Cottage was built near Sietch Makab
After End Turn:
Sietch Makab finishes: Settler
Sietch Abbir grows to size 8
Sahnin Pass finishes: Deathstill
Azrak Pan finishes: Refinery
Coanua finishes: Greenhouse
Fogwood Landing grows to size 6
Windgap Sietch finishes: Deathstill
Turn 196 (14531 AD) [05-Dec-2009 22:05:06]
0% Research: 35 per turn
0% Influence: 129 per turn
0% Espionage: 14 per turn
100% Solaris: 81 per turn, 102 in the bank
Sietch Makab begins: Infiltrator (3 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sahnin Pass begins: Tribunal (26 turns)
Sahnin Pass begins: Greenhouse (10 turns)
Azrak Pan begins: Tribunal (14 turns)
Coanua begins: Tribunal (20 turns)
Windgap Sietch begins: Greenhouse (30 turns)
A Spice Harvester was built
A Cottage was built near Sietch Makab
After End Turn:
A Village was built near Gara Kulon
Sietch Abbir finishes: Tribunal
Coanua grows to size 4
Windgap Sietch grows to size 2
Imperial has spread: Windgap Sietch
Other Player Actions:
A Spice Harvester was destroyed
Turn 197 (14546 AD) [05-Dec-2009 22:13:19]
0% Research: 40 per turn
0% Influence: 131 per turn
0% Espionage: 16 per turn
100% Solaris: 88 per turn, 186 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Cottage was built near Gara Kulon
After End Turn:
Gara Kulon finishes: Master Guardsman
Sietch Makab finishes: Infiltrator
Chapterhouse finishes: Master Guardsman
Azrak Pan grows to size 7
Other Player Actions:
Ordos Spice Firm founded in a distant land
Landsraad has spread: Takim (House Harkonnen)
Civics Change: Feyd-Rautha(Harkonnen) from 'Despotism' to 'Hereditary Rule'
Turn 198 (14561 AD) [05-Dec-2009 22:16:24]
0% Research: 33 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
100% Solaris: 90 per turn, 277 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Chapterhouse begins: Master Guardsman (3 turns)
A Surface Mine was built near Windgap Sietch
A Spice Harvester was built
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Turn 199 (14576 AD) [05-Dec-2009 22:22:08]
100% Research: 256 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
0% Solaris: -78 per turn, 200 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Cottage was built near Gara Kulon
After End Turn:
Sietch Tabr's borders expand
A Hamlet was built near Gara Kulon
Sietch Makab's borders expand
Sietch Makab finishes: Infiltrator
Chapterhouse's borders expand
Turn 200 (14591 AD) [05-Dec-2009 22:24:56]
100% Research: 258 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
0% Solaris: -79 per turn, 122 in the bank
A Wind Trap was built near Tasmin Sink
A Spice Harvester was built
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Master Guardsman
Yatsa Pass finishes: Barracks
Fogwood Landing grows to size 7
Tasmin Sink's borders expand
Other Player Actions:
Landsraad has spread: Garnatah Ridge (House Ix)
Turn 201 (14606 AD) [05-Dec-2009 22:27:34]
100% Research: 263 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
0% Solaris: -85 per turn, 40 in the bank
Diplomacy: Princess Wensicia (Corrino) offers to trade Open Borders to Liet-Kynes (Fremen) for Open Borders
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Weather Scanner (4 turns)
Yatsa Pass begins: Master Guardsman (7 turns)
A Spice Harvester was built
Chapterhouse begins: Settler (5 turns)
After End Turn:
Tech research finished: Way of Liet
Tasmin Sink grows to size 2
Turn 202 (14621 AD) [05-Dec-2009 22:41:38]
60% Research: 174 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
40% Solaris: -15 per turn, 24 in the bank
Research begun: Great Houses (3 Turns)
Research begun: Protected Trade (3 Turns)
Research begun: Great Houses (3 Turns)
A Wind Trap was built near Windgap Sietch
A Spice Harvester was built
While attacking in the wild near Cave of Tears, Crysknife Fighter (4.00/4) defeats Arrakeen Worker (Prob Victory: 0.0%)
After End Turn:
Other Player Actions:
A Spice Harvester was destroyed near Tasmin Sink
A Spice Harvester was destroyed
Attitude Change: Princess Wensicia (Corrino) towards Liet-Kynes (Fremen), from 'Cautious' to 'Annoyed'
Civics Change: Liet-Kynes(Fremen) from 'Arrakis Neutral' to 'Arrakis Paradise'
Turn 203 (14636 AD) [05-Dec-2009 22:47:19]
0% Research: 32 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
100% Solaris: 78 per turn, 361 in the bank
Sietch Tabr begins: Catchbasin (5 turns)
Hobars Gap founded
Hobars Gap begins: Deathstill (14 turns)
After End Turn:
Gara Kulon finishes: Master Guardsman
Sietch Makab finishes: Infiltrator
Sietch Abbir finishes: Crysknife Fighter
Coanua grows to size 5
Windgap Sietch grows to size 3
Turn 204 (14651 AD) [05-Dec-2009 22:51:40]
100% Research: 272 per turn
0% Influence: 131 per turn
0% Espionage: 16 per turn
0% Solaris: -105 per turn, 259 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Sietch Makab begins: Catchbasin (6 turns)
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Spice Harvester was built
After End Turn:
Tech research finished: Great Houses
A Hamlet was built near Gara Kulon
Fogwood Landing finishes: Tribunal
Other Player Actions:
While defending on the high seas near Sietch Abbir, Crysknife Fighter loses to Arrakeen Sandworm (20.00/20) (Prob Victory: 0.0%)
Turn 205 (14666 AD) [05-Dec-2009 22:58:44]
100% Research: 277 per turn
0% Influence: 131 per turn
0% Espionage: 18 per turn
0% Solaris: -100 per turn, 153 in the bank
Research begun: Protected Trade (3 Turns)
Fogwood Landing begins: Greenhouse (4 turns)
A Surface Mine was built near Sietch Tabr
After End Turn:
Sahnin Pass finishes: Greenhouse
Imperial has spread: Tasmin Sink
Imperial has spread: Hobars Gap
Other Player Actions:
Attitude Change: Rhombur Vernius (Ix) towards Feyd-Rautha (Harkonnen), from 'Cautious' to 'Pleased'
Turn 206 (14681 AD) [05-Dec-2009 23:05:19]
0% Research: 32 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
100% Solaris: 90 per turn, 243 in the bank
Sahnin Pass begins: Tribunal (26 turns)
A Surface Mine was built near Windgap Sietch
A Spice Harvester was built
A Shallow Well was built near Tasmin Sink
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Settler
Other Player Actions:
Attitude Change: Leto II (Atreides) towards Liet-Kynes (Fremen), from 'Cautious' to 'Pleased'
Turn 207 (14696 AD) [05-Dec-2009 23:10:20]
0% Research: 32 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
100% Solaris: 91 per turn, 336 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Master Guardsman (3 turns)
A Spice Harvester was built near Chapterhouse
After End Turn:
A Spice Harvester was destroyed near Sietch Tabr
A Spice Harvester was destroyed near Sietch Tabr
Sietch Tabr finishes: Catchbasin
Gara Kulon finishes: Master Guardsman
A Hamlet was built near Sietch Makab
A Village was built near Yatsa Pass
Sahnin Pass grows to size 7
Fogwood Landing finishes: Greenhouse
Windgap Sietch grows to size 4
Windgap Sietch finishes: Greenhouse
Tasmin Sink finishes: Deathstill
Other Player Actions:
Harkonnen Spice Firm founded in a distant land
A Spice Harvester was destroyed near Sietch Abbir
Turn 208 (14711 AD) [05-Dec-2009 23:14:30]
100% Research: 270 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
0% Solaris: -102 per turn, 236 in the bank
Sietch Tabr begins: Fremen Scout (2 turns)
Gara Kulon begins: Landsraad Outpost (6 turns)
Fogwood Landing begins: House Library (8 turns)
Windgap Sietch begins: Tribunal (17 turns)
Windgap Sietch begins: Refinery (14 turns)
Tasmin Sink begins: Greenhouse (15 turns)
Tasmin Sink begins: Tribunal (45 turns)
Tasmin Sink begins: Refinery (38 turns)
A Spice Harvester was built
A Surface Mine was built near Hobars Gap
After End Turn:
Sietch Tabr finishes: Fremen Scout
A Hamlet was built near Sietch Tabr
Sietch Makab finishes: Catchbasin
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Master Guardsman
Yatsa Pass finishes: Master Guardsman
A Village was built near Sahnin Pass
Azrak Pan finishes: Tribunal
Hobars Gap's borders expand
Other Player Actions:
Civics Change: Goya Solidar(Bene Tleilax) from 'Despotism' to 'Hereditary Rule'
Turn 209 (14726 AD) [05-Dec-2009 23:18:42]
100% Research: 276 per turn
0% Influence: 135 per turn
0% Espionage: 20 per turn
0% Solaris: -101 per turn, 133 in the bank
Sietch Tabr begins: Fremen Scout (2 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Palace of Carthag (38 turns)
Yatsa Pass begins: Weather Scanner (10 turns)
Azrak Pan begins: Greenhouse (5 turns)
A Wind Trap was built near Tasmin Sink
A Spice Harvester was built near Tasmin Sink
After End Turn:
Tech research finished: Protected Trade
Sietch Tabr finishes: Fremen Scout
Fogwood Landing grows to size 8
Tasmin Sink grows to size 3
Other Player Actions:
Imperial has spread: Tawalil Rock (House Corrino)
Turn 210 (14741 AD) [05-Dec-2009 23:22:48]
100% Research: 294 per turn
0% Influence: 136 per turn
0% Espionage: 20 per turn
0% Solaris: -107 per turn, 30 in the bank
Research begun: Caste Systems (3 Turns)
Sietch Tabr begins: Water Shipper (8 turns)
Sietch Makab begins: Water Shipper (9 turns)
A Cottage was built near Tasmin Sink
Gara Kulon begins: Water Shipper (11 turns)
Chapterhouse begins: Water Shipper (8 turns)
Yatsa Pass begins: Water Shipper (18 turns)
Umbu Sietch founded
Umbu Sietch begins: Deathstill (21 turns)
Inherited turn 191:
Where is the settler north of Yasa Pass going without an escort? I path him to our borders and tell to wait.
Move worker North of Yasa Pass to harvest spice. Was working on burro weed, but we have two already.
Change the destination of settler north of Sietch Tabr. Move to Cayan dot for more windtraps
Sietch Taber is about to go unhappy, I switch a windtrap to a desert tile.
On the foreign relations board Vernus will give 2gpt for spice honey. We only have one spice honey but there is lots more around our area and are nowhere near the healthy cap.
Adjust slider to 55%, way of Liet in 11 turns
Turn 192: Start building a bunch of workers
Start Syaydina Monastery in Sietch Tabr (18 turns in GA)
Turn 193: Found Tasmin Sink on Cayan dot
Spoiler :
switch desert tile in Sietch Taber to completed cottage
Turn 195: Golden age ends losing 16gpt at 60%, and 75gpt at 100%. So throttle to 0% and will wait 5 turns to boost treasury before deficit spending.
Fiddle with spy points to get more on Wensica, Feyda and Atani so that we will be able to see their demographics. Will try to remember to switch them back to focus on Feyda and Vernus latter.
Turn 198: A maker shows up in the middle of our territory, so expect to loose some harvesters in the near future.
And Bede completes his compilation of the most powerful
Spoiler :
Turn 202: Sayadina monastery built in far away land, gain 335 gold. Research to 100%
Convert to Arrakis Paradise!
After a long period of experimentation and calculations Liet made a decision about water. There is water on Arrakis, but the sandtrout keep it isolated. We will have to build basins to hold the water, protect it for our plantations of poverty grass and sword grass.
Liet, how long will it take to turn Arrakis green?
We dont want to turn it all green, after all, the spice and the worms are still important. But if we can turn 3% of the surface of Arrakis green, we should have a self-sufficient system. So perhaps 350-500 years.
Back to settlement phase too!
Spoiler :
Founded Hobers Gap. And detect signs of advancing Corrino...
And our scouts found a smuggler venturing out to the desert unprotected...
Spoiler :
We will take their water!
203: First Catch basin under construction at Sietch Tabr
204: See that Vernus has another 3gpt. Cancel the 2gpt trade to renegotiate, and the gold disappears. Crap.
Also a Crysknife enrout to reinforce polar city gets eaten by a worm
Spoiler :
Carelessness is unacceptable in the great desert...
205: I spy with my little eye....
Spoiler :
Some anchor grass! Terraforming has officially started!
209:
Switch Chapterhouse from palace of Carthag to watershipper to destagnate it.
210:
Settle Umbu Sietch
Spoiler :
And its time to hand off.
General notes:
I think we should start thinking about how to take out a city with ShaiHulud so that we can get some spread of the religion for the happy and water.
Ive started sending out exploring crysknives to find a likely target.
Interestingly Wensica seems to be the only one upset about us trying to terraform the planet. Shouldn't some other leaders be giving us negative vibes?
We are 5 turns away from Cast Systems, at which point Id suggest switching to mercantilism and Fauferluches. Maybe burning up golden age in process? We have another person coming in from Chapterhouse in 4 turns.
The log:
Spoiler :
Logging by Dune Wars 1.6.5 (BtS 3.19)
------------------------------------------------
Turn 191 (14456 AD) [05-Dec-2009 21:23:39]
Sietch Abbir begins: Worker (3 turns)
Sietch Abbir begins: Tribunal (6 turns)
After End Turn:
Gara Kulon finishes: Crysknife Fighter
Yatsa Pass finishes: Tribunal
Sahnin Pass grows to size 6
Sahnin Pass finishes: Refinery
Azrak Pan grows to size 6
Imperial has spread: Coanua
Turn 192 (14471 AD) [05-Dec-2009 21:34:22]
55% Research: 167 per turn
0% Influence: 122 per turn
0% Espionage: 10 per turn
45% Solaris: 11 per turn, 12 in the bank
Gara Kulon begins: Worker (3 turns)
Yatsa Pass begins: Worker (4 turns)
Sahnin Pass begins: Deathstill (4 turns)
A Cottage was built near Sietch Tabr
A Cottage was built near Sietch Makab
After End Turn:
Sietch Tabr finishes: Tribunal
Sietch Makab finishes: Worker
A Hamlet was built near Yatsa Pass
Fogwood Landing grows to size 5
Fogwood Landing finishes: Theater Hall
Other Player Actions:
Attitude Change: Princess Wensicia (Corrino) towards Roma Atani (Ordos), from 'Cautious' to 'Pleased'
Turn 193 (14486 AD) [05-Dec-2009 21:46:10]
55% Research: 170 per turn
0% Influence: 125 per turn
0% Espionage: 12 per turn
45% Solaris: 11 per turn, 23 in the bank
Sietch Tabr begins: Sayyadina Monastery (18 turns)
Fogwood Landing begins: Tribunal (9 turns)
Tasmin Sink founded
Tasmin Sink begins: Deathstill (11 turns)
After End Turn:
Gara Kulon's borders expand
Coanua grows to size 3
Windgap Sietch's borders expand
Turn 194 (14501 AD) [05-Dec-2009 21:53:04]
60% Research: 192 per turn
0% Influence: 127 per turn
0% Espionage: 12 per turn
40% Solaris: 5 per turn, 25 in the bank
A Shallow Well was built near Windgap Sietch
After End Turn:
Gara Kulon finishes: Worker
Chapterhouse finishes: Tribunal
Yatsa Pass finishes: Worker
Golden Age ends
Other Player Actions:
Attitude Change: Rhombur Vernius (Ix) towards Roma Atani (Ordos), from 'Cautious' to 'Pleased'
Turn 195 (14516 AD) [05-Dec-2009 21:56:28]
60% Research: 151 per turn
0% Influence: 129 per turn
0% Espionage: 14 per turn
40% Solaris: -16 per turn, 30 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Chapterhouse begins: Master Guardsman (3 turns)
Yatsa Pass begins: Barracks (6 turns)
A Desert Plantation was built near Coanua
A Cottage was built near Gara Kulon
A Cottage was built near Sietch Makab
After End Turn:
Sietch Makab finishes: Settler
Sietch Abbir grows to size 8
Sahnin Pass finishes: Deathstill
Azrak Pan finishes: Refinery
Coanua finishes: Greenhouse
Fogwood Landing grows to size 6
Windgap Sietch finishes: Deathstill
Turn 196 (14531 AD) [05-Dec-2009 22:05:06]
0% Research: 35 per turn
0% Influence: 129 per turn
0% Espionage: 14 per turn
100% Solaris: 81 per turn, 102 in the bank
Sietch Makab begins: Infiltrator (3 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sahnin Pass begins: Tribunal (26 turns)
Sahnin Pass begins: Greenhouse (10 turns)
Azrak Pan begins: Tribunal (14 turns)
Coanua begins: Tribunal (20 turns)
Windgap Sietch begins: Greenhouse (30 turns)
A Spice Harvester was built
A Cottage was built near Sietch Makab
After End Turn:
A Village was built near Gara Kulon
Sietch Abbir finishes: Tribunal
Coanua grows to size 4
Windgap Sietch grows to size 2
Imperial has spread: Windgap Sietch
Other Player Actions:
A Spice Harvester was destroyed
Turn 197 (14546 AD) [05-Dec-2009 22:13:19]
0% Research: 40 per turn
0% Influence: 131 per turn
0% Espionage: 16 per turn
100% Solaris: 88 per turn, 186 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Cottage was built near Gara Kulon
After End Turn:
Gara Kulon finishes: Master Guardsman
Sietch Makab finishes: Infiltrator
Chapterhouse finishes: Master Guardsman
Azrak Pan grows to size 7
Other Player Actions:
Ordos Spice Firm founded in a distant land
Landsraad has spread: Takim (House Harkonnen)
Civics Change: Feyd-Rautha(Harkonnen) from 'Despotism' to 'Hereditary Rule'
Turn 198 (14561 AD) [05-Dec-2009 22:16:24]
0% Research: 33 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
100% Solaris: 90 per turn, 277 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Chapterhouse begins: Master Guardsman (3 turns)
A Surface Mine was built near Windgap Sietch
A Spice Harvester was built
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Turn 199 (14576 AD) [05-Dec-2009 22:22:08]
100% Research: 256 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
0% Solaris: -78 per turn, 200 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Cottage was built near Gara Kulon
After End Turn:
Sietch Tabr's borders expand
A Hamlet was built near Gara Kulon
Sietch Makab's borders expand
Sietch Makab finishes: Infiltrator
Chapterhouse's borders expand
Turn 200 (14591 AD) [05-Dec-2009 22:24:56]
100% Research: 258 per turn
0% Influence: 130 per turn
0% Espionage: 16 per turn
0% Solaris: -79 per turn, 122 in the bank
A Wind Trap was built near Tasmin Sink
A Spice Harvester was built
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Master Guardsman
Yatsa Pass finishes: Barracks
Fogwood Landing grows to size 7
Tasmin Sink's borders expand
Other Player Actions:
Landsraad has spread: Garnatah Ridge (House Ix)
Turn 201 (14606 AD) [05-Dec-2009 22:27:34]
100% Research: 263 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
0% Solaris: -85 per turn, 40 in the bank
Diplomacy: Princess Wensicia (Corrino) offers to trade Open Borders to Liet-Kynes (Fremen) for Open Borders
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Weather Scanner (4 turns)
Yatsa Pass begins: Master Guardsman (7 turns)
A Spice Harvester was built
Chapterhouse begins: Settler (5 turns)
After End Turn:
Tech research finished: Way of Liet
Tasmin Sink grows to size 2
Turn 202 (14621 AD) [05-Dec-2009 22:41:38]
60% Research: 174 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
40% Solaris: -15 per turn, 24 in the bank
Research begun: Great Houses (3 Turns)
Research begun: Protected Trade (3 Turns)
Research begun: Great Houses (3 Turns)
A Wind Trap was built near Windgap Sietch
A Spice Harvester was built
While attacking in the wild near Cave of Tears, Crysknife Fighter (4.00/4) defeats Arrakeen Worker (Prob Victory: 0.0%)
After End Turn:
Other Player Actions:
A Spice Harvester was destroyed near Tasmin Sink
A Spice Harvester was destroyed
Attitude Change: Princess Wensicia (Corrino) towards Liet-Kynes (Fremen), from 'Cautious' to 'Annoyed'
Civics Change: Liet-Kynes(Fremen) from 'Arrakis Neutral' to 'Arrakis Paradise'
Turn 203 (14636 AD) [05-Dec-2009 22:47:19]
0% Research: 32 per turn
0% Influence: 129 per turn
0% Espionage: 16 per turn
100% Solaris: 78 per turn, 361 in the bank
Sietch Tabr begins: Catchbasin (5 turns)
Hobars Gap founded
Hobars Gap begins: Deathstill (14 turns)
After End Turn:
Gara Kulon finishes: Master Guardsman
Sietch Makab finishes: Infiltrator
Sietch Abbir finishes: Crysknife Fighter
Coanua grows to size 5
Windgap Sietch grows to size 3
Turn 204 (14651 AD) [05-Dec-2009 22:51:40]
100% Research: 272 per turn
0% Influence: 131 per turn
0% Espionage: 16 per turn
0% Solaris: -105 per turn, 259 in the bank
Gara Kulon begins: Master Guardsman (5 turns)
Sietch Makab begins: Catchbasin (6 turns)
Sietch Abbir begins: Crysknife Fighter (3 turns)
A Spice Harvester was built
After End Turn:
Tech research finished: Great Houses
A Hamlet was built near Gara Kulon
Fogwood Landing finishes: Tribunal
Other Player Actions:
While defending on the high seas near Sietch Abbir, Crysknife Fighter loses to Arrakeen Sandworm (20.00/20) (Prob Victory: 0.0%)
Turn 205 (14666 AD) [05-Dec-2009 22:58:44]
100% Research: 277 per turn
0% Influence: 131 per turn
0% Espionage: 18 per turn
0% Solaris: -100 per turn, 153 in the bank
Research begun: Protected Trade (3 Turns)
Fogwood Landing begins: Greenhouse (4 turns)
A Surface Mine was built near Sietch Tabr
After End Turn:
Sahnin Pass finishes: Greenhouse
Imperial has spread: Tasmin Sink
Imperial has spread: Hobars Gap
Other Player Actions:
Attitude Change: Rhombur Vernius (Ix) towards Feyd-Rautha (Harkonnen), from 'Cautious' to 'Pleased'
Turn 206 (14681 AD) [05-Dec-2009 23:05:19]
0% Research: 32 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
100% Solaris: 90 per turn, 243 in the bank
Sahnin Pass begins: Tribunal (26 turns)
A Surface Mine was built near Windgap Sietch
A Spice Harvester was built
A Shallow Well was built near Tasmin Sink
After End Turn:
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Settler
Other Player Actions:
Attitude Change: Leto II (Atreides) towards Liet-Kynes (Fremen), from 'Cautious' to 'Pleased'
Turn 207 (14696 AD) [05-Dec-2009 23:10:20]
0% Research: 32 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
100% Solaris: 91 per turn, 336 in the bank
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Master Guardsman (3 turns)
A Spice Harvester was built near Chapterhouse
After End Turn:
A Spice Harvester was destroyed near Sietch Tabr
A Spice Harvester was destroyed near Sietch Tabr
Sietch Tabr finishes: Catchbasin
Gara Kulon finishes: Master Guardsman
A Hamlet was built near Sietch Makab
A Village was built near Yatsa Pass
Sahnin Pass grows to size 7
Fogwood Landing finishes: Greenhouse
Windgap Sietch grows to size 4
Windgap Sietch finishes: Greenhouse
Tasmin Sink finishes: Deathstill
Other Player Actions:
Harkonnen Spice Firm founded in a distant land
A Spice Harvester was destroyed near Sietch Abbir
Turn 208 (14711 AD) [05-Dec-2009 23:14:30]
100% Research: 270 per turn
0% Influence: 135 per turn
0% Espionage: 18 per turn
0% Solaris: -102 per turn, 236 in the bank
Sietch Tabr begins: Fremen Scout (2 turns)
Gara Kulon begins: Landsraad Outpost (6 turns)
Fogwood Landing begins: House Library (8 turns)
Windgap Sietch begins: Tribunal (17 turns)
Windgap Sietch begins: Refinery (14 turns)
Tasmin Sink begins: Greenhouse (15 turns)
Tasmin Sink begins: Tribunal (45 turns)
Tasmin Sink begins: Refinery (38 turns)
A Spice Harvester was built
A Surface Mine was built near Hobars Gap
After End Turn:
Sietch Tabr finishes: Fremen Scout
A Hamlet was built near Sietch Tabr
Sietch Makab finishes: Catchbasin
Sietch Abbir finishes: Crysknife Fighter
Chapterhouse finishes: Master Guardsman
Yatsa Pass finishes: Master Guardsman
A Village was built near Sahnin Pass
Azrak Pan finishes: Tribunal
Hobars Gap's borders expand
Other Player Actions:
Civics Change: Goya Solidar(Bene Tleilax) from 'Despotism' to 'Hereditary Rule'
Turn 209 (14726 AD) [05-Dec-2009 23:18:42]
100% Research: 276 per turn
0% Influence: 135 per turn
0% Espionage: 20 per turn
0% Solaris: -101 per turn, 133 in the bank
Sietch Tabr begins: Fremen Scout (2 turns)
Sietch Makab begins: Infiltrator (3 turns)
Sietch Abbir begins: Crysknife Fighter (3 turns)
Chapterhouse begins: Palace of Carthag (38 turns)
Yatsa Pass begins: Weather Scanner (10 turns)
Azrak Pan begins: Greenhouse (5 turns)
A Wind Trap was built near Tasmin Sink
A Spice Harvester was built near Tasmin Sink
After End Turn:
Tech research finished: Protected Trade
Sietch Tabr finishes: Fremen Scout
Fogwood Landing grows to size 8
Tasmin Sink grows to size 3
Other Player Actions:
Imperial has spread: Tawalil Rock (House Corrino)
Turn 210 (14741 AD) [05-Dec-2009 23:22:48]
100% Research: 294 per turn
0% Influence: 136 per turn
0% Espionage: 20 per turn
0% Solaris: -107 per turn, 30 in the bank
Research begun: Caste Systems (3 Turns)
Sietch Tabr begins: Water Shipper (8 turns)
Sietch Makab begins: Water Shipper (9 turns)
A Cottage was built near Tasmin Sink
Gara Kulon begins: Water Shipper (11 turns)
Chapterhouse begins: Water Shipper (8 turns)
Yatsa Pass begins: Water Shipper (18 turns)
Umbu Sietch founded
Umbu Sietch begins: Deathstill (21 turns)